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World of Warcraft Chronicle Volume 3 Preview, Blue Posts, Allcraft, Curse Hiring

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Is Diablo 3 Coming to Switch? If So, Here Are New Features We'd Love to See

2018 Hearthstone Championship Tour - Toronto Tour Stop Survival Guide

World of Warcraft Chronicle Volume 3 Preview
Amazon has put up some pages of the World of Warcraft Chronicle Volume 3 book as a preview! The book will be released on March 27, 2018 in the US.



Battle for Azeroth Now Available for Pre-purchase at Selected Retailers
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Which side are you on? Get ready to fight for your faction’s cause by pre-purchasing World of Warcraft: Battle for Azeroth, now available at selected retail outlets across Europe.

Picking up a Standard Edition pre-purchase box before the expansion’s release this summer* will let you upgrade your account to Battle for Azeroth immediately and begin your journey to recruit four new Allied Races. Alliance players can add the shadow-touched Void elves and valiant Lightforged to their ranks, while Horde players can bring the ancient Nightborne and noble Highmountaintauren into their fold. Additional Allied Races will be available in the future.

Pre-purchasing Battle for Azeroth also immediately grants the included level 110 character boost!


The pre-purchase retail box is only available before launch and doesn’t include a physical game disc—instead, everything is linked to the digital code inside. Apply it to your Battle.net account and the content will be automatically downloaded through the Battle.net app, so you’ll be able to play Battle for Azeroth as soon as it’s released*.

You’ll find a list of retailers in your region offering the pre-purchase box below. Battle for Azeroth is also available for pre-purchase via Battle.net, where you can find out about upgrading to the Digital Deluxe Edition.

(See the full post for a list of retailers)

*World of Warcraft: Battle for Azeroth will launch on or before September 21, 2018. Pre-purchasing World of Warcraft: Battle for Azeroth makes available quest lines that enable players to access the Highmountain tauren, Lightforged draenei, Nightborne, and Void elves. To unlock Allied Races quest lines, players must have a level-110 character and have met specific questing and reputation requirements on the factions each Allied Race is aligned with. Players upgrading from World of Warcraft Starter Edition must wait for trial restrictions to be removed (up to 72 hours) before using character boost.

Blue Posts
Originally Posted by Blizzard Entertainment
Epic Pantheon Trinket and RNG
I mean at this point a 5 year old could think of a better loot system
I'd be eager to hear your suggestions on how it could be better. I mean, the existing one has functioned pretty well for the past 13 years for WoW specifically and for the past 20 years across an entire genre of games (other genres too, but you get my point).

Now I am getting upgrade drops and no trinket to put them on (no offspec), so I have to begrudgingly delete them.
I've gotten my mainspec and I've just been saving them for when I finally get an offspec. I luckily don't need anything else off Argus so I just do him primarily in an offspec loot now.

I think overall RNG works well in games if it isn't taken too far, perhaps people are just a little over it this expansion seeing as its been put into just about every aspect of the game to drag out played time?
I think that's a fair take on it but its a little silly when its being applied to something that really has never changed. There have always been bosses through the years that have had a powerful trinket on their drop table that everyone wants. I immediately think of Death's Verdict and how frustrating it was for me to get one but that's kinda how drops and loot tables work.

Items don't always drop and you're not always guaranteed to get them, things like trinkets are meant to be rare because they generally make a pretty big impact when you do finally get one. The concept of loot in an RPG has this at its very core.

At this point there have been 15 total resets since Antorus opened. 15 total chances to kill Argus and receive a Pantheon trinket. Its not that unheard of to still be looking for an item off of him even if you killed him each of those 15 resets. While its a personal loot drop and its slightly different, it still functions the same way and its still meant to be rare. Its something that not everyone will get, much like previous expansions when it comes to coveted items like trinkets and legendaries.

Pantheon's Blessings should drop at 2-3x the normal rate once you have a trinket at 1,000.
That could be a pretty good suggestion, however I think it might not be a good experience for someone that doesn't have one at all to see someone that gets one get rewarded even more.

Just a heads up I'm deleting the posts coming in that are off topic as clearly people aren't reading the previous posts. For those that are hopping in, this discussion is about the Epic Pantheon trinkets, this is not about Aman'Thul's or any of the other Legion Legendaries. I'd like to not lock this thread as its actually been pretty productive and there's been some good posts.

Wow.. you've deleted my post twice. I wasn't offensive. I was making a correction to the blue's post. The blue said in its post that the legendary system for the Pantheon trinket is the very same system that's been in the game for 13 years. I broke down the leggo system in each of the previous expansions highlighting how they all differed and it was nixxed. I reposted taking care to be extra polite and it was also nixxed.
This thread is not discussing the Legendary systems in other expansions nor even the legendary trinket off Argus. I've said that twice and said why I was deleting off topic replies that don't apply to the Epic Pantheon Trinkets because that's not what is being discussed. Sorry for the confusion but I would recommend reading all of the replies before jumping in a thread (especially the blue ones since you can jump through them). (Blue Tracker / Official Forums)

Allcraft #31
This week Allcraft talked with Hotted, Asmongold, Quin69 and Rich about the Battle for Azeroth Alpha.



Curse is Hiring!
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  • PHP Web Developer - In this role you will be building, maintaining, and supporting our Hydra Wiki Platform which runs on PHP, MediaWiki, MySQL, Redis, Golang, and AWS.
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For more information on working at Curse, please head to our Careers page.


Battle for Azeroth Allied Races - Mag'har Orcs Preview

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Battle for Azeroth Allied Races - Mag'har Orcs Preview
These brown skinned orcs are likely a collection of the broken clans from Alternate Draenor after the events of Warlords of Draenor who are united under Grom Hellscream. It is unclear how they come back into play for Battle for Azeroth, but they are likely to be an Allied Race for the Horde and feature the option for an unhunched posture.




Unlocking the Mag'har Orcs
It is still unknown how to unlock the Mag'har Orc Allied Race


Classes
The Mag'har Orcs Allied Race can be any of these classes:

  • Shaman
  • All other classes are currently unknown.


Racials
Mag'har Orc racials are currently unknown.


Mounts
The Mag'har Orc racial mount is the Mag'har Direwolf.

Native to Draenor, these wolves are preferred by the Mag'har for their ferocity, loyalty, and for something to snuggle on those cool winter nights.




Heritage Armor
If you level to 110 without a boost, you will be awarded with the heritage armor.




Jokes, Flirts, and VO
We currently only have a limited amount of flirts and jokes for the Mag'har Orcs datamined.
Originally Posted by MMO-Champion
Female
You don't need a Dark Portal... you've already invaded my heart.
Any idea if Saurfang is single? He's got that silver fox thing going on...
A green orc gave me a candy heart that said "I fel for you." I told him he could keep his demon's blood and clobbered him with my mace.
Last person to hit on me learned what "hitting on" really means.
A Bleeding Hollow shaman just flirted with me. At least, I think he did. Either he was winking suggestively or he had just sacrificed an eye.
Just because I'm enjoying your company doesn't mean I don't also want to punch you.
Before we go any further, I need to know... How high is your pain threshold?

Hey... aren't you the one who left that abandoned garrison littering up Frostfire?
Azeroth has so many rules about who you can stab, who you can't stab... who you can punch, who you can't punch... You guys need to loosen up!
The Shattered Hand are legendary warriors, but don't ever ask one of them for a back rub. Trust me on this one... < pained sounds >
Enough of this wibbly-wobbly, timey-wimey... BLAH! Just let me smash stuff!
I dyed my hair green once. Warchief Hellscream was NOT amused.
You can call me uncorrupted, but I prefer to think of myself as an organic orc.
Drahnor. Draynor? Draanur. Draenor. < Sigh >. I'm just gonna say I'm from Outland.

Male
Is your mother a fire elemental? Because you are smokin' hot!
Care to take a walk with me in the Shadowmoonlight?
Baby, I'm gonna Blackrock your world.
You're not just good looking... you're mok'gora-gous!
My safe word is "zug-zug".
I'm a sensitive guy. Please don't break my mag'heart.
Come on a date with me, and I guarantee you'll be wearing a Black Tooth Grin.

I never met Gul'dan, but I hear he was a nightmare at parties. Always trying to spike the punch bowl...
Azeroth goes through warchiefs like Draenor goes through alternate timelines.
The Laughing Skull clan booed me off the stage at the comedy club. With a name like that, you'd think they'd have a sense of humor!
Try spending a few decades trapped on a planet with fanatical draenei and see how YOU like it!
Ahhhhhh! The chiropractor in Orgrimmar has done wonders for my back.
Stay frosty, my wolves.
My favorite kind of music? Blackrock n' Roll, of course! < guitar sounds >



Customization
The Mag'har Orcs offer a variety of faces, hairstyles, hair colors, skin colors and facial hair/features. You can view them all in the screenshots and modelviewer below.




Faces



Hairstyles



Hair Color



Facial Hair/Features




Skin Colors




Mag'har Orc Totems

Developer Q&A Thursday 3/15, Hearthstone Expansion - The Witchwood, BfA Warlocks

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The Hidden Truth of Malthael & Eternal Collection Sale!

The Witchwood is Hearthstone's Next Expansion

Live Developer Q&A Thursday 3/15!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us live on Twitch.tv/Warcraft Thursday, March 15, at 11:00 a.m. PDT (6:00 PM GMT), as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A where he’ll be answering your World of Warcraft: Battle for Azeroth Alpha questions.

You can submit your questions here in this thread or on Twitter by using the hashtag #WarcraftQA.

As a reminder, please keep your questions short (40 words or less) so that we can get to as many questions as possible. We look forward to you joining us live on Thursday!

The Witchwood is Hearthstone's Next Expansion
Another Hearthstone expansion is on the way! The Witchwood will release in mid-April with 135 new cards, free packs, pre-order bonuses, card backs, a new board, two new keywords and more!





Polygon's Warcraft Chronicle Volume 3 Preview
Polygon took a quick look at Warcraft Chronicle Volume 3 as well including a chapter that was not on the Amazon Prime Preview.



FinalBossTV 1st Impressions of Warlocks in Battle for Azeroth
FinalBossTV made a few videos recently on his first impressions for Retribution Paladins and all Warlock specs in Battle for Azeroth!



Inquisitor Meto, Calamir, Cataclysm Timewalking Bonus Event

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Challenge Rift - Week 38

All The Witchwood Expansion and Card Clarifications You May Have Missed

Greater Invasion Boss - Inquisitor Meto
Inquisitor Meto is up this week, rewarding item level 930 gear.



World Boss - Calamir
Calamir is up this week.



Bonus Event - Cataclysm Timewalking
Cataclysm Timewalking is back this week.



Pantheon Trinket Drop Hotfix, MDI Time Trials, Voice Acted Quests Shut Down, DLC #624

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Lessons of Space-Time - "The increase of chaos is what distinguishes the past from the future, giving a direction to time."

Challenge Rift - Week 38

All The Witchwood Expansion and Card Clarifications You May Have Missed

Hotfix - Pantheon Trinket Drops Obey Loot Spec
Blizzard made Pantheon Trinket drops after the first always obey your loot spec.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey guys! Just wanted to follow up with this since there was quite a bit of discussion and some really good feedback on how the Epic Pantheon Trinkets are awarded. Recently we've pushed forward a change before this current reset.

The Pantheon trinkets for drops after the first now obey your loot specializations. Previously it only followed your loot specialization for the first one and the second was random for your other specs.

Appreciate all of the feedback you guys have been giving us about this!

Mythic Dungeon Invitational: Prepping for the Time Trials
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the Proving Grounds of the Mythic Dungeon Invitational (MDI) wrapping up, we wanted to share more information on the next stage of the event, the MDI Time Trials!

Everything You Need to Know About MDI Time Trials
For last year’s first Mythic Dungeon Invitational, only the top 8 teams were invited to take part in the next stage. This year, we’re allowing even more teams to compete for their share of the $200,000 global prize pool. All eligible teams who complete the MDI Proving Grounds will receive an invitation to the Tournament Realms, which are specifically configured realms for the next stage of the tournament. All players will have access to the same top-end gear to equip their character and prove that they have what it takes to be crowned as the global Mythic Dungeon Invitational champions.

What are the Time Trials?
Kicking off Tuesday, March 27, the Time Trials is a way for us to judge the overall skill, expertise, and flexibility of teams as they tackle three dungeons across different difficulties. Some teams are good at pushing high keys, or surviving nasty affixes, or maybe they’ve mastered a single dungeon. But in the MDI, teams need to have all these skills to thrive and make it to the top.

Dungeon 1 - Maw of Souls +20
  • Bursting
  • Quaking
  • Fortified

Dungeon 2 - Upper Karazhan +22
  • Raging
  • Explosive
  • Tyrannical

Dungeon 3 - Neltharion's Lair +24
  • Sanguine
  • Grievous
  • Fortified

These three dungeons will be the sole focus for teams during the week of Time Trials and all teams will have unlimited tries on the Tournament Realm to refine and master these dungeons.

Just completing the dungeons in time won’t be enough and teams will need to push themselves to see how fast they can run each of the dungeons. We’ll compile each team’s fastest time on each dungeon and add all three times together for their Time Trials score. Only the top 8 scores for each region move onto the Regional Bracket stage, so expect teams to be fiercely competitive to stay on top of the pack.

Make sure you submit your scores from the Proving Grounds period. All entries must be received by March 16 by 3:00 p.m. PDT. Only dungeons completed during the Proving Ground period will be considered.

Keep on top of all the latest news on our new MDI hub!

Voice Acted Quests Shut Down
Recently, TioMiklas started a community driven add-on project called Voice Acted Quests, which called for players to become voice actors for the quests in World of Warcraft. The addon played audio of the quest dialogue over the quest text and was voiced by members of the WoW community. The project was gaining steam, but has met the same fate as Bellular's Warcraft Tales project and was shut down by Blizzard.
Originally Posted by Blizzard (Blue Tracker)
Hello TioMiklas,

I’m Josh Allen, from the World of Warcraft Community Team. We came across your Voice Acted Quests project, and I have to say, the work you’ve put into it is very impressive!

Unfortunately, I’ve been told that this project infringes on our intellectual copyrights in a way that we can’t allow. You may recall a similar situation with an addon called “Warcraft Tales” a few months ago. While your project is slightly different, it’s still considered a re-performance of our established works.

Because of that, we have to ask you to stop production and distribution of the Voice Acted Quests project. Rather than going straight to delivering a legal notice, they’ve asked me to contact you directly to deliver the news and answer any questions you may have. Like I said, it’s a very impressive project and we recognize the amount of work you’ve put into it, it’s just not the sort of thing we can allow to be created using our copyright.

Sorry for the bad news.

Hey again, sorry for the delay in getting back. I managed to sync up with the higher-ups here again with your questions.

The issue isn't about any potential monetary gains. The issue is simply that Blizzard doesn't want third parties to create in-game story content for WoW, and creating a vocal performance for existing lines falls inside that. No one here thinks you’re trying to be malicious – I’m being completely honest when I say we found your work impressive!

That’s about the extent of what I can comment on myself. Anything further would need to come from our legal team.



Polygon's Warcraft Chronicle Volume 3 Preview
Polygon took a quick look at Warcraft Chronicle Volume 3 as well including a chapter that was not on the Amazon Prime Preview.



Snakes Sneak into Spring Finals from North America Cup 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the Spring Finals on the horizon and Europe’s top four decided, teams from North America duked it out in the third AWC North American Cup. With Method Orange flying high after success in the second N.A. cup, their spot at the Spring Finals live event seemed guaranteed, leaving four teams in the region to battle for three spots.

The third North American cup was a story of upsets with Super Frogs not even making the top 8 and Method Orange stumbling early and falling to the lower bracket against Tilted. In what was a huge match for seeding in the Spring Finals, The Rejects, with 120 points this season, swept Method Black, who sat on 140 points, leaving both teams on the cusp of the fourth Spring Finals spot. In the upper bracket semifinals, The Rejects set themselves up for a Spring Finals berth with a 3-1 win over Fairly Caustic. On the other side, Tilted beat Sneakier Snakes in a tight 3-2 match to advance to the upper bracket finals. In the lower bracket, Method Orange went past Fairly Caustic with ease and Method Black fell to Sneakier Snakes.Snakes then eliminated the regional heavyweights 3-1 with the split pressure from the Jungle Cleave too much for Method Orange to handle.


In the upper bracket finals, The Rejects managed to get past Tilted 3-1 thanks to the burst damage from their Rogue/Shaman composition. In the lower bracket, Sneakier Snakes and Tilted set up a rematch with a spot in the cup final and a chance at the Spring Finals on the line. The series went the way of the Snakes 3-1 setting up a grand final against The Rejects with a high seed at the Spring Finals going to the winner. In the end, the damage from Sneakier Snakes’ Jungle Cleave was too much for The Rejects to handle and it was a quick sweep for the Snakes. With that win, Sneakier Snakes’ booked their spot into the Spring Finals and look to be going into the Spring Finals with all the momentum.

With the four teams from North America set—Method Orange, The Rejects, Super Frogs, and Sneakier Snakes—the field of teams for the Spring Finals is complete. Looking ahead to the Spring Finals, Sneakier Snakes are the in-form team but Method Orange have been the more dominant team from North America and are the team looking to make their mark internationally in 2018. The Spring Finals should be a stylistic matchup too, as the RMP that seems to be more prevalent in Europe will face off against the more aggressive Jungle Cleave and Windwalker/Death Knight compositions from North America.

All style battles and bragging rights will be decided at the Spring Finals beginning March 31.

Dark Legacy Comics #624
DLC #624 has been released.

Battle for Azeroth Alpha - Build 26231

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Battle for Azeroth Alpha - Build 26231
Another Battle for Azeroth build is on the way!

  • Kul Tiran Druid Bear Form has been added, suggesting that they may be the Alliance counterpart to the recently introduced 'Maghar Orcs' (also listed as 'Orc Clans').
  • Male Orcs can head to the barbershop to adjust their posture!
  • The final Dark Iron Shaman totem was added.
  • Island Expeditions are open for testing!
  • Zandalari Troll Druid forms are now animated.
  • Pineapple Pizza was added, along with many other new items


New Icons




Kul Tiran Bear Form




Orc Posture
Orcs can head to the barbershop to adjust their posture!







New Models



Achievement Changes
Originally Posted by MMO-Champion
Battle for Azeroth
Quests

Battle for Azeroth Dungeon
Dungeons & Raids



Misc Changes
Originally Posted by MMO-Champion
Barber Shop Styles
Orc
  • Unknown - Hunched - Name changed from "" to "Unknown - Hunched".
  • Unknown - Upright - Name changed from "" to "Unknown - Upright".



New Strings
Originally Posted by MMO-Champion
  • AZERITE_ITEM_LEVELED_UP_TOAST - Leveled up! Level %dPower Increased to Level %d
  • COMMUNITIES_DEFAULT_CHANNEL_NAME (New) - General
  • COMMUNITIES_FRAME_JUMP_TO_UNREAD (New) - Unread
  • COMMUNITIES_ROSTER_COLUMN_TITLE_NAME (New) - Name
  • COMMUNITIES_ROSTER_COLUMN_TITLE_NOTE (New) - Note
  • COMMUNITIES_ROSTER_COLUMN_TITLE_RANK (New) - Rank
  • LEGACY_LOOT_RULES_IN_EFFECT (New) - Legacy loot rules are enabled.
  • SPELL_FAILED_CUSTOM_ERROR_366 (New) - You're carrying too much wood.
  • SPELL_FAILED_CUSTOM_ERROR_367 (New) - You're already carrying repair parts.
  • STAT_ARMOR_TARGET_TOOLTIP (New) - (Against Current Target: %0.2f%%)
  • UNITNAME_SUMMON_TITLE36 (New) - %s's Enforcer



Spell Changes


Originally Posted by MMO-Champion
Unknown Class
Major Glyphs
  • Splitting Ice Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage. Frost Mage - Level 60 Talent.90 Talent.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood
  • Gorefiend's Grasp Shadowy tendrils coil around all enemies within 2015 yards of a hostile or friendly target, pulling them to the target's location. Death Knight - Blood Spec. 30 yd range. Instant.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc
  • Chaos Strike Slice your target for 0[ 93.7% of Attack Power Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury. Demon Hunter - Havoc Spec.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Bloodtalons Casting Regrowth or Entangling Roots causes your next two melee abilities to deal 20%25% increased damage for their full duration. Feral Druid - Level 100 Talent.

Feral
  • Feral Druid Increases damage/healing by 43%29%: Ashamane's Bite, Ashamane's Frenzy, Berserk, Brutal Slash, Ferocious Bite, Incarnation: King of the Jungle, Maim, Rake, Rip, Shadow Thrash, Shred, Swipe Increases periodic damage/healing by 43%29%: Ashamane's Bite, Ashamane's Frenzy, Berserk, Brutal Slash, Ferocious Bite, Incarnation: King of the Jungle, Maim, Rake, Rip, Shadow Thrash, Shred, Swipe Druid - Feral Spec.

Guardian
  • Bear Form (New) Bear Form gives an additional 30% Stamina. Druid - Guardian Spec.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Alpha Predator (New) Kill Command now has 2 charges, and deals 30% increased damage. Survival Hunter - Level 15 Talent.
  • Born To Be Wild Beast Mastery, Marksmanship: The cooldowns of Aspect of the Cheetah and Aspect of the Turtle are reduced by 20%. Survival: The cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and Exhilaration are reduced by 20%. Survival Hunter - Level 75 Talent.Aspect of the Turtle are reduced by 20%. Hunter - Level 75 Talent.
  • Coming Soon We're on the hunt for something awesome to go here! Survival Hunter - Level 90 Talent.100 Talent.
  • Double Tap Your next Aimed Shot will fire a second time instantly without consuming Focus, or your next Rapid Fire will shoot 100% additionaltwice as many shots during its channel. Marksmanship Hunter - Level 90 Talent. Instant.
  • Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to [ 131.04% of Attack Power ] Fire damage to all enemies within 8 yds. If you do not detonate Explosive Shot, 10 Focus and some of the cooldown will be refunded. Marksmanship Hunter - Level 30 Talent. 20 Focus. 40 yd range. Instant. 0.3 sec cooldown.
  • Flanking Strike (New) You and your pet leap to the target and strike it as one, dealing a total of damage Physical damage. Generates 30 Focus for you and your pet. Survival Hunter - Level 90 Talent. 15 yd range. Instant.
  • Guerrilla Tactics Wildfire Bomb now has 2 charges. and the initial explosion deals 100% increased damage. Survival Hunter - Level 30 Talent.
  • Lethal Shots Steady Shot has a 10% chance to cause your next next Aimed Shot or Rapid Fire to be guaranteed critical strikes. Marksmanship Hunter - Level 90 Talent.
  • Natural Mending (New) Beast Mastery: Every 30 Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec. Marksmanship, Survival: Every 20 Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec. Hunter - Level 45 Talent.
  • Piercing Shot A powerful shot which deals [ 212.9%[ 468.8% of Attack Power ] Physical damage to the target and up to [ 85.18%[ 187.5% of Attack Power ] Physical damage to all enemies between you and the target. Marksmanship Hunter - Level 100 Talent. 7035 Focus. 40 yd range. Instant.
  • Posthaste Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec. Marksmanship Hunter - Level 75 Talent.Hunter - Level 75 Talent.
  • Steady Focus Using Steady Shot reduces the cast time of Steady Shot by 0.25 sec, up to 43 times. Using any other shot removes this effect. Marksmanship Hunter - Level 60 Talent.
  • Viper's Venom Raptor Strike has a 15%20% chance to make your next Serpent Sting cost no Focus and deal an additional 200% initial damage. Survival Hunter - Level 15 Talent.

Beast Mastery & Survival
  • Intimidation Commands your pet to intimidate the target, stunning it for 5 sec. Hunter - Level 75 Talent. 100 yd range. Instant.Beast Mastery & Survival Spec. 100 yd range. Instant.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals [ 225% of Attack Power * mult ] Physical damage. Damage increased by 50% against a target you have not yet damaged. 2 charges. Hunter - Marksmanship Spec. 5030 Focus. 40 yd range. Instant. 12 sec recharge. 2 charges.
  • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for [ 41% of Attack Power ] Physical damage Hunter - Marksmanship Spec. 2515 Focus. 40 yd range. Instant.
  • Rapid Fire Shoot a stream of arrows at your target, dealing [ 40% of Attack Power ] Physical damage every 0.33 sec for 3 sec10 shots at your target over 3 sec, dealing a total of [ 400% of Attack Power ] Physical damage. Each shot generates 2 Focus. Usable while moving. Hunter - Marksmanship Spec. 40 yd range. 3 sec cast (Channeled).

Survival
  • Coordinated Assault You and your pet attack as one, increasing all damage you both deal by 20% for 20 sec. While Coordinated Assault is active, Kill Command's chance to reset is increased by 30%25%. Hunter - Survival Spec. 100 yd range. Instant.
  • Kill Command Give the command to kill, causing your pet to savagely deal damage Physical damage to the enemy. Has a 30%25% chance to immediately reset its cooldown. Generates 20 Focus15 Focus. 1 charge. Hunter - Survival Spec. 50 yd range. Instant.6 sec recharge. 1 charge.
  • Kill Command Kill Command has a 30%25% chance to immediately reset its cooldown. Hunter - Survival Spec.
  • Survival Hunter Hunter - Survival Spec.Increases damage/healing by 20%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Eagle's Bite, Echoes of Ohn'ara, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Piercing Shot, Raptor Strike, Serpent Sting, Stampede, Steel Trap, Stomp, Volley, Wildfire Bomb Increases periodic damage/healing by 20%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Eagle's Bite, Echoes of Ohn'ara, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Piercing Shot, Raptor Strike, Serpent Sting, Stampede, Steel Trap, Stomp, Volley, Wildfire Bomb Hunter - Survival Spec.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 15.6% of Attack Power ] Fire damage and coating them in wildfire, scorching themselves and nearby enemiesin a cone and coating enemies in wildfire, scorching them for [ 120% of Attack Power ] Fire damage over 6 sec. 1 charge. Hunter - Survival Spec. 40 yd range. Instant. 15 sec recharge. 1 charge.18 sec recharge. 1 charge.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Comet Storm Calls down a series of 7 icy comets on and around the target, each of which deals [ 31.25%that deals up to [ 218.8% of Spell Power ] Frost damage to all enemies within 6 yds of its impact. Frost Mage - Level 100impacts. Frost Mage - Level 90 Talent. 1% of Base Mana. 40 yd range. Instant.
  • Coming Soon (New) This talent has been temporarily frozen in a block of ice! Frost Mage - Level 60 Talent.
  • EbonboltDeals [ 300% of Spell Power ] Shadowfrost damage and causes Brain Freeze. 40 yd range. 3 sec cast.Launch a bolt of ice at the enemy, dealing [ 200% of Spell Power ] Frost damage and granting you Brain Freeze. Frost Mage - Level 60 Talent. 40 yd range. 2.5 sec cast.
  • Freezing Rain (New) Frozen Orb makes Blizzard instant cast and increases its damage done by 20% for 12 sec. Frost Mage - Level 90 Talent.
  • Frozen TouchIncreases your chance to generate Fingers of Frost charges by 40%Frostbolt grants you 20% more Fingers of Frost and Brain Freeze. Frost Mage - Level 60 Talent.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 400% of Spell Power ] damage plus[ 250% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.
  • Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing [ 106.25%enemy, dealing [ 150% of Spell Power ] Frost damage to the target and [ 50% of Spell Power ] Frost damage to all enemies within 8other enemies within 0 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage. Frost Mage - Level 60Frost Mage - Level 15 Talent. 40 yd range. Instant.
  • Lonely Winter You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25%and Flurry deal 20% increased damage. Frost Mage - Level 15 Talent.
  • Phoenix Flames Hurls a Phoenix that deals 0 Fire damage to the target and splashes [ 31.25% of Spell Power ] Fire damage to other nearby enemies. This damage is alwaysAlways deals a critical strike. 3 charges. Fire Mage - Level 60 Talent. 40 yd range. Instant. 30 sec recharge. 3 charges.
  • Pyroclasm Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 300% additional damage. Maximum 2 charges. Fire Mage - Level 100 Talent.
  • Ray of FrostFor the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [ 67.27%Channel an icy beam at the enemy for 6 sec, dealing [ 60% of Spell Power ] Frost damage every 1 sec and slowing movement by 50%. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled).and snare increases by 10%. Generates 2 charges of Fingers of Frost over its duration. Frost Mage - Level 100 Talent. 40 yd range. 6 sec cast (Channeled).
  • Unstable Magic Arcane: Arcane Blast has a 20% chance to explode on impact, dealing 40% additional damage to the target and all other enemies within 8 yds. Fire: Fireball has a 25% chance to explode on impact, dealing 40% additional damage to the target and all other enemies within 8 yds. Frost: Frostbolt has a 20% chance to explode on impact, dealing 40% additional damage to the target and all other enemies within 8 yds. Mage - Level 90 Talent.Mage - Level 90 Talent.

Arcane
  • Arcane Mage Increases damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Comet Storm, Flame Patch, Frost BombEbonbolt, Flame Patch, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Increases periodic damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Comet Storm, Flame Patch, Frost BombEbonbolt, Flame Patch, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage - Arcane Spec.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 32.5 sec, causing a total of [ 300%[ 250% of Spell Power ] Arcane damage. Mage - Arcane Spec. 18%15% of Base Mana. 40 yd range. 3 sec cast (Channeled).2.5 sec cast (Channeled).
  • Prismatic Barrier Shields you for 60 sec, absorbing shield damage, reducing magicalmagic damage taken by 15%, and reducing the duration of all harmful Magic effects against you by 25%. Mage - Arcane Spec. 3% of Base Mana. Instant.

Fire
  • Fire Mage Increases damage/healing by 12%: Aftershocks, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Dragon's Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Increases periodic damage/healing by 12%: Aftershocks, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Dragon's Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Mage - Fire Spec.

Frost
  • Blizzard Ice shards pelt the target area, dealing [ 70%[ 80% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage - Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled).
  • Brain Freeze Frostbolt has a 20%25% chance to empower your next Flurry to be instant cast, deal 50% increased damage, and apply Winter's Chill to the target. Winter's Chill causes the target to take damage from your spells as if it were frozen. Mage - Frost Spec.
  • Cold Snap Resets the cooldown of your Frost Nova, Cone of Cold, Ice BarrierIce Barrier, Frost Nova, Cone of Cold, and Ice Block. Mage - Frost Spec. Instant.
  • Fingers of FrostFrostbolt and Frozen Orb damage have a 12% chanceFrostbolt has a 15% chance and Frozen Orb damage has a 10% to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen. Maximum 2 charges. Mage - Frost Spec.
  • Flurry Unleash a flurry of ice, striking the target 3 times for a total of [ 133.6%[ 114% of Spell Power ] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec. While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 51.19%[ 60% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Frozen Orb Launches an orb of swirling ice up to 40 yards forward which deals up to [ 130%[ 200% of Spell Power ] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the FrostFrozen Orb are slowed by 50% for 15 sec. Mage - Frost Spec. 1% of Base Mana. 40 yd range. 15 sec cast (Channeled).
  • Mastery: Icicles When you damage enemies with Frostbolt, [ 225% of Spell Power ]% of the damage done is stored as an Icicle for 60 sec. Also increases the damage done by your Water Elemental by [ 225% of Spell Power ]%. Casting Ice Lance causes anycast Frostbolt of Flurry, you gain an Icicle that stores Frost damage for 60 sec. Casting Ice Lance causes all Icicles stored to begin launching at the target. each dealing [ 0.1% of Spell Power ] Frost damage. Up to 5 Icicles can be stored. Excess Icicles will automatically be launched. Mage - Frost Spec.Any excess Icicles gained will be automatically launched. Mage - Frost Spec.
  • Shatter Shatter increases your chance to critdeal a ritical strike by an additional 25%. Mage - Frost Spec.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Windwalker
  • Windwalker MonkIncreasesDecreases damage/healing by 5%: Chi Burst, Chi Wave, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Whirling Dragon Punch, Zen Pulse Increases periodic damage/healing by 5%: Chi Burst, Chi Wave, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Whirling Dragon Punch, Zen Pulse Increases damage/healing by 26%: Rising Sun Kick Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases periodic damage/healing by 22%: Eye of the Tiger Increases damage/healing by 200%: Spinning Crane Kick Monk - Windwalker Spec.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Divine Vengeance Divine Storm has a 50% chance to refund 1 Holy Power ifwhen it hits 3 or more enemies. Retribution Paladin - Level 60 Talent.

Protection
  • Light of the Protector Calls down the Light to heal you for [ 200% of Spell Power ], increased by up doto 200% based on your missing health. 1 charge. Paladin - Protection Spec. Instant. 20 sec recharge. 1 charge.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Contrition (New) When you heal with Penance, everyone with your Atonement is healed for [ 20% of Spell Power ]. Priest - Level 75 Talent.
  • Shield Discipline When your Power Word: Shield is completely absorbed, you instantly regeneraterestore 1% of your maximum mana. Priest - Level 45 Talent.

Discipline
  • Discipline Priest Discipline Priest core passive Increases damage/healing by 53%: Shadow Word: Pain Increases periodic damage/healing by 53%: Shadow Word: Pain Priest - Discipline Spec.Priest - Discipline Spec.
  • Rapture For the next 8 sec, Power Word: Shield has no cooldown. Priest - Discipline Spec. Instant.absorbs an additional 200%. Priest - Discipline Spec. Instant.

Holy
  • Symbol of Hope Bolster the morale of all healers in your party or raid within 40 yards, restoring 2% of their missing mana every 1 sec for 106 sec. Priest - Holy Spec. 40 yd range. 10 sec cast (Channeled).6 sec cast (Channeled).

Shadow
  • Shadow PriestDecreases damage/healing by 20%: Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases periodic damage/healing by 20%: Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases damage/healing by 25%: Shadow Mend Priest - Shadow Spec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Alacrity Your finishing moves have a 20% chance per combo point to grant 3% Haste for 20 sec, stacking up to 5 times. Outlaw Rogue - Level 100 Talent.90 Talent.
  • Elaborate Planning Your finishing moves grant 12%10% increased damage done for 5 sec. Rogue - Level 15 Talent.Outlaw Rogue - Level 100 Talent.
  • Hidden Blades (New) Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times. Rogue - Level 100 Talent.
  • Marked for Death Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 60 sec. Rogue - Level 10045 Talent. 30 yd range. Instant.
  • Poison Bomb Envenom and Rupture have a 4%chance% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [ 59%[ 44% of Attack Power ] Nature damage over 32 sec to all enemies within it. Assassination Rogue - Level 100 Talent.

Assassination
  • Assassination Rogue Increases damage/healing by 10%32%: Bag of Tricks, Cannonball Barrage, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Ghostly Strike, Gloomblade, Internal Bleeding, Killing Spree, Kingsbane, Mutilate, Poison Bomb, Poisoned Knife, Rupture, Sinister Strike, Toxic Blade, Wound Poison Increases periodic damage/healing by 10%32%: Bag of Tricks, Cannonball Barrage, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Ghostly Strike, Gloomblade, Internal Bleeding, Killing Spree, Kingsbane, Mutilate, Poison Bomb, Poisoned Knife, Rupture, Sinister Strike, Toxic Blade, Wound Poison Rogue - Assassination Spec.
  • Fan of Knives Sprays knives at all targets within 10 yards, dealing [ 20.47%[ 20.5% of Attack Power ] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Rogue - Assassination Spec. 35 Energy. Instant.
  • Mastery: Potent Assassin Increases the damage done by your poisons and bleeds by [ 160%[ 170% of Spell Power ]%. Rogue - Assassination Spec.

Subtlety
  • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [ 15.72%[ 18% of Attack Power ] Physical damage. Damage increased by 100%50% while Stealth or Shadow Dance is active. Awards 1 combo points per target hit. Rogue - Subtlety Spec. 35 Energy. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Cloudburst Totem Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 25% of all effective healing done while it was active, divided evenly among targets. Casting this spell a second time recalls the totem and releases the healing. 1 charge. Restoration Shaman - Level 90 Talent. 8.6% of Base Mana. Instant. 1 sec cooldown.30 sec recharge. 1 charge.
  • Earthen Spike Summons an Earthen Spike under an enemy, dealing [ 225.22%[ 180% of Attack Power ] Physical damage and increasing Physical and Nature damage you deal to the target by 30%20% for 10 sec. Enhancement Shaman - Level 100 Talent. 20 Maelstrom. 10 yd range. Instant.
  • Elemental AttunementThe cooldown of your Storm Elemental is reduced by 30 secIncreases the damage of your Earthquake and Earth Shock abilities by 20%. Elemental Shaman - Level 100 Talent.
  • Exposed Elements Name changed from "Molten Fury" to "Exposed Elements". Lava Surge now also causes Lava Burst to generate 50% more MaelstromEarth Shock now increases the damage of your next Lightning Bolt on the target by 200%. Elemental Shaman - Level 15 Talent.
  • Overcharge Lightning Bolt now consumes up to 40 Maelstrom for up to 1,500%1,200% increased damage, but has a 12 sec cooldown. Enhancement Shaman - Level 60 Talent.

Elemental
  • Flame Shock Sears the target with fire, causing [ 35% of Spell Power ] Fire damage and then an additional [ 131.25%[ 157.5% of Spell Power ] Fire damage over 1518 sec. Shaman - Elemental Spec. 40 yd range. Instant.

Enhancement
  • Enhancement ShamanIncreases damage/healing by 10%Decreases damage/healing by 18%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Rage, Earthen Spike, Elemental Blast, Feral Lunge, Flametongue, Frostbrand, Fury of Air, Hailstorm, Icefury, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury Increases periodic damage/healing by 10%Decreases periodic damage/healing by 18%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Rage, Earthen Spike, Elemental Blast, Feral Lunge, Flametongue, Frostbrand, Fury of Air, Hailstorm, Icefury, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury Shaman - Enhancement Spec.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing up to [ 225%[ 182.8% of Spell Power ] Nature damage. Shaman - Enhancement Spec. 40 yd range. Instant.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Absolute Corruption Corruption is now permanent and deals 20%15% increased damage. Duration reduced to 24 sec against players. Affliction Warlock - Level 30 Talent.
  • Bilescourge Bombers Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing [ 20% of Spell Power ] Shadow damage to all enemies within 10 yards. Demonology Warlock - Level 15 Talent. 2 Soul Shard. 100 yd range. Instant.
  • Demonic CallingShadowbolt and SoulfireShadow Bolt and Demonbolt have a 20% chance to make your next Call Dreadstalkers cost no Soul Shards. and have no cast time. Demonology Warlock - Level 30 Talent.
  • Demonic ConsumptionYour Demon CommanderYour Demonic Tyrant now destroys and absorbs the remaining power of all of your Wild Imps to empower himself. Demonology Warlock - Level 100 Talent. 100 yd range.
  • Demonic Strength Infuse your Felguard with demonic power, increasing all damage it deals by 100% for 20 secstrength and command it to charge your target and unleash a Felstorm that will deal 0% increased damage. Demonology Warlock - Level 15 Talent. 100 yd range. Instant.
  • Doom Inflicts impending doom upon the target, causing [ 250% of Spell Power ] Shadow damage after 30 sec. Limit 1. Limited to 1 target. Demonology Warlock - Level 30 Talent. 1% of Base Mana. 40 yd range. Instant.
  • FlashoverConflagrateConflagrate deals 10% increased damage and grants an additional stack of Backdraft. Destruction Warlock - Level 15 Talent.
  • From the Shadows Name changed from "Raging Imps" to "From the Shadows". Molten Core now makes Demonbolt instant castCasting Call Dreadstalkers causes the target to take 25% additional Shadowflame damage from you for the next until cancelled. Demonology Warlock - Level 60 Talent. 40 yd range.
  • Haunt A ghostly soul haunts the target, dealing [ 100%[ 55% of Spell Power ] Shadow damage and increasing your damage dealt to the target by 10% for 12 sec. If the target dies, Haunt's cooldown is reset. Affliction Warlock - Level 15 Talent. 2% of Base Mana. 40 yd range. 1.5 sec cast.
  • Inferno (New) Rain of Fire damage has a 20% chance to generate a Soul Shard Fragment. Destruction Warlock - Level 60 Talent.
  • Power Siphon Instantly sacrifice up to 2 Wild Imps to generate 2 charges of MoltenDemonic Core. Demonology Warlock - Level 30 Talent. 100 yd range. Instant.
  • Sacrificed Souls Each Soul Shard spent reduces the cooldown of Demon CommanderSummon Demonic Tyrant by 1.0 sec. Demonology Warlock - Level 100 Talent. 100 yd range.
  • Soul Strike Name changed from "Fel Strike" to "Soul Strike". Command your Felguard to smash its enemy with a Fel Strikestrike into the soul of its enemy, dealing [ 100% of Attack Power ] Physical damageShadow damage. Generates 1 Soul Shard. Demonology Warlock - Level 60 Talent. 50 yd range. Instant.

Affliction
  • Affliction Warlock Increases damage/healing by 20%32%: Agony, Bilescourge Bombers, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Phantom Singularity, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Increases periodic damage/healing by 20%32%: Agony, Bilescourge Bombers, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Phantom Singularity, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Warlock - Affliction Spec.
  • Agony Inflicts increasing agony on the target, causing up to [ 40.5%[ 43.2% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.

Demonology
  • Call Dreadstalkers Summons 2 ferocious Dreadstalkers to attack the target for 812 sec. Warlock - Demonology Spec. 2 Soul Shard. 40 yd range. 2 sec cast.
  • Demonbolt Send the fiery soul of a Wild Impfallen demon at the enemy, causing [ 62% of Spell Power ] Shadowflame damage. Generates 2 Soul Shards. Warlock - Demonology Spec. 40 yd range. 6 sec cast.4.5 sec cast.
  • Demonic Core Name changed from "Molten Core" to "Demonic Core". When your Wild Imps expend all of their energy, they have a 15% chance to combust into a ball of energyyou have a 10% chance to absorb their life essence, granting you a stack of Molten Core. MoltenDemonic Core. When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks. Warlock - Demonology Spec. 100 yd range.
  • Summon Demonic Tyrant Name changed from "Demon Commander" to "Summon Demonic Tyrant". Summon a Demonic CommanderTyrant to increase the duration of all of your current demons by 15.0 sec, and increase the damage of all of your other demons by 15%, while casting Shadow Bolt Volley at your enemies. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. 2 sec cast.

Destruction
  • Conflagrate Triggers an explosion on the target, dealing [ 90% of Spell Power ] Fire damage. Reduces the cast time of your next two Incinerates or Chaos BoltsIncinerate or Chaos Bolt by 30% for 10 sec. Generates 5 Soul Shard Fragments. 1 charge. Warlock - Destruction Spec. 1% of Base Mana. 40 yd range. Instant. 13 sec recharge. 1 charge.
  • Destruction Warlock Increases damage/healing by 15%: Bilescourge Bombers, Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire Increases periodic damage/healing by 15%: Bilescourge Bombers, Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire Warlock - Destruction Spec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Collateral Damage When your abilities damage a second target due to Sweeping Strikes, they refund 30%20% of their Rage cost. Arms Warrior - Level 75 Talent.
  • War Machine Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 2010 Rage, and increases your movement speed by 30% for 8 sec. Arms Warrior - Level 15 Talent.
  • Warbreaker Smash the ground and shatter the armor of all enemies within 8 yds, dealing [ 101.56%[ 200% of Attack Power ] Physical damage and increasing damage you deal to them by 30% for 10 sec. Arms Warrior - Level 75 Talent. Instant.

Arms
  • Arms WarriorIncreases damage/healing by 25%: Cleave, Colossus Smash, Devastator, Dragon Roar, Execute, Hamstring, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Overpower, Ravager, Rend, Shockwave, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Warbringer, Whirlwind Increases periodic damage/healing by 25%: Cleave, Colossus Smash, Devastator, Dragon Roar, Execute, Hamstring, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Overpower, Ravager, Rend, Shockwave, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Warbringer, Whirlwind Increases damage/healing by 50%: Bladestorm Warrior - Arms Spec.
  • Colossus Smash Smashes the enemy's armor, dealing [ 101.56%[ 200% of Attack Power ] Physical damage, and increasing damage you deal to them by 30% for 10 sec. Warrior - Arms Spec. Melee range. Instant.
  • Mortal Strike A vicious strike that deals [ 87.05%[ 110% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec. Warrior - Arms Spec. 30 Rage. Melee range. Instant.
  • Overpower Overpower the enemy, critically striking them for [ 77.4% of Attack Power Attack Power;] Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike by 20%, stacking up to 2 times. 1 charge. Warrior - Arms Spec. Melee range. Instant. 12 sec recharge. 1 charge.

Item Effects
  • Absorbing Azerite Use the Heart of Azeroth to absorb azerite from defeated azerite elementals. 20 yd range (30 for friends). Instant.
  • Administer Antidote (New) Administer a single dose of antidote to your target. Melee range. 1.5 sec cast.
  • Assemble Telescope (New) Combine an Owlseye Lens, Jangly Bits, Highly Explosive Telescoping Fluid, and a Smoke Filter to create a Standard Goblin Telescope. 5 sec cast. Reagents: Owlseye Lens, Jangly Bits, Highly Explosive Telescoping Fluid, Smoke Filter.
  • Awoken Essence Infuse a Legion Legendary item with greater power, raising its item level to 1,000. 5 sec cast.265. 5 sec cast.
  • Battle-Scarred Augmentation (New) Increases Agility, Intellect and Strength by 50 for 60 min. Augment Rune. Instant.
  • Blessed Bandage Apply the bandage, restoring 3% health every 5 sec. for 30 min and dealing10 min and dealing 3,000 Holy damage to attackers. Only usable on Island Expeditions, Warfronts, Zandalar, and Kul Tiras. Instant.
  • Blood of My EnemiesDrink the blood! GainSip from the vial, gaining 0 Mastery, which decays over 18 sec Instant. 10 sec cooldown.
  • Bloom (New) Create a mushroom bloom, empowering allies inside of the bloom with 15% increased damage and healing them every 2 sec. Lasts for 30 sec. 30 yd range. Instant.
  • Bomb - Polymorph (NEEDS REVIEW) Name changed from "Bomb - Polymorph" to "Bomb - Polymorph (NEEDS REVIEW)".
  • Bret Test Spell New (New) Use: Target a location within 0 to 38 yds for eradication, calling down a Big Red Rocket Barrage dealing 1,000 damage split among all enemies in the 3 yd area. 38 yd range. Instant.
  • Calming CharmInflicts 0Inflicts 13,500 Nature damage to all targets within 05 yards of the impact. Weakens Greenstalker significantly. 100 yd range. Instant.
  • Chains of Light (New) Unleash chains of light that root all enemies within 15 yards for 30 sec. Only usable on Island Expeditions, Warfronts, Zandalar, and Kul Tiras. 30 yd range. Instant.
  • Controlling Attempt to control a Wicker ShamblerCurseformed Thrall. 20 yd range. 1.5 sec cast (Channeled).
  • Dreadtick Gasser Throw a device in an area that acts as a lure for any dreadticks nearby, then secretes gas that kills themwill lure any nearby creatures, then secretes gas lethal to dreadticks. Not advised to be used on anything other than dreadticks. 30 yd range (40 for friends). 0.5 sec cast.
  • Elixir of Rising Waves (New) Hides the imbiber from detection as long at they're standing still. Lasts 60 sec. Instant. Approximately 6 procs per minute.
  • Falconry Name changed from "Hold Falcon" to "Falconry".
  • Flour Bomb (New) Toss at Ettins to damage and confuse them. 40 yd range. 2 sec cast.
  • Forlorn Toll (New) Release the souls within the Dead Ringer. 10 sec cast (Channeled).
  • Freeze-Bang Grenade (NEEDS REVIEW) Name changed from "Freeze-Bang Grenade" to "Freeze-Bang Grenade (NEEDS REVIEW)".
  • Frost Breath Name changed from "Minty-Fresh Breath" to "Frost Breath".
  • Grapeshot Blast Throw the grenade, dealing 25,000 Fire damage to enemies within 5 yards. 20 yd range. Instant.Only usable on Island Expeditions, Warfronts, Zandalar, and Kul Tiras. 30 yd range. Instant.
  • Hut C Credit (New) Place the telescope! Unlimited range. Instant.
  • Light Beam (New) Calls down a shaft of pure Holy light, empowering allies inside of the beam with 10% increased damage dealt and healing them every 5 sec. Lasts for 30 sec. Only usable on Island Expeditions, Warfronts, Zandalar, and Kul Tiras. 30 yd range. Instant.
  • Lightprism (New) When you heal damage, fire Holy bolts at enemies in a cone in front of the caster. Only usable on Island Expeditions, Warfronts, Zandalar, and Kul Tiras. Limited to 5 targets. 20 yd range. Instant.
  • Modify Keystone: Time Trial 1 (New) Instant.
  • Modify Keystone: Time Trial 2 (New) Instant.
  • Modify Keystone: Time Trial 3 (New) Instant.
  • Neurological Immobilization Bomb (NEEDS REVIEW) Name changed from "Neurological Immobilization Bomb" to "Neurological Immobilization Bomb (NEEDS REVIEW)".
  • PH Crit Buff - Vol'dun (New) Your spells and abilities have a chance to grant you 0 Critical Strike for 15 sec. Approximately 1 proc per minute.
  • PH Crit Buff - Zuldazar 2 (New) Your spells and abilities have a chance to grant you 0 Critical Strike for 15 sec. Approximately 1 proc per minute.
  • PH Haste Buff - Vol'dun (New) Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute.
  • PH Mastery Buff - Vol'dun (New) Your spells and abilities have a chance to grant you 0 Mastery for 15 sec. Approximately 1 proc per minute.
  • PH Verse Buff - Vol'dun (New) Your spells and abilities have a chance to grant you 0 Versatility for 15 sec. Approximately 1 proc per minute.
  • Pineapple Pizza (New) Restores no health, and reduces Stamina by 5% for 30 sec. Instant.
  • Plant Akunda's Bite Seedling (New) Plants the Akunda's Bite Seedling in the ground. 1 sec cast.
  • Point Blank Shot (New) Fire a hidden blunderbuss, dealing 50,000 Fire damage to enemies in a 6 yard cone and knocking them back. Instant.
  • Potion of Concealment Hides the imbiber from detection as long at they're standing still. Lasts 15 min. Instant.3 min. Instant.
  • Resonating Elemental Heart Your spells have a chance to harmonize with the shard, granting you 0 HasteAgility for 15 sec. Approximately 1 proc per minute.
  • Righteous Bastion Shield of the Righteous grants damage reduction for 10.50 additional seconds, and does 0 additional damage. Protection
  • Set Keystone Map: Neltharion's Lair (New) Set the dungeon map of a Mythic Keystone to Neltharion's Lair. Instant.
  • Stabilize Magma Elemental Name changed from "Call Ragnar Rock" to "Stabilize Magma Elemental". 1.5 sec cast. 10 yd range. 1.5 sec cast.
  • Stun GunStuns Bilge Rats for 30 sec 40 yd range. 2 sec cast.
  • Sun Stone (New) When you heal damage, fire sun bolts at enemies in a cone in front of the caster. Limited to 5 targets. 20 yd range. Instant.
  • Teleport to Seeker's Outpost Teleport to location specified. Instant.2.5 sec cast.
  • Thornberry (New) Consume the berry, restoring 3% health every 5 sec. for 10 min and dealing Nature damage to attackers. Only usable on Island Expeditions, Warfronts, Zandalar, and Kul Tiras. Instant.
  • Trick Vest (New) Absorbs 100,000 damage, and deals 100,000 Fire damage to enemies within 8 yards when removed. Instant.
  • Unleashed Roots (New) Unleash powerful roots that root all enemies within 15 yards for 30 sec. 30 yd range. Instant.
  • Unpack Rats (New) Release a swarm of Bilge Rats. 2 sec cast.



Azerite Power Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 1
  • Blood Siphon (New) Increases your Mastery by 0 and your Leech by 0.
  • Champion of Azeroth Name changed from "Increase Versatility 15" to "Champion of Azeroth". Increases your Versatility by 15.Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Dark Grudge Name changed from "Item - Proc Mastery" to "Dark Grudge". Your harmful spells have a chance to grant 2,178 mastery for 20 sec.Death Strike heals for an additional 0.5 sec of damage taken, and Death Strike deals an additional 0 damage. Death Knight
  • Decimate Name changed from "Spell #24219" to "Decimate". Obliterate has an additional 5% chance to trigger Rime, and Obliterate deals an additional 0 damage when it critically strikes. Frost
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Gutripper Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Gutripper occurs much more often against targets below 30% health.
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 30 sec.
  • Scourge the Unbeliever Scourge Strike grants your Ghoul 5 energy, and ?0[Clawing Shadows][ScourgeScourge Strike] deals an additional 0 damage. Unholy
  • Scourge the Unbeliever Name changed from "Haste" to "Scourge the Unbeliever". Scourge Strike grants your Ghoul 5 energy, and Scourge Strike deals an additional 0 damage. Unholy
  • Vampiric Speed When an enemy you damaged dies, gain 0 Speed and heal for 0. you heal for 0 and gain 0 Speed for 6 sec.
  • Winds of WarWhen you take damage, gain 0 dodge rating for 3 sec. This effect can stack up to 10 times.Taking damage grants you 0 Dodge for 3 sec, stacking up to 10 times.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 1
  • Champion of Azeroth Name changed from "Increase Versatility 15" to "Champion of Azeroth". Increases your Versatility by 15.Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Gaping Maw Name changed from "Spell #24219" to "Gaping Maw". Lesser Soul Fragments heal for 3% more, and Soul Cleave deals 0 additional damage. Vengeance
  • Gutripper Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Gutripper occurs much more often against targets below 30% health.
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Seething Chaos Name changed from "Item - Proc Mastery" to "Seething Chaos". Your harmful spells have a chance to grant 2,178 mastery for 20 sec.Chaos Strike generates 3 Fury over 3 sec, and increases your Critical Strike by 0 for 9 sec. Havoc
  • Vampiric Speed When an enemy you damaged dies, gain 0 Speed and heal for 0. you heal for 0 and gain 0 Speed for 6 sec.
  • Winds of WarWhen you take damage, gain 0 dodge rating for 3 sec. This effect can stack up to 10 times.Taking damage grants you 0 Dodge for 3 sec, stacking up to 10 times.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 1
  • Bloodline Name changed from "Spell #24219" to "Bloodline". Rip has 2% additional critical strike chance, and deals an additional 0 total damage. Feral
  • Champion of Azeroth Name changed from "Increase Versatility 15" to "Champion of Azeroth". Increases your Versatility by 15.Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Long Night Name changed from "Item - Proc Mastery" to "Long Night". Your harmful spells have a chance to grant 2,178 mastery for 20 sec.Increases the duration of Moonfire by 1 sec, and Moonfire grants 0 Mastery for 15 sec. Druid
  • Rejuvenating Breath (New) Increases the duration of Rejuvenation by 1.1 sec and the total healing of Rejuvenation by 0. Restoration
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Twisted Claw Name changed from "Haste" to "Twisted Claw". Mangle deals an additional 3% damage against bleeding targets, and grants you an absorb shield that prevents 0 damage for 6 sec. Guardian
  • Vampiric Speed When an enemy you damaged dies, gain 0 Speed and heal for 0. you heal for 0 and gain 0 Speed for 6 sec.
  • Winds of WarWhen you take damage, gain 0 dodge rating for 3 sec. This effect can stack up to 10 times.Taking damage grants you 0 Dodge for 3 sec, stacking up to 10 times.
  • WoundbinderYour heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health.Your healing effects have a chance to increase your Haste by up to 0 for 6 sec. Healing lower health targets will grant you more Haste.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 1
  • Blood SiphonIncreases mastery by 0 and leech by 0.Increases your Mastery by 0 and your Leech by 0.
  • Blood SiphonIncreases mastery by 0 and leech by 0.Increases your Mastery by 0 and your Leech by 0.
  • Champion of Azeroth Name changed from "Increase Versatility 15" to "Champion of Azeroth". Increases your Versatility by 15.Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Flashing Fangs Name changed from "Item - Proc Mastery" to "Flashing Fangs". Your harmful spells have a chance to grant 2,178 mastery for 20 sec.Kill Command increases the damage of your next Cobra Shot by 0. Beast Mastery
  • Gutripper Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Gutripper occurs much more often against targets below 30% health.
  • Gutripper Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Gutripper occurs much more often against targets below 30% health.
  • Longstrider Name changed from "Swiftness" to "Longstrider". Increases your movement speed by 0% of your Haste, up to 0.highest secondary rating, up to 0%.
  • Longstrider Name changed from "Swiftness" to "Longstrider". Increases your movement speed by 0% of your Haste, up to 0.highest secondary rating, up to 0%.
  • Raking Talons Name changed from "Haste" to "Raking Talons". Raptor Strike has an additional 6% critical strike chance against targets that are below 50% health, and Raptor Strike deals an additional 0 damage. Survival
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Seize the Initiative Name changed from "Spell #24219" to "Seize the Initiative". Aimed Shot has an additional 8% critical strike chance against targets that are above 90% health, and Aimed Shot deals an additional 0 damage. Marksmanship
  • Vampiric Speed When an enemy you damaged dies, gain 0 Speed and heal for 0. you heal for 0 and gain 0 Speed for 6 sec.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 1
  • Arcane Pummeling (New) Each wave of Arcane Missiles deals 0 more damage than the previous one. Arcane
  • Azerite Empowered (New) Increases the item level this item by 5.
  • Blast Radius Name changed from "Item - Proc Mastery" to "Blast Radius". Your harmful spells have a chance to grant 2,178 mastery for 20 sec.Arcane Blast deals 5% damage to all enemies within 5 yds of the primary target, and deals an additional 0 damage. Arcane
  • Blood Siphon (New) Increases your Mastery by 0 and your Leech by 0.
  • Blood SiphonIncreases mastery by 0 and leech by 0.Increases your Mastery by 0 and your Leech by 0.
  • Champion of Azeroth (New) Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Champion of Azeroth Name changed from "Increase Versatility 15" to "Champion of Azeroth". Increases your Versatility by 15.Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 0 for 10 sec.
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Gutripper Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Gutripper occurs much more often against targets below 30% health.
  • Ignition Point (New) Ignite damage from Fireball is increased by 5%, and Fireball deals an additional 0 damage when it critically strikes. Fire
  • Ignition Point Name changed from "Spell #24219" to "Ignition Point". Ignite damage from Fireball is increased by 5%, and Fireball deals an additional 0 damage when it critically strikes. Fire
  • Packed Ice (New) Frostbolt has 5% additional critical strike chance, and deals 0 additional damage. Frost
  • Packed Ice Name changed from "Haste" to "Packed Ice". Frostbolt has 5% additional critical strike chance, and deals 0 additional damage. Frost
  • Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 30 sec.
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Vampiric Speed When an enemy you damaged dies, gain 0 Speed and heal for 0. you heal for 0 and gain 0 Speed for 6 sec.
  • Vampiric Speed (New) When an enemy you damaged dies, you heal for 0 and gain 0 Speed for 6 sec.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 1
  • Champion of Azeroth Name changed from "Increase Versatility 15" to "Champion of Azeroth". Increases your Versatility by 15.Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Fit to Burst Name changed from "Item - Proc Mastery" to "Fit to Burst". Your harmful spells have a chance to grant 2,178 mastery for 20 sec.Keg Smash clears 3% of your damage delayed with Stagger, and Keg Smash deals an additional 0 damage. Brewmaster
  • Invigorating Brew Name changed from "Spell #24219" to "Invigorating Brew". Vivify does an additional 0 healing when empowered by Thunder Focus Tea. Mistweaver
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Swift Roundhouse Name changed from "Haste" to "Swift Roundhouse". Blackout Strike has an additional 5% chance to critically strike, and deals an additional 0 damage. Monk
  • Vampiric Speed When an enemy you damaged dies, gain 0 Speed and heal for 0. you heal for 0 and gain 0 Speed for 6 sec.
  • Winds of WarWhen you take damage, gain 0 dodge rating for 3 sec. This effect can stack up to 10 times.Taking damage grants you 0 Dodge for 3 sec, stacking up to 10 times.
  • WoundbinderYour heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health.Your healing effects have a chance to increase your Haste by up to 0 for 6 sec. Healing lower health targets will grant you more Haste.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 1
  • Blood Siphon (New) Increases your Mastery by 0 and your Leech by 0.
  • Champion of Azeroth Name changed from "Increase Versatility 15" to "Champion of Azeroth". Increases your Versatility by 15.Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Divine Illumination Name changed from "Item - Proc Mastery" to "Divine Illumination". Your harmful spells have a chance to grant 2,178 mastery for 20 sec.Holy Shock has 5% additional critical strike chance, and does 0 additional damage and healing. Holy
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 30 sec.
  • Righteous Bastion Name changed from "Spell #24219" to "Righteous Bastion". Shield of the Righteous grants damage reduction for 0.50 additional seconds, and does 0 additional damage. Protection
  • Righteous Bastion Shield of the Righteous grants damage reduction for 10.50 additional seconds, and does 0 additional damage. Protection
  • Vampiric Speed When an enemy you damaged dies, gain 0 Speed and heal for 0. you heal for 0 and gain 0 Speed for 6 sec.
  • Winds of WarWhen you take damage, gain 0 dodge rating for 3 sec. This effect can stack up to 10 times.Taking damage grants you 0 Dodge for 3 sec, stacking up to 10 times.
  • WoundbinderYour heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health.Your healing effects have a chance to increase your Haste by up to 0 for 6 sec. Healing lower health targets will grant you more Haste.
  • Zealotry Crusader Strike deals an additional 6% damage over until cancelled4 sec, and does 0 additional damage. Retribution
  • Zealotry Name changed from "Haste" to "Zealotry". Crusader Strike deals an additional 6% damage over 4 sec, and does 0 additional damage. Retribution

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 1
  • Azerite Empowered (New) Increases the item level this item by 5.
  • Bindings of FateHeal heals yourselfCasting Heal on an ally also heals you for 8% of the value, and increases the healing dealt by 0. HolyHeal restores an additional 0 health. Holy
  • Bindings of Fate (New) Casting Heal on an ally also heals you for 8% of the value, and Heal restores an additional 0 health. Holy
  • Champion of Azeroth (New) Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Champion of Azeroth Name changed from "Increase Versatility 15" to "Champion of Azeroth". Increases your Versatility by 15.Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 0 for 10 sec.
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Pillar of Light (New) Smite has an additional 5% chance to critically strike, and it deals an additional 0 damage. Discipline, Holy
  • Pillar of LightSmite's critical strike chance is increased by 5, and it's damage is increased by 0. Discipline, HolySmite has an additional 5% chance to critically strike, and it deals an additional 0 damage. Discipline, Holy
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 30 sec.
  • Savior Your heals on targets less than 35% maximumbelow 35% health have a chance to heal for an additional 0.
  • Savior (New) Your heals on targets below 35% health have a chance to heal for an additional 0.
  • Torment of Torments (New) Shadow Word: Pain's duration is increased by 1.0 sec, and it deals 0 additional damage instantly. Discipline, Shadow
  • Torment of Torments Shadow Word: Pain's duration is increased by 1 seconds1.0 sec, and it deals 0 additional damage. Discipline, Shadowinstantly. Discipline, Shadow
  • Vampiric Speed (New) When an enemy you damaged dies, you heal for 0 and gain 0 Speed for 6 sec.
  • Vampiric Speed When an enemy you damaged dies, gain 0 Speed and heal for 0. you heal for 0 and gain 0 Speed for 6 sec.
  • Woundbinder (New) Your healing effects have a chance to increase your Haste by up to 0 for 6 sec. Healing lower health targets will grant you more Haste.
  • WoundbinderYour heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health.Your healing effects have a chance to increase your Haste by up to 0 for 6 sec. Healing lower health targets will grant you more Haste.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 1
  • Blood SiphonIncreases mastery by 0 and leech by 0.Increases your Mastery by 0 and your Leech by 0.
  • Champion of Azeroth Name changed from "Increase Versatility 15" to "Champion of Azeroth". Increases your Versatility by 15.Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Contaminant Name changed from "Item - Proc Mastery" to "Contaminant". Your harmful spells have a chance to grant 2,178 mastery for 20 sec.Mutilate has a 10% chance to apply additional Deadly Poison, and does 0 additional damage. Assassination
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Gutripper Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Gutripper occurs much more often against targets below 30% health.
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Subtle Blade Name changed from "Haste" to "Subtle Blade". Nightblade's duration is increased by 1.0 sec, and deals 0 additional damage whenever it deals damage. Subtlety
  • Swashbuckler Name changed from "Spell #24219" to "Swashbuckler". Saber Slash has 3% additional chance to strike twice, and does 0 additional damage. Outlaw
  • Vampiric Speed When an enemy you damaged dies, gain 0 Speed and heal for 0. you heal for 0 and gain 0 Speed for 6 sec.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 1
  • Blood SiphonIncreases mastery by 0 and leech by 0.Increases your Mastery by 0 and your Leech by 0.
  • Champion of Azeroth Name changed from "Increase Versatility 15" to "Champion of Azeroth". Increases your Versatility by 15.Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Gutripper Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Gutripper occurs much more often against targets below 30% health.
  • Gutripper Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Gutripper occurs much more often against targets below 30% health.
  • Healing Way Name changed from "Haste" to "Healing Way". Healing Surge critically heals for an additional 5%, and further heals for 0 more on targets below 35%. Shaman
  • Longstrider Name changed from "Swiftness" to "Longstrider". Increases your movement speed by 0% of your Haste, up to 0.highest secondary rating, up to 0%.
  • Longstrider Name changed from "Swiftness" to "Longstrider". Increases your movement speed by 0% of your Haste, up to 0.highest secondary rating, up to 0%.
  • On My Way Increases your versatility by 0 and movement speed by 0.your Speed by 0.
  • Overloaded Name changed from "Item - Proc Mastery" to "Overloaded". Your harmful spells have a chance to grant 2,178 mastery for 20 sec.Increases Lightning Bolt's Overload chance by 5% and damage by 0. Shaman
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Striker's Grace Name changed from "Spell #24219" to "Striker's Grace". Reduces the cooldown of Stormstrike by 5% and increases the damage it deals by 0. Shaman
  • Vampiric Speed When an enemy you damaged dies, gain 0 Speed and heal for 0. you heal for 0 and gain 0 Speed for 6 sec.
  • WoundbinderYour heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health.Your healing effects have a chance to increase your Haste by up to 0 for 6 sec. Healing lower health targets will grant you more Haste.
  • WoundbinderYour heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health.Your healing effects have a chance to increase your Haste by up to 0 for 6 sec. Healing lower health targets will grant you more Haste.
  • WoundbinderYour heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health.Your healing effects have a chance to increase your Haste by up to 0 for 6 sec. Healing lower health targets will grant you more Haste.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 1
  • Azerite Empowered (New) Increases the item level this item by 5.
  • Blood Siphon (New) Increases your Mastery by 0 and your Leech by 0.
  • Blood SiphonIncreases mastery by 0 and leech by 0.Increases your Mastery by 0 and your Leech by 0.
  • Champion of Azeroth Name changed from "Increase Versatility 15" to "Champion of Azeroth". Increases your Versatility by 15.Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Champion of Azeroth (New) Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 0 for 10 sec.
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Gutripper Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Gutripper occurs much more often against targets below 30% health.
  • Meteoric Flare (New) Hand of Gul'dan has a 5% chance to refund a Soul Shard when it hits a target, and deals an additional 0 damage. Demonology
  • Meteoric Flare Name changed from "Spell #24219" to "Meteoric Flare". Hand of Gul'dan has a 5% chance to refund a Soul Shard when it hits a target, and deals an additional 0 damage. Demonology
  • Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 30 sec.
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Suffer (New) Agony's duration is increased by 1 sec, and it deals 0 additional total damage. Affliction
  • Suffer Name changed from "Item - Proc Mastery" to "Suffer". Your harmful spells have a chance to grant 2,178 mastery for 20 sec.Agony's duration is increased by 1 sec, and it deals 0 additional total damage. Affliction
  • Unshackled Fel Name changed from "Haste" to "Unshackled Fel". Chaos Bolt deals 5% damage to all other enemies within 5 yds of the primary target, and deals an additional 0 damage. Destruction
  • Unshackled Fel (New) Chaos Bolt deals 5% damage to all other enemies within 5 yds of the primary target, and deals an additional 0 damage. Destruction
  • Vampiric Speed When an enemy you damaged dies, gain 0 Speed and heal for 0. you heal for 0 and gain 0 Speed for 6 sec.
  • Vampiric Speed (New) When an enemy you damaged dies, you heal for 0 and gain 0 Speed for 6 sec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Tier 1
  • Azerite Veins (New) Taking damage has a chance to grant you Azerite Veins, healing you for 0 every 3 sec. Lasts 18 sec or until you are fully healed.
  • Battering Ram Name changed from "Haste" to "Battering Ram". Devastate, Thunder Clap, and Revenge have an additional 5% chance to reset the cooldown of Shield Slam, and Shield Slam deals an additional 0 damage. Protection
  • Blood Siphon (New) Increases your Mastery by 0 and your Leech by 0.
  • Bloodcraze Name changed from "Spell #24219" to "Bloodcraze". Bloodthirst has 5% additional critical strike chance, and deals 0 additional damage when it critically strikes. Fury
  • Champion of Azeroth Name changed from "Increase Versatility 15" to "Champion of Azeroth". Increases your Versatility by 15.Contributing to the death of an enemy of Azeroth heals you for 0 and grants you 0 Versatility for 60 sec, stacking up to 2 times.
  • Elemental Whirl Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice betweenincreasing your critical strike, haste, mastery, or versatility for 10 sec.by 0 for 10 sec.
  • Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Gutripper Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Gutripper occurs much more often against targets below 30% health.
  • Heavy-Handed Name changed from "Item - Proc Mastery" to "Heavy-Handed". Your harmful spells have a chance to grant 2,178 mastery for 20 sec.Mortal Strike refunds 3 Rage and deals 0 additional damage. Arms
  • Impassive Visage (New) When you take damage, heal for 0. Cannot occur more than once every 6 sec sec.
  • Longstrider (New) Increases your movement speed by 0% of your highest secondary rating, up to 0%.
  • Resounding Protection Every 30 sec, gain an absorb shield for 0 for 6 sec.30 sec.
  • Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 30 sec.
  • Self Reliance (New) While no enemies are within 20 yds, you heal for 0 every 3 sec.
  • Vampiric Speed When an enemy you damaged dies, gain 0 Speed and heal for 0. you heal for 0 and gain 0 Speed for 6 sec.
  • Winds of WarWhen you take damage, gain 0 dodge rating for 3 sec. This effect can stack up to 10 times.Taking damage grants you 0 Dodge for 3 sec, stacking up to 10 times.



Artifact Power Changes
Originally Posted by MMO-Champion
Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Discipline
  • Lenience (Rank 1) Name changed from "Lenience's Reward (Rank 1)" to "Lenience (Rank 1)". Atonement reduces damage taken by 0.5%.50%.
  • Lenience (Rank 2) Name changed from "Lenience's Reward (Rank 2)" to "Lenience (Rank 2)". Atonement reduces damage taken by 1.0%.100%.
  • Lenience (Rank 3) Name changed from "Lenience's Reward (Rank 3)" to "Lenience (Rank 3)". Atonement reduces damage taken by 1.5%.150%.
  • Lenience (Rank 4) Name changed from "Lenience's Reward (Rank 4)" to "Lenience (Rank 4)". Atonement reduces damage taken by 2.0%.200%.
  • Lenience (Rank 5) Name changed from "Lenience's Reward (Rank 5)" to "Lenience (Rank 5)". Atonement reduces damage taken by 2.5%.250%.
  • Lenience (Rank 6) Name changed from "Lenience's Reward (Rank 6)" to "Lenience (Rank 6)". Atonement reduces damage taken by 3.0%.300%.
  • Lenience (Rank 7) Name changed from "Lenience's Reward (Rank 7)" to "Lenience (Rank 7)". Atonement reduces damage taken by 3.5%.350%.
  • Lenience (Rank 8) Name changed from "Lenience's Reward (Rank 8)" to "Lenience (Rank 8)". Atonement reduces damage taken by 4.0%.400%.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Subtlety
  • Second Shuriken (Rank 1) Shuriken Storm has a chance per target hit to deal [ 1 + 21% of AP ] additional Physical damage to that target. Damage increased by 100%50% while Stealth or Shadow Dance is active.



Talent Changes
Originally Posted by MMO-Champion
Hunter
Multiple specs

Survival

Mage
Frost

Paladin
Holy

Protection

Priest
Discipline

Multiple specs

Rogue
Assassination

Multiple specs

Outlaw

Shaman
Elemental

Warlock
Demonology

Destruction

Battle for Azeroth - Island Expeditions Preview

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Battle for Azeroth Island Expeditions Preview
Battle for Azeroth brings a new Island Expeditions feature. Taking what the team liked from Mists of Pandaria's scenarios and stepping it up, these expeditions take a team of three players to uncharted islands across the Great sea in search of Azerite. Each island is randomly generated and so there is always something unique and new to find. Also, the enemy AI does not behave like normal scripted creature AI. Instead, you face an opposing team that will fight in a much more unpredictable way. Island Expeditions are also role agnostic, meaning that they do not require a Tank, Healer and DPS in order to succeed.




Originally Posted by Blizzard (Blue Tracker)
A new Battle for Azeroth feature, Island Expeditions, is now available for testing for characters at level 110 or higher. Your level and item level will be automatically adjusted to level 120 values.

Alliance players can queue from the Expedition table in Boralus Harbor, near the Tradewinds Market. Look for the green ship occupying the second slip.

Horde players can queue from the Expedition table in Zuldazar Harbor, at the Port of Zandalar, on the west side. Look for the red ship.

What are we testing?
We are currently testing Un’gol Ruins on Normal difficulty.
There are 12 NPC teams available for testing (6 per faction).

What is the goal of an Island Expedition?
The goal of an Island Expedition is to collect Azerite. The first team to 6000 Azerite wins.
A group of NPCs from the opposing faction will also be present, competing with you for the Azerite.
Many things on the Island reward Azerite: chests, Azerite crystals, powerful creatures, friendly NPCs in need of aid, killing enemy NPCs, and more.
You’ll find things you can interact with, scattered all across the Island to help you.

Good luck!

Disclaimer: this feature is currently in an alpha state. There are several placeholder elements and missing pieces. Many updates are on their way.

Thank you for testing, and we’re looking forward to your feedback.

And watch out for Sneaky Pete :]

Dynamic Replayability
The team wants Islands to be a unique experience every time you queue up for one. There are countless different themes, enemies and environments you can come across and it's random each time you start one. Islands will have distinct visuals including abandoned Gilnean islands or Ungol ruins. There will also be different puzzles and obstacles to face every time you visit. In one scenario you could find a bunch of friendly trolls and aid them but in the next one these trolls could be possessed and attack you. Other scenarios include finding shrines or fighting against a giant crab.

Island Content that is randomly generated:
  • Creatures
  • Capture points
  • Chests and Azerite Nodes
  • Questgivers
  • Consumables and Shrines
  • Start Locations
  • Weather
  • Environmental hazards
  • Caves, Ships...and more!



Enemy AI
Battle for Azeroth will feature new NPC AI for Island Expeditions. This AI is not scripted and will not behave in the way a normal creature usually does. This new AI will behave in a more PVP orientated fashion. Examples include polymorphing or sapping your healer while you are engaged in a boss fight. This AI also is well aware of important map objectives and will constantly be giving you a run for your money as you race to complete objectives. This AI can make strategic decisions as well. They may stop what they are doing to come disrupt the objective you are working on or to steal your azerite. Different opponents will also have distinct personalities and unique behaviors. An example would be Sneaky Pete, a rogue who likes to disrupt healers.



Difficulty Modes
Island Expeditions have 4 difficult modes:
  • Normal
  • Heroic
  • Mythic
  • PVP

Island Consumables
A seafaring vendor shows up at the docks each day to provide unqiue buffs and consumables to use on the island. These power ups tend to fill in role gaps. Examples include buffs to make an Arms Warrior more tanky or another consumable that allows a Mage to heal.

LevelTypeName
120OtherThornberry
120OtherLightprism
120OtherSanctified Scroll
120OtherLinks of Faith

Rewards
The team hasn't finalized on all the rewards yet, but they have said azerite, unique mounts and new toys are definitely options.

Developer Q&A with Ion Hazzikostas - Battle for Azeroth

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Developer Q&A with Ion Hazzikostas - Battle for Azeroth
Ion Hazzikostas is back to talk about Battle for Azeroth!


Zandalari Trolls
  • The story of BfA details Zandalari Paladins and this arc could lead to Zandalari Paladins. We have to wait and see.
  • Zandalari Trolls won't be unlocked at the release of Battle for Azeroth, it is part of the first story arc.
  • Zandalari trolls were made slightly taller in the Alpha recently.

Allied Races
  • Allied Races will always come out in pairs for now, but in the long run they may not come out for both factions at the same time.
  • Mag'har Orcs - Mag'har means uncorrupted, not necessarily the survivors from Outland.
  • Class balance on factions is more linked to lore than equality.
  • Kul Tiran Humans were mentioned as an Allied Race.
  • As new Allied Races are added, more character slots will be added.
  • Allied Races will continue to get more customization options if they are lacking compared to other races.

Non Allied Races
  • More customization options for non-Allied races are not planned on the near horizon.
  • There is no immediate plan to give existing races Heritage Armor like Allied Races, but it is a good idea that could happen in the future.
  • Ion mentioned Racial Questlines for unlocking existing race Heritage Armor, but it's just a thought.

Dev Communication
  • Data and screenshots help get a point across when communicating with devs.
  • Rational feedback is more effective when communicating with devs over emotional feedback.
  • Personal feedback is more effective than trying to speak for everyone.
  • The platform to use for feedback depends on what the feedback is. (Forums for lists, twitter for pics)

Class Balance
  • They don't want to undo class pruning as much as wanting to add unique class abilities.
  • The team wants to double down on strengths rather than emphasize weaknesses.
  • Class envy is okay as long as it works both ways.
  • Adding more abilities every expansion isn't sustainable.
  • Giving classes new abilities usually involves giving them something that they need, and after awhile it leads to everyone feeling the same.
  • The team wants to do more with gameplay modification through external sources. This is what legendary items were trying to accomplish in Legion.
  • In Battle for Azeroth, Azerite Armor modifications are going to fill the new abilities gap.
  • Raids and Mythic + Dungeons should both test the strengths and weaknesses of classes.

Itemization
  • The team needs to do better at making primary stats stronger than secondary stats in BfA.
  • Item level should generally tell you if an item is an upgrade.
  • Items that are 20 or 25 item levels higher in Legion were sometimes not an upgrade, which is a bad thing.
  • You shouldn't have to run sims to find out of items are an upgrade.

Talents and Abilities
  • Some classes don't necessarily need the abilities from their artifact weapons.
  • If a talent choice is taken by everyone and mandatory, then it could shift to baseline or change it.
  • Legendary abilities that are getting added baseline to classes or as talents will stack with the legendary effect.
  • Switching talents between AoE and single target wasn't compelling and just felt like burning a tome.

Artifact Weapons
  • When 8.0 launches, the traits on artifact weapons will be disabled. The weapon and relics will stay, but not talents.
  • Battle for Azeroth will have traditional weapon drops including war glaives.

PvP
  • If CC is too limited, PvP turns into DPS races. It it's too much, it's frustrating.
  • The team believes teamwork comes into play when someone is locked down.
  • Useful feedback involves certain crowd control chains that can last too long.
  • Prestige rewards will still be available and earned from participation in PvP. The team doesn't want to keep adding a ton of rewards, as new players will feel like they can never earn them all. Cosmetic rewards from PvP is something the team wants to continue to build upon.
  • Something similar to the World Defense Channel could come back in some way as the faction war concept continues in BfA.

Personal Loot
  • Personal Loot is the desired loot rule moving forward.
  • Some people have kept using Master Loot to funnel set pieces to specific people, but set pieces are gone in Battle for Azeroth, so Personal Loot only is a good thing. It will help to balance things at the top end of the raid scene and split runs.

Mission Tables in BfA
  • A mission table system will be in BfA similar to Legion but less involved.
  • The mission table will not be used as a time gate.
  • War Resources will be a currency in BfA for the mission table.

Mythic +
  • The team is looking at bringing Tyrannical and Fortified down to the base level, with new Affixes at Mythic 10.
  • The Mythic+ UI will be improved.
  • The UI was based on the previous expansion challenge modes and doesn't make much sense for Mythic+.
  • New affixes are being experimented on. The team is not happy with the datamined ones.

Professions
  • The team is changing the way the universal profession skill system works. It was always a bit awkward, as the team wanted people to be able to catch up for the latest expansion. Going back to craft useless gear wasn't great.
  • There are expansion themed categories for each profession, so you can go back and level those up if you want to craft that old gear.
  • The team wants crafted gear to be relevant, but there is nothing to announce on it at the moment.

Alts
  • BfA will be similar to Legion in terms of alt-friendliness.
  • If you are looking to get varied content from alts, the team has taken a number of steps to deliver that.
  • If you are looking for more alts to farm things, that is less of what the team is trying to prioritize.
  • There were issues with alts early in Legion, but things are closer to okay now.
  • The Heart of Azeroth catch up process for Azerite will work passively in the background, similar to Artifact Knowledge.

Guilds
  • Guilds will have all the same features as the new WoW Communities.
  • Communities are smaller commitments than guilds. They are meant to organize pugs or for players that aren't in the same guild.

Leveling Experience
  • Having two separate continents for Horde and Alliance is not much different than previous expansions.
  • There are still neutral areas with quests for both factions.
  • A unique trait of BfA is once level cap is reached, these faction specific zones become zones that are utilized by both factions.

Armory Stats - Prestige, Warcraft Chronicle 3, WoW History, FinalBossTV - Paladin

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Armory Stats - Prestige Level
Today we are taking a look the Prestige level of 2.3 million active US and EU players in our database.

Don't see a chart? Enable javascript!

Kotaku Warcraft Chronicle Preview
Kotaku previewed Warcraft Chronicle Volume 3 with some new information not seen in previous coverage.



This Week in WoW History
We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years.

Winged Guardian
One of the later 4.1 PTR builds added a Winged Lion mount model. This was a new and unique model, but not much else was known about it. About a week later, Blizzard announced that this would be a Store mount, called the Winged Guardian. Like all store mounts, once purchased it was usable on any character above level 20 and it scaled to the flying speed your character had learned.



Hearthsteed
This promotional mount was added as an incentive for players to download and play Blizzard’s newest game, Hearthstone. After winning three matches, the mount was automatically applied to the account. Later, a red model was found, initially believed that would be the Horde version, but the model never got used in game.



Songs of Azeroth - The Final Act
Mentioned in previous posts, AFK PL@AYERS made a series of WoW music videos to celebrate the 10th Anniversary of Taiwan WoW. In this final act, they celebrate all the past villains of the Warcraft universe, because without villains there are no heroes.



Frost Mage Animations
In the first round of animation update mages saw new spell effects for Ray of Frost, Glacial Spike, Ebonbolt, Frozen Touch, Icy Veins with Chilled to the Core, Ice Form, and temporal Shield. Some of these were new abilities introduced in Legion, but mages got a later spell update during patch 7.2 to most of their toolkit.



Blizzard Voice
Early on in WoW an attempt was made to make it easier for players to talk in game without having to use third party programs. The initial version of the in-game chat didn’t turn out as they wanted, so this second iteration of Blizzard Voice is integrated into the Blizzard Launcher, rather than the game. This would allow players to use the chat system even when they are not playing games. Many features were promised, which players were used to from other apps.



Warcraft TV Spot 2
With the Warcraft movie approaching, TV spots started airing in the U.S. and online. This second version showed a few new scenes that we haven’t seen before to generate hype for the new movie. The sword and shield from the first scene were also later added as transmog items for the promotional event of the movie.



Chris Metzen Statue
Shortly after the news that Chris Metzen would be leaving Blizzard, pictures of his statue at the Blizzard Headquarters were shared online. A one hour interview is also available, where he talks about his time at the company, and shares some insight. For those who might not who he is, Chris Metzen started working at Blizzard in 1993 when it was still known as Chaos Studios. He was a game designer, artist, author, and voice actor for many of our favorite titles to be released by Blizzard.




FinalBossTV 1st Impressions of Paladins in Battle for Azeroth
FinalBossTV made a few videos recently on his first impressions for Paladins in Battle for Azeroth!



Battle for Azeroth New Races - Vulpera Preview

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Battle for Azeroth New Races - Vulpera Preview
The Vulpera are a race of fox people that live in Vol'dun on Zandalar. They haven't officially been announced as an Allied Race.




Customization
The Vulpera offer a variety of faces, ears, markings, skin colors and snouts. You can view them all in the screenshots and modelviewer below.


Faces



Ears



Markings



Snouts




Skin Colors

Legion PvP Season 6 Ends March 20, Fan Art - Demon Hunters Machinima, DLC #625

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Challenge Rift - Week 38

The Witchwood Card Reveal Livestream is on March 26 at 11 AM PDT

Legion PvP Season 6 Ends March 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The gates will close on Legion PvP Season 6 for all Arena and Battleground competitors in as early as two weeks.

Season 6 – End of Season Rewards
If you participated in Season 6, to ensure you receive the rewards that you’re due, please keep the following in mind:

  • Refrain from transferring your character(s) to another realm or faction until after Legion Season 6 has ended.
  • Legion Season 6 titles and mounts will be awarded approximately two weeks after the season ends.

Faction-Based Rewards
Don’t forget—end-of-season rewards are based on your faction. If you transfer your character to the other faction, you must have 50 wins after your transfer to receive the reward. Please note that you must have 150 wins for Gladiator and Dominant Gladiator.

Fan Art - Demon Hunters Machinima
Ivan Kuzkin released a nice cinematic for Demon Hunters.



Dark Legacy Comics #625
DLC #625 has been released!

Patch 7.3.5 Hotfixes - March 20, Vilemus, Withered J'im, Arena Skirmishes, Deep Six

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Cross-realm Mythic Antorus Now Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With this week's scheduled maintenance, we're making Antorus, The Burning Throne available to cross-realm groups in Mythic Difficulty.

Additionally, you'll now see Mythic Antorus in the selections in Group Finder.

To join a public group for Mythic Antorus, just open Group Finder (hotkey: i), select 'Premade Groups', then 'Raids-Legion', then click on "Find A Group". That returns a list of many public groups that are available to you. Start typing 'Antorus' into the search bar at the top, and you'll be prompted to select a difficulty.

Best of luck would-be Titanslayers!

Is it still the mythic raid lockout system or changed to loot lockout like normal/heroic?
Same normal rules from Mythic lockouts would apply, just that its now no longer restricted to players needing to be on the same server.

Patch 7.3.5 Hotfixes - March 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeon and Raids
  • With maintenance in each region, Mythic difficulty Antorus, the Burning Throne is now available for cross realm groups.
  • Hounds of Sargeras
    • Resolved an issue which could sometimes cause Shadowscar to move a player out of the bounds of the playspace.

Events
  • Fixed an issue that could cause in-game holidays to start or finish up to an hour early or late on the Australian realms. This also resolves an issue where the Stranglethorn Vale fishing tournament was inaccessible in Australia.
    Developers’ notes: This may cause some events to shift in the calendar slightly for Australian players. Please check the in-game calendar for updated local times.

Player Vs Player

Quests
  • Sapper Specialists should now drop the Keg of Blast-O Powder for the Alliance quest "Powder Play".
  • Lord Godfrey should no longer disappear at the beginning of "The Great Escape".
  • Scenarios to unlock later portions of the Isle of Thunder can now be started at level 85 (was 90).
  • "Rocket Rescue" should now have a marker for the location of the Steamwheedle Balloon.

World Boss - Pit Lord Vilemus
Pit Lord Vilemus is up this week, rewarding item level 930 loot!



World Boss - Withered J'im
DEADLY: Withered J'im is up this week.



Weekly Bonus Event - Arena Skirmishes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sharpen your swords and reinforce your boards, because you’re called to the PvP Arena for the hectic mayhem of Skirmishes.

This Week: Arena Skirmishes
All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Arena Battles, choose either 2v2 or 3v3 and JOIN BATTLE. You’ll be matched up with teammates and provided with opponents to kill in the Arena.

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you.
    • Quest requirement: Win 10 Arena PvP Skirmishes
    • Reward: A PvP loot box
  • Passive buff: +50% honor gains from Skirmishes

If you’ve been looking to make some Honor gains, this is the week to do it!

Jump into PvP Brawls: Deep Six
Originally Posted by Blizzard (Blue Tracker)
Who has your six in this six vs. six brawl? Deep Six will put you and your group to the test.

Every other week, a new PvP Brawl will be available to players looking for something just a little different. Each Brawl will offer a variety of modes, rules, and scenic changes to the usual Battleground gameplay, and you’ll find them in the Group Finder tool (hotkey “I”) in the Player vs. Player tab. Just like Random Battlegrounds, you’ll receive a reward for achieving victory.

Deep Six pits teams of six players against each other in three iconic Battlegrounds: Warsong Gulch, Silvershard Mines, and Temple of Kotmogu. Each Battleground offers a little variation on the traditional format, such as flags that are a bit closer in Warsong Gulch, less carts to keep track of in Silvershard Mines, and only two orbs within the Temple of Kotmogu.

Season 6 Elite Ensembles Hotfix, Island Expeditions Changes, Blue Post, Brigitte Live

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Season 6 Elite Ensembles Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
PvP gear in legion has been a sore spot for the whole expansion, but season 6 has kind of been the culmination, since it was staggered with a raid release (making pvp gear ilevels dramatically below comparable pve content; ironic since the only thing that matters in a pvp instance is ilevel), and it shares elite set appearance with S7, which will last until BFA pre-patch.

The issue at hand now, at season end, is the elite ensembles. Their stated policy is that they do not release the ensembles to vendors until the ensemble is no longer the current skin. Since S7 ensembles will be the same as S5/6 ensembles, they're not going to be released to the vendors to be buyable by those who achieved s5/6 elite. This is frustrating for a lot of us, because that means we will not have access to our rewards until the expansion is virtually over. It would be less frustrating if the elite sets were less RNG and generally more attainable during a season, but..

  • 2k is duelist range (top 3% of a bracket that is ~60k players) for at least 12/16 weeks of the season.
  • It doesn't become accessible for rivals (top 10% of the bracket) until the last month or so once the season has gone long enough and rating has inflated to that point.
  • Random drops over 2k are not elite
  • 9 of the possible 17 slot pieces that can drop in your guaranteed elite weekly (once you're over 2k) are not visible set pieces, making it possible to be 2k+ for an entire season and still never complete your set because of unlucky rng. (some of the people on the front page of the pvp leaderboard still don't have the full set)

In previous expansions where gear was bought with currency, people could save currency and purchase entire sets when they hit the rating required for that set. IMO, releasing the set at the end of the season to those who hit the cutoff should be the compromise to alleviate that. However, their stated intent is to not release them in this way while they're still current drops so that there is an exclusive reward for people playing in the next season, since they're the same skin. IMO, that is unsatisfactory. Exclusive rewards are great, but if that's going to be the mentality, each season needs to have its own set. At least a recolor. The system was poorly thought out from the get-go, and the players should not be punished for it.


Looking into this guys! Thanks for the feedback, however please do not jump into other threads and derail them as that is something that is against the Code of Conduct. We've been seeing this post throughout the morning and have been tracking it. While we don't have an answer to really give you guys at the moment, we are actively speaking with development and will share any information that we get when we can.

Hey guys! We've spoken to the development team and we're currently planning to release the ensembles sooner rather than later via a hotfix. We don't have an exact timeline just yet of when this will happen, but its something we will hopefully have out sooner than the end of the season.

Agreed when the timeline is known will please be able to inform us?
We have a generalized timeline right now internally but its met with the usual caveats of development. The hotfix has to be created, then tested, then pushed to the live servers, and verified that it does work. So Development and QA have to find room to squeeze this in an already full schedule.

We don't like giving timelines unless we're 110% sure because literally anything can happen. i.e. hotfix doesn't work, schedules shift around etc.

TL;DR: Soon™ is a real thing sometimes!

Upcoming Island Expeditions Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
These changes will be in the next build:

  • Creatures no longer increase in Azerite over time, but are worth more in general.
  • Players and Advanced NPCs gain Azerite Residue slower
  • Updated abilities for Azerite-based elementals
  • New abilities for several humanoid groups
  • Normal difficulty tuning (generally, things will be easier, and the AI is less aggressive)
  • AI NPCs should jump around less
  • Updated Azerite visuals all around
  • Azerite Energy no longer stacks
  • Consumables available at your docks now cost Seafarer's Dubloons
  • Seafarer's Dubloons can now show up on Expeditions
  • Each faction's ship captain will now order a cannon barrage on enemies that come too near.
  • New weather effects have been added to elemental invasions.

Of note, we think the current tuning (on alpha) is in a good spot for Heroic difficulty, so on Normal you'll see creatures get a bit easier, the AI will be less aggressive towards you, and generally things will slow down, giving you some more time to explore.

We'll get that ground visual issue looked at.

Keep it coming!

We do indeed plan to have a mythic difficulty, as well as a PvP one!

Blue Posts
Originally Posted by Blizzard Entertainment
Marksmanship Hunter in Battle for Azeroth
There is absolutely no interaction in just waiting to get a proc for Aimed Shot, especially when it doesn't even grant a free charge.
It does grant a free charge.

When Lock and Load procs, it generates 1 full charge of Aimed Shot. If you're at 0.5 out of 2 charges, it brings you up to 1.5 total charges immediately, so that Aimed Shot can be used as soon as you want to use it. (Blue Tracker / Official Forums)

New Overwatch Patch - Brigitte Live and Sombra Nerf
Brigitte Lindholm went live in a brand new Overwatch patch yesterday!

Battle for Azeroth - Boralus Updates, BfA Profession Leveling, Blue Posts, BfA Hunter

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Dean Ayala: No More Even & Odd Cards for Witchwood

Battle for Azeroth - Boralus Updates
In the latest build of the Battle for Azeroth Alpha, the Boralus hub had some minor updates with some additional NPCs and furniture. You can see additional screenshots here.



Profession Leveling in Battle for Azeroth
In Battle for Azeroth, some major changes are coming to the way we level professions.

  • Each profession will now be separated into expansions and leveled separately from one another.
  • Each expansion will have it's own leveling path for items from that expansion, similar to the Mists of Pandaria cooking ways.
  • You can choose to go back and level older expansion crafting, or you can simply level the current expansion.
  • This allows you to craft items with current expansion materials without needing older expansion materials to level
  • You can still go back and level older expansion crafting skills as well.
  • To clarify further, an example of this means that you can level your "Cataclysm Tailoring" by crafting Cataclysm patterns, but this doesn't stop you from progressing your "Kul Tiran / Zandalari Tailoring" from with the new expansion's patterns.
  • First Aid is going away and it's patterns are being redistributed into Tailoring and Alchemy. Your First Aid crafts will have to be relearned in their respective new profession.

Originally Posted by Blizzard Entertainment
In BfA will we have to relearn crafts from previous expansions?
In Battle for Azeroth, any crafts you’ve learned in the past will still be there and not need to be re-learned, with the exception of First Aid. Tailoring and Alchemy crafts, bandages, and anti-venoms that used to be in First Aid will have to be re-learned.(WarcraftDevs)

Blue Posts
Originally Posted by Blizzard Entertainment
Season 6 Elite Ensembles
I even dare assume a lot of people from this thread would be pretty pissed if they don't release it by next week or so

I have faith that since they promised it will get it done either this week or next week but we will see.

This is kinda why we don't like to promise or say when to expect something like this. :/ Its easy to assume that, but this would be most likely be separate from the usual end of season rewards. Just to set the proper expectation I wouldn't expect this in the next week or two.

If something does change though I will update you guys (Blue Tracker / Official Forums)

FinalBossTV 1st Impressions of Hunters in Battle for Azeroth
FinalBossTV made a few videos recently on his first impressions for Hunters in Battle for Azeroth!



Battle for Azeroth Alpha - Build 26287

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Battle for Azeroth Alpha - Build 26287
A new build is on the way!

  • Dark Iron Core Hound - You don't get dogs hotter than this.Reward from achievement: Allied Races: Dark Iron Dwarf
  • New achievements have been added to unlock the Dark Iron Dwarves and Mag'har Orcs
  • Argus Ahead of the Curve achievements have had a wording change from "before the opening of the next raid tier" to "before the release of Patch 8.0"
  • New Hearthstone related enchants:
    • Safe Hearthing - Permanantly enchants bracers to create an absorb shield around you while using your hearthstone on Kul Tiras or Zandalar.
    • Cooled Hearthing - Permanantly enchants bracers to reduce the cooldown of your hearthstone by 5 minutes while in Kul Tiras or Zandalar.


Racial Mount - Dark Iron Core Hound




Dwarf Paladin Ram Mount




New Models



New Icons






New Loading Screen



New Maps



Achievement Changes
Originally Posted by MMO-Champion
Battle for Azeroth Raid
Dungeons & Raids

Feats of Strength

Raids
Feats of Strength



Artifact Power Changes
Originally Posted by MMO-Champion
Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Discipline



Spell Changes
Originally Posted by MMO-Champion
Mounts

Item Set Bonuses
  • Burden of Power Killing a Legion dungeon boss increases your damage and healing by 10% for 2 min.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Obliteration For the next 1012 sec, Frost Strike and Howling Blast grant Killing Machine, and Obliterate costs 1 less Rune. Frost Death Knight - Level 100 Talent. Instant.

Blood
  • Marrowrend Smash the target, dealing [ 37.56% of Attack Power ] Physical damage and generating 3 charges of Bone Shield. [ability_deathknight_boneshield] Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 50%60% of your Strength, and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed. Requires Melee Weapon. Death Knight - Blood Spec. 2 Runes. Melee range. Instant.

Unholy
  • Mastery: DreadbladeIncreasesIncreases the damage of your Shadow damage abiilites by [ 225% of Spell Power ]%. Death Knight - Unholy Spec.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Vengeful Retreat (Normal) Nearby enemies take 0[ 11.93% of Attack Power Physical damage and have their movement speed reduced by 70% for 3 sec.
  • Vengeful Retreat (Prepared) Nearby enemies take 0[ 11.93% of Attack Power Physical damage and have their movement speed reduced by 70% for 3 sec.

Havoc
  • Havoc Demon Hunter Increases damage/healing by 14%: Anguish of the Deceiver, Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon's Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Felblade, Fury of the Illidari, Immolation Aura, Inner Demons, Insatiable Hunger, Metamorphosis, Throw Glaive, Vengeful Retreat Increases periodic damage/healing by 14%: Anguish of the Deceiver, Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon's Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Felblade, Fury of the Illidari, Immolation Aura, Inner Demons, Insatiable Hunger, Metamorphosis, Throw Glaive, Vengeful Retreat Demon Hunter - Havoc Spec.

Vengeance
  • Demon Spikes Surge with fel power, increasing your Armor by 80%140% of your Agility, and your Parry chance by 15%, for 6 sec. 2 charges. Demon Hunter - Vengeance Spec. Instant. 20 sec recharge. 2 charges.
  • Mastery: Fel Blood Increases the Armor bonus of Demon Spikes by an additional [ 200%[ 350% of Spell Power ]% of your Agility. Also increases your attack power by 0.0%. Demon Hunter - Vengeance Spec.
  • Vengeance Demon Hunter Decreases damage/healing by 35%: Felblade Decreases damage/healing by 60%: Fel Eruption Demon Hunter - Vengeance Spec.Demon Hunter - Vengeance Spec.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Guardian
  • Ironfur Increases armor by 35%110% of your Agility for 7 sec. Multiple uses of this ability may overlap. Requires Bear Form. Can't be cast in Flight Form. Druid - Guardian Spec. 45 Rage. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Camouflage You and your pet blend into the surroundings and gain stealth for 60 sec. While camouflaged, you will heal for 2% of maximum health every 1 secs. Unlimited range. Instant.Hunter - Level 45 Talent. Unlimited range. Instant.
  • Careful Aim Aimed Shot has a 20% chance to deal 200% bonus damage to targets who are above 80% health or below 20% health. Marksmanship Hunter - Level 30 Talent.
  • Dire Stable Dire Beast generates 128 additional Focus over its duration. Beast Mastery Hunter - Level 30 Talent.
  • Master MarksmanWhen Aimed Shot critically strikes your primary targetAimed Shot has a 30% chance to reduce, the focus cost of your next Quick Shot or Multi-Shot is reduced by 100%. Marksmanship Hunter - Level 15 Talent.
  • One with the PackGrants Wild Call a 30%Wild Call has a 20% increased chance to reset the cooldown of Dire Beast. Beast Mastery Hunter - Level 30 Talent.
  • Serrated Shot (New) Fire a shot that buries deep into your target, causing them to take [ 25% of Attack Power ] Bleed damage instantly and an additional [ 100% of Attack Power ] Bleed damage over 12 sec. Requires Ranged Weapon. Marksmanship Hunter - Level 15 Talent. 10 Focus. 40 yd range. Instant.
  • Terms of EngagementHarpoonHarpoon deals [ 115% of Attack Power ] Physical damage and generates 40 Focus over 10 sec, and killing an enemy resets the cooldown of Harpoon. Survival Hunter - Level 15 Talent.
  • Viper's Venom Raptor Strike has a 20% chance to make your next Serpent Sting cost no Focus and deal an additional 200%300% initial damage. Survival Hunter - Level 15 Talent.Approximately 4 procs per minute.
  • Wildfire Infusion (New) Lace your Wildfire Bomb with extra reagents, giving it one of the following properties: Shrapnel Bomb: Shrapnel pierces the targets, causing Mongoose Bite and Butchery to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra explosion against enemies suffering from your Serpent Sting and refreshes your Serpent Stings. Survival Hunter - Level 100 Talent.

Beast Mastery
  • Beast Mastery Hunter Increases damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Serrated Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod, Volley Increases periodic damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Serrated Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod, Volley Decreases damage/healing by 45: A Murder of Crows Increases damage/healing by 100%: Barrage Hunter - Beast Mastery Spec.

Marksmanship
  • Marksmanship Hunter Increases damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Serrated Shot, Stampede, Steady Shot, Steel Trap, Stomp, Volley Increases periodic damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Serrated Shot, Stampede, Steady Shot, Steel Trap, Stomp, Volley Hunter - Marksmanship Spec.

Survival
  • Survival Hunter Increases damage/healing by 20%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Eagle's Bite, Echoes of Ohn'ara, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Piercing Shot, Raptor Strike, Serpent Sting, Serrated Shot, Stampede, Steel Trap, Stomp, Volley, Wildfire Bomb Increases periodic damage/healing by 20%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Eagle's Bite, Echoes of Ohn'ara, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Piercing Shot, Raptor Strike, Serpent Sting, Serrated Shot, Stampede, Steel Trap, Stomp, Volley, Wildfire Bomb Hunter - Survival Spec.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 15.6% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 120% of Attack Power ] Fire damage over 65 sec. 1 charge. Hunter - Survival Spec. 40 yd range. Instant. 18 sec recharge. 1 charge.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Bone Chilling Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 1210 times. Frost Mage - Level 15 Talent.
  • Comet Storm Calls down a series of 7 icy comets on and around the target, that deals up to [ 218.8%[ 315% of Spell Power ] Frost damage to all enemies within 6 yds of its impacts. Frost Mage - Level 90 Talent. 1% of Base Mana. 40 yd range. Instant.
  • Freezing Rain Frozen Orb makes Blizzard instant cast and increases its damage done by 20%35% for 12 sec. Frost Mage - Level 90 Talent.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 250%[ 400% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.
  • Ice Nova Causes a whirl of icy wind around the enemy, dealing [ 150%[ 200% of Spell Power ] Frost damage to the target and [ 50% of Spell Power ] Frost damage to all other enemies within 0 yards, and freezing them in place for 2 sec. Frost Mage - Level 15 Talent. 40 yd range. Instant.
  • Ray of Frost Channel an icy beam at the enemy for 6 sec, dealing [ 60%5 sec, dealing [ 120% of Spell Power ] Frost damage every 1 sec and slowing movement by 50%60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%. Generates 2 charges of Fingers of Frost over its duration. Frost Mage - Level 100 Talent. 40 yd range. 6 sec cast (Channeled).2% of Base Mana. 40 yd range. 5 sec cast (Channeled).

Arcane
  • Arcane Mage Increases damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Comet Storm, Ebonbolt, Flame Patch, Frost Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Increases periodic damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Comet Storm, Ebonbolt, Flame Patch, Frost Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage - Arcane Spec.

Fire
  • Combustion Engulfs you in flames for 1012 sec, increasing your spells' critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells. Mage - Fire Spec. 10% of Base Mana. Instant.
  • Fire Mage Increases damage/healing by 12%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Dragon's Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Increases periodic damage/healing by 12%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Dragon's Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Mage - Fire Spec.

Frost
  • Blizzard Ice shards pelt the target area, dealing [ 80%[ 96% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage - Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled).
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 35.1%[ 31% of Spell Power ] Frost damage, and [ 28.1%[ 24.8% of Spell Power ] Frost damage to a second nearby target. Ice Lance damage is tripled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Major Glyphs
  • Splitting Ice Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage. Your Ebonbolt and Glacial Spike also hit a second nearby target for 80% of its damage. Frost Mage - Level 90 Talent.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Serenity Enter an elevated state of mental and physical serenity for 89 sec. While in this state, you deal 40% increased damage and healing, and all Chi consumers are free and cool down 100% more quickly. Windwalker Monk - Level 100 Talent. Instant.

Mistweaver
  • Fortifying Brew Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%. Monk - Mistweaver Spec. Instant.for 15 sec. Monk - Mistweaver Spec. Instant.

Windwalker
  • Touch of DeathUse ancient Pandaren knowledge of anatomy to inflict mortal damage on an enemy. After 8 sec, the target willcausing the target to take damage equal to 50% of your maximum health, reduced against playersafter 8 sec, reduced against players. During the 8 sec duration, 10% of all other damage you deal to the target will be added to the final damage dealt. Monk - Windwalker Spec. Melee range. Instant.
  • Touch of Death Amplifier (New) Increases damage done by Touch of Death by 10% of all damage you dealt to the target during the duration. Monk - Windwalker Spec. 100 yd range.

None
PvP Talents
  • Admonishment Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated. Tank Role - Tier 0 PvP Talent. 10 yd range. Instant.
  • Alpha Challenge Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated. Requires Bear Form. Tank Role - Tier 0 PvP Talent. 10 yd range. Instant.
  • Demonic Trample You enter Metamorphosis, moving at 200% increased speed for 85 sec, knocking down all enemies in your path and dealing [ 10.32% of Attack Power ] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Tank Role - Tier 0 PvP Talent. Instant.
  • Fortifying Brew Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%. for 15 sec. Tank Role - Tier 0 PvP Talent. Instant.
  • Guard Guard allies within 15 yards for 15 sec, allowing you to Stagger 30%20% of damage they take. Tank Role - Tier 0 PvP Talent. Instant.
  • Hot Trub Purifying Brew deals 50%30% of your purified staggered damage to all enemies within 10 yards. Tank Role - Tier 0 PvP Talent.
  • Inquisition Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated. Tank Role - Tier 0 PvP Talent. 10 yd range. Instant.
  • Murderous Intent Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated. Tank Role - Tier 0 PvP Talent. 10 yd range. Instant.
  • Oppressor Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated. Tank Role - Tier 0 PvP Talent. 10 yd range. Instant.
  • Tormentor Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated. Tank Role - Tier 0 PvP Talent. 10 yd range. Instant.
  • Way of the Crane Increases your Physical damage by 50%35%, you remove and become immune to all stun, snare and root effects and you heal up to 3 nearest allies for 175%200% of all damage done. Lasts 15 sec. Tank Role - Tier 0 PvP Talent. 10% of Base Mana. Instant.25% of Base Mana. Instant.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Crusader Strike (Holy, Protection) Strike the target for [ 98% of weapon damage * mult ] Physical damage.[ 60% of Attack Power ] Physical damage.
  • Crusader Strike (Retribution) Strike the target for [ 98% of weapon damage * mult ] Physical damage. [ 60% of Attack Power ] Physical damage.
  • Hand of Reckoning Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. 1 charge. 3.5%3% of Base Mana. 30 yd range. Instant. 8 sec recharge. 1 charge.

Talents
  • Consecration Consecrates the land beneath you, causing [ 22.9% of Attack Power ] Holy damage over 10totaldmg Holy damage over 6 sec to enemies who enter the area. Generates 1 Holy Power. Retribution Paladin - Level 60 Talent. Instant. 15 sec cooldown.20 sec cooldown.
  • Divine Judgment (New) Divine Storm increases the damage of your next Judgment by 10% for each enemy hit. Stacks up to 10 times. Retribution Paladin - Level 60 Talent.
  • Execution Sentence Deliver an execution sentence, dealing [ 120%[ 110% of Attack Power ] Holy damage. Your Holy damage done against the target is increased by 20% for 1012 sec. Retribution Paladin - Level 15 Talent. 3 Holy Power. 20 yd range. Instant.
  • Hammer of Wrath Hurls a magical hammer that strikes an enemy for [ 100%[ 95% of Attack Power ] Holy damage. Only usable on enemies that have less than 20% health or during Crusade. Generates 1 Holy Power. Retribution Paladin - Level 30 Talent. 30 yd range. Instant.
  • Hand of the Protector Calls down the Light to heal a friendly target for [ 250%[ 200% of Spell Power ], increased by up do 200% based on your missing health. 1 charge. Protection Paladin - Level 75 Talent. 40 yd range. Instant. 15 sec recharge. 1 charge.
  • Righteous Verdict Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 56 sec. Retribution Paladin - Level 15 Talent.
  • Zeal Judgment grants you Zeal, increasing the attack speed ofcausing your next 3 auto attacks by 100%to attack 50% faster and deal [ 10% of Attack Power ] Holy damage. Retribution Paladin - Level 15 Talent.

Protection
  • Protection Paladin Increases damage/healing by 12%: Arcing Light, Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Divine Vengeance, Execution Sentence, Eye for an Eye, Hammer of the Righteous, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Shield of the Righteous, Wake of Ashes Increases damage/healing by 42%: Flash of Light Increases damage/healing by 35%: Judgment Decreases damage/healing by 10%: Consecration Paladin - Protection Spec.

Retribution
  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing [ 240%[ 200% of Attack Power * mult ] Physical damage. Generates 2 Holy Power. Requires Two-Handed Melee Weapon. Paladin - Retribution Spec. 12 yd range. Instant.
  • Divine Storm Unleashes a whirl of divine energy, dealing [ 45%[ 42% of Attack Power ] Holy damage to all nearby enemies. Requires Two-Handed Melee Weapon. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Hand of Hindrance Places a Hand on an enemy target, reducing movement speed by 70% for 10 sec. Paladin - Retribution Spec. 13%10% of Base Mana. 30 yd range. Instant.
  • Mastery: Hand of LightIncreases all Holy damage doneIncreases the damage of your Holy damage abiilites by [ 160% of Spell Power ]%. Paladin - Retribution Spec.
  • Retribution Paladin Increases damage/healing by 42%70%: Flash of Light Increases damage/healing by 60%45%: Judgment Increases damage/healing by 50%: Crusader Strike Increases damage/healing by 160%: Consecration Paladin - Retribution Spec.333%: Consecration Paladin - Retribution Spec.
  • Templar's Verdict A powerful weapon strike that deals [ 115%[ 105% of Attack Power * mult ] Holy damage. Requires Two-Handed Melee Weapon. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Luminous Barrier (New) Create a shield on all allies within 40 yards, absorbing shield damage on each of them for 10 sec. Discipline Priest - Level 100 Talent. 4% of Base Mana. 40 yd range. Instant.
  • Orison (New) Power Word: Shield instantly heals the target for [ 50% of Spell Power ]. Priest - Level 75 Talent.

Discipline
  • Mastery: Reverence (New) Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by [ 140% of Spell Power ]%. Priest - Discipline Spec.

Discipline & Holy
  • Desperate Prayer Increases maximum health by 25% for 10 sec, and instantly heals you for 25%. Can be cast in Shadowform. Can't be cast in Spirit of Redemption. Priest - Discipline & Holy Spec. Instant. 1.5 min cooldown.

Discipline & Shadow
  • Shadowfiend Discipline: Summons a shadowy fiend to attack the target for 15 sec. Shadow: Summons a shadowy fiend to attack the target for 15 sec. Generates 3 Insanity each time the Shadowfiend attacks. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 40 yd range. Instant. 3 min cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Coming Soon (New) There is a new talent hiding in the shadows! Subtlety Rogue - Level 100 Talent.
  • Crimson Tempest Finishing move that slashes at all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Lasts longer per combo point. 1 point : [ 10% of Attack Power ] plus [ 30%[ 24% of Attack Power ] over 4 sec 2 points: [ 15% of Attack Power ] plus [ 45%[ 36% of Attack Power ] over 6 sec 3 points: [ 20% of Attack Power ] plus [ 60%[ 48% of Attack Power ] over 8 sec 4 points: [ 25% of Attack Power ] plus [ 75%[ 60% of Attack Power ] over 10 sec 5 points: [ 30% of Attack Power ] plus [ 90%[ 72% of Attack Power ] over 12 sec 6 points: [ 35% of Attack Power ] plus [ 105%[ 84% of Attack Power ] over 14 sec Requires Melee Weapon. Assassination Rogue - Level 100 Talent. 35 Energy. Instant.
  • Ghostly Strike Strikes an enemy with your cursed weapon, dealing [ 29.83%[ 60% of Attack Power ] Physical damage and causing the target to take 10% increased damage from your abilities for 1510 sec. Awards 1 combo points. Requires Melee Weapon. Outlaw Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
  • Hidden Blades Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times. Rogue - Level 100 Talent.Assassination Rogue - Level 100 Talent.
  • Internal Bleeding Kidney Shot also deals up to [ 112.3% of Attack Power ] Bleed damage over 126 sec, based on combo points spent. Assassination Rogue - Level 75 Talent.

Outlaw
  • Between the Eyes Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage. 1 point : [ 18.1% of Attack Power ] damage, 1 sec 2 points: [ 36.2% of Attack Power ] damage, 2 sec 3 points: [ 54.3% of Attack Power ] damage, 3 sec 4 points: [ 72.4% of Attack Power ] damage, 4 sec 5 points: [ 90.5% of Attack Power ] damage, 5 sec 6 points: [ 108.6% of Attack Power ] damage, 6 sec Rogue - Outlaw Spec. 3525 Energy. 20 yd range. Instant.
  • Vitality Increases your Energy regeneration rate by 20%. Rogue - Outlaw Spec.30%. Rogue - Outlaw Spec.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Windfury Attack Each of your main hand attacks has a 20%25% chance to trigger two extra attacks, dealing [ 11.93%[ 18% of Attack Power ] Physical damage each. 100 yd range. Instant.

Talents
  • Elemental SpiritsYour Feral Spirits willReduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities. Enhancement Shaman - Level 100 Talent. 100 yd range.
  • Forceful Winds Name changed from "Windfury Totem" to "Forceful Winds". Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional [ 52.6% of Attack Power ] Physical damage to the targetWindfury attunes your weapon to the nearby winds, causing each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times. Enhancement Shaman - Level 60 Talent. 100 yd range. Instant.
  • Hailstorm Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal 0[ 3.51% of Attack Power Frost damage. Enhancement Shaman - Level 45 Talent.
  • LandslideRockbiter enhances your weapon, increasing your Fire, Frost, and Nature damage dealt by 10% for 10 sec. Enhancement Shaman - Level 15 Talent.Rockbiter has a 20% chance to increase the damage of your next Stormstrike within 10 sec by 100%. Enhancement Shaman - Level 45 Talent.
  • Lightning Shield Surround yourself with a shield of lighting for 60 min which has a chance to dealMelee attackers have a chance to suffer [ 9.83% of Attack Power ] Nature damage when you deal or take melee damageand add a charge to your shield. When you Stormstrike, it gains 2 charges. At 15 charges, the shield discharges and forms a Lightning Feral Spirit to fight for you for 15 sec. Enhancement Shaman - Level 45 Talent. Instant.
  • Overcharge Lightning Bolt now consumes up to 40 Maelstrom for up to 1,200% increased damage, but has a 12 sec cooldown. Enhancement Shaman - Level 60 Talent.15 Talent.
  • Searing Assault Flametongue now causes the target to burn for [ 90% of Attack Power ] Fire damage over 6 sec. Enhancement Shaman - Level 45 Talent.15 Talent.
  • Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the damage of Stormstrike by 5%. Ember Totem Increases Lava Lash damage by 5%. Tailwind Totem Increases your chance to trigger Windfury by 5%. Enhancement Shaman - Level 1560 Talent. 40 yd range. Instant.

Enhancement
  • Windfury Each of your main hand attacks has a 20%25% chance to trigger two extra attacks, dealing [ 11.93%[ 18% of Attack Power ] Physical damage each. Shaman - Enhancement Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Demonic Strength Infuse your Felguard with demonic strength and command it to charge your target and unleash a Felstorm that will deal 0%400% increased damage. Demonology Warlock - Level 15 Talent. 100 yd range. Instant.
  • From the Shadows Casting Call Dreadstalkers causes the target to take 25%20% additional Shadowflame damage from you for the next until cancelled12 sec. Demonology Warlock - Level 60 Talent. 40 yd range.
  • Growing Shadows Name changed from "Riders" to "Growing Shadows". Hand of Gul'dan has a 33% chance per Soul Shard spent to spawn an additional Wild ImpWhen your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 25% more damage. Demonology Warlock - Level 15 Talent. 40 yd range.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Anger Management (Arms) Every 20 Rage you spend reduces the remaining cooldown on Warbreaker and Bladestorm by 1 sec.Bladestorm, and Deadly Calm by 1 sec.
  • Coming Soon Despite all our rage, this talent's just NYI on the page.Protection Warrior - Level 30 Talent.
  • Deadly Calm Reduces the Rage cost of your abilities by 100% for 106 sec. Arms Warrior - Level 90 Talent. Instant.
  • Fervor of Battle Whirlwind deals 145% increased damage to10% increased damage, and Slams your primary target. Arms Warrior - Level 90 Talent.
  • In For The KillColossus Smash grants you 10% Haste for 8 sec.Warbreaker increases your critical strike chance by 10%, or by 20% if any target is below 20% health. Lasts 10 sec. Arms Warrior - Level 90 Talent.

Arms
  • Deep Wounds Mortal Strike, Execute, and BladestormRavager inflict Deep Wounds, causing [ 53.82% of Attack Power ] Bleed damage over 3 sec. Warrior - Arms Spec.
  • Mastery: Deep Wounds Deep Wounds damage is increased by 8.0%, dealing [ 53.82% of Attack Power ] Bleed damage over 3 sec. Striking an enemy with Mortal Strike, Cleave, Execute, or BladestormRavager inflicts Deep Wounds. Warrior - Arms Spec.
  • Overpower Overpower the enemy, critically striking them for Attack Powerdealing [ 70% of Attack Power Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike by 20%, stacking up to 2 times. Requires Melee Weapon. 1 charge. Warrior - Arms Spec. Melee range. Instant. 12 sec recharge. 1 charge.
  • Sweeping Strikes For 10 sec your Rend, Skullsplitter, Overpower, Mortal Strike, Slam, and Executesingle-target damaging abilities hit 1 additional targets within 8 yds for 100% damage. Warrior - Arms Spec. Instant.
  • Whirlwind Unleashes a whirlwind of steel, striking your primary target for fervorDmg Physical damage, andhitting your primary target with Slam and striking all other enemies within 8 yards for baseDmg Physical damage. Requires Melee Weapon. Warrior - Arms Spec. 30 Rage. Instant.

Fury
  • Rampage Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of 0[ 145.1% of Attack Power Physical damage. Requires Two-Handed Melee Weapon. Warrior - Fury Spec. 85 Rage. Melee range. Instant.

Fury & Protection
  • Recklessness (Fury) Lets loose a battle cry, granting 100% increased critical strike chance for 5 sec. 6 sec.
  • Recklessness (Protection) Lets loose a battle cry, granting 100% increased critical strike chance for 5 sec.6 sec.

Protection
  • Defensive Stance A tanking combat stance that increases Stamina by 30%, reduces damage taken by 10%. Warrior - Protection Spec.and increases armor by 60% of your Strength. Warrior - Protection Spec.
  • Spell Reflection Raise your shield, reflecting spells cast on you and reducing magical damage you take by 30%15%. Lasts 5 sec or until a spell is reflected. 1 charge. Warrior - Protection Spec. Instant. 25 sec recharge. 1 charge.

Professions
Alchemy
  • Alchemy Name changed from "Classic Alchemy" to "Alchemy".
  • Coastal Healing PotionCreate a Steelskin PotionChance to create multiple potions. Alchemy. 2 sec cast. Reagents: Star Moss x 3, Crystal Vial.
  • Coastal Healing Potion Create a SteelskinCoastal Healing Potion. Alchemy. 2 sec cast. Reagents: Star Moss x 6, Crystal Vial.
  • Coastal Healing PotionCreate a SteelskinReduce the materials required to create a Coastal Healing Potion. Alchemy. 2 sec cast. Reagents: Star Moss x 3, Crystal Vial.
  • Coastal Mana PotionCreate a SteelskinReduce the materials required to create a Coastal Mana Potion. Alchemy. 2 sec cast. Reagents: Riverbud x 3, Crystal Vial.
  • Coastal Mana Potion Create a SteelskinCoastal Mana Potion. Alchemy. 2 sec cast. Reagents: Riverbud x 6, Crystal Vial.
  • Coastal Mana PotionCreate a Steelskin PotionChance to create multiple potions. Alchemy. 2 sec cast. Reagents: Riverbud x 3, Crystal Vial.
  • Coastal Rejuvenation PotionCreate a SteelskinReduce the materials required to create a Coastal Rejuvenation Potion. Alchemy. 2 sec cast. Reagents: Coastal Healing Potion, Coastal Mana Potion.
  • Coastal Rejuvenation Potion Create a SteelskinCoastal Rejuvenation Potion. Alchemy. 2 sec cast. Reagents: Coastal Healing Potion x 2, Coastal Mana Potion x 2.
  • Coastal Rejuvenation PotionCreate a Steelskin PotionChance to create multiple potions. Alchemy. 2 sec cast. Reagents: Coastal Healing Potion, Coastal Mana Potion.
  • Demitri's Draught of Deception Name changed from "Demitri's Draught of Illusions" to "Demitri's Draught of Deception". Create a Steelskin PotionChange to create multiple draughts. Alchemy. 2 sec cast. Reagents: Sand Shifter x 3, Sea Stalk x 2, Crystal Vial.
  • Demitri's Draught of Deception Name changed from "Demitri's Draught of Illusions" to "Demitri's Draught of Deception". Create a Steelskin PotionDemitri's Draught of Deception. Alchemy. 2 sec cast. Reagents: Sand Shifter x 5, Sea Stalk x 3, Crystal Vial.
  • Demitri's Draught of Deception Name changed from "Demitri's Draught of Illusions" to "Demitri's Draught of Deception". Create a Steelskin PotionReduce the materials required to create a Demitri's Draught of Deception. Alchemy. 2 sec cast. Reagents: Sand Shifter x 3, Sea Stalk x 2, Crystal Vial.
  • Elixir of Noxious TouchCreate a Steelskin PotionCreate an Elixir of Noxious Touch. Alchemy. 2 sec cast. Reagents: AromaticSiren's Pollen x 4, Riverbud x 4, Crystal Vial.
  • Elixir of Noxious TouchCreate a Steelskin PotionReduce the materials required to create an Elixir of Noxious Touch. Alchemy. 2 sec cast. Reagents: AromaticSiren's Pollen x 2, Riverbud x 2, Crystal Vial.
  • Elixir of Noxious TouchCreate a Steelskin PotionChance to create multiple elixirs. Alchemy. 2 sec cast. Reagents: AromaticSiren's Pollen x 2, Riverbud x 2, Crystal Vial.
  • Elixir of ReplenishmentCreate a Steelskin PotionCreate an Elixir of Replenishment. Alchemy. 2 sec cast. Reagents: AromaticSiren's Pollen x 4, Star Moss x 4, Crystal Vial.
  • Elixir of ReplenishmentCreate a Steelskin PotionReduce the materials required to create an Elixir of Replenishment. Alchemy. 2 sec cast. Reagents: AromaticSiren's Pollen x 2, Star Moss x 2, Crystal Vial.
  • Elixir of ReplenishmentCreate a Steelskin PotionChance to create multiple elixirs. Alchemy. 2 sec cast. Reagents: AromaticSiren's Pollen x 2, Star Moss x 2, Crystal Vial.
  • Elixir of Rising WavesGreatly reduces the materials required to create an Elixir of Rising WavesChance to create multiple elixirs. Alchemy. 2 sec cast. Reagents: Sea Stalk x 2, Star Moss x 2, Crystal Vial.
  • Endless Tincture of Fractional Power Name changed from "Tincture of Fractional Power" to "Endless Tincture of Fractional Power". Greatly reduces the materials required to craft a Tincture of Fractional PowerChance to create multiple tinctures. Alchemy. 2 sec cast. Reagents: Flask of the Currents, Flask of Endless Fathoms, Flask of the Vast Horizon, Flask of the Undertow, Expulsom x 2.
  • Endless Tincture of Fractional Power Name changed from "Tincture of Fractional Power" to "Endless Tincture of Fractional Power". Create aCreate an Endless Tincture of Fractional Power. Alchemy. 2 sec cast. Reagents: Flask of the Currents x 2, Flask of Endless Fathoms x 2, Flask of the Vast Horizon x 2, Flask of the Undertow x 2, Expulsom x 3.
  • Endless Tincture of Fractional Power Name changed from "Tincture of Fractional Power" to "Endless Tincture of Fractional Power". Reduces the materials required to craft aan Endless Tincture of Fractional Power. Alchemy. 2 sec cast. Reagents: Flask of the Currents, Flask of Endless Fathoms, Flask of the Vast Horizon, Flask of the Undertow, Expulsom x 2.
  • Endless Tincture of Renewed Combat Name changed from "Tincture of Unending Combat" to "Endless Tincture of Renewed Combat". Create a Tincture of UnendingCreate an Endless Tincture of Renewed Combat. Alchemy. 2 sec cast. Reagents: AromaticSiren's Pollen x 10, Expulsom x 2.
  • Endless Tincture of Renewed Combat Name changed from "Tincture of Unending Combat" to "Endless Tincture of Renewed Combat". Reduce the materials required to craft a Tincture of Unendingan Endless Tincture of Renewed Combat. Alchemy. 2 sec cast. Reagents: Aromatic Pollen x 7, Expulsom.Siren's Pollen x 7, Expulsom.
  • Endless Tincture of Renewed Combat Name changed from "Tincture of Unending Combat" to "Endless Tincture of Renewed Combat". Greatly reduce the materials required to craft a Tincture of Unending CombatChance to create multiple tinctures. Alchemy. 2 sec cast. Reagents: Aromatic Pollen x 7, Expulsom.Siren's Pollen x 7, Expulsom.
  • Flask of Endless FathomsGreatly reduces the materials required to craft a Flask of Endless FathomsChance to create multiple flasks. Alchemy. 2 sec cast. Reagents: Anchor Weed, Winter's Kiss x 2, Riverbud x 2, Crystal Vial.
  • Flask of the CurrentsGreatly reduces the materials required to craft a Flask of the CurrentsChance to create multiple flasks. Alchemy. 2 sec cast. Reagents: Anchor Weed, Akunda's Bite x 2, Sea Stalk x 2, Crystal Vial.
  • Flask of the Undertow Create a Flask of the Undertow. Alchemy. 2 sec cast. Reagents: Anchor Weed, Akunda's Bite x 4, AromaticSiren's Pollen x 4, Crystal Vial.
  • Flask of the UndertowGreatly reduces the materials required to craft a Flask of the UndertowChance to create multiple flasks. Alchemy. 2 sec cast. Reagents: Anchor Weed, Akunda's Bite x 2, AromaticSiren's Pollen x 2, Crystal Vial.
  • Flask of the Undertow Reduces the materials required to craft a Flask of the Undertow. Alchemy. 2 sec cast. Reagents: Anchor Weed, Akunda's Bite x 2, AromaticSiren's Pollen x 2, Crystal Vial.
  • Flask of the Vast HorizonGreatly reduces the materials required to craft a Flask of the Vast HorizonChance to create multiple flasks. Alchemy. 2 sec cast. Reagents: Anchor Weed, Winter's Kiss x 2, Star Moss x 2, Crystal Vial.
  • Lightfoot Potion Create a SteelskinLightfoot Potion. Alchemy. 2 sec cast. Reagents: Star Moss x 4, Crystal Vial.
  • Lightfoot PotionCreate a SteelskinReduce the materials requied to create a Lightfoot Potion. Alchemy. 2 sec cast. Reagents: Star Moss x 2, Crystal Vial.
  • Lightfoot PotionCreate a Steelskin PotionChance to create multiple potions. Alchemy. 2 sec cast. Reagents: Star Moss x 2, Crystal Vial.
  • Potion of Concealment Create a Steelskin PotionPotion of Concealment. Alchemy. 2 sec cast. Reagents: AromaticSiren's Pollen x 4, Crystal Vial.
  • Potion of ConcealmentCreate a Steelskin PotionReduce the materials required to create a Potion of Concealment. Alchemy. 2 sec cast. Reagents: AromaticSiren's Pollen x 2, Crystal Vial.
  • Potion of ConcealmentCreate a Steelskin PotionChance to create multiple potions. Alchemy. 2 sec cast. Reagents: AromaticSiren's Pollen x 2, Crystal Vial.
  • Sea Mist PotionCreate a SteelskinReduce the materials required to create a Sea Mist Potion. Alchemy. 2 sec cast. Reagents: Sea Stalk x 2, Crystal Vial.
  • Sea Mist Potion Create a SteelskinSea Mist Potion. Alchemy. 2 sec cast. Reagents: Sea Stalk x 4, Crystal Vial.
  • Sea Mist PotionCreate a Steelskin PotionChance to create multiple potions. Alchemy. 2 sec cast. Reagents: Sea Stalk x 2, Crystal Vial.
  • Siren's Alchemist Stone Create a Siren's Alchemist Stone. Alchemy. 2 sec cast. Reagents: Sea StalkSiren's Pollen x 10, Expulsom x 2.
  • Siren's Alchemist Stone Reduces the materials required to craft a Siren's Alchemist Stone. Alchemy. 2 sec cast. Reagents: Sea Stalk x 7, Expulsom.Siren's Pollen x 7, Expulsom.
  • Siren's Alchemist StoneGreatly reduces the materials required to craft a Siren's Alchemist StoneChance to create multiple stones. Alchemy. 2 sec cast. Reagents: Sea Stalk x 7, Expulsom.
  • Steelskin ElixirReduce the materials required to Create a Steelskin Potion. Alchemy. 2 sec cast. Reagents: Sea Stalk x 2, Riverbud x 2, Crystal Vial.
  • Steelskin ElixirCreate a Steelskin PotionChance to create multiple elixirs. Alchemy. 2 sec cast. Reagents: Sea Stalk x 2, Riverbud x 2, Crystal Vial.
  • Surging Alchemist StoneGreatly reduces the materials required to craft a Surging Alchemist StoneChance to create multiple stones. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5, Akunda's Bite x 7, Winter's Kiss x 7, Expulsom x 3.
  • Transmute: Cloth to SkinsTransmute Broken IslesTransmute cloth into skins. Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Sun-Bleached Linen x 10.Deep Sea Satin x 5.
  • Transmute: Expulsom Name changed from "Transmute: Uncommon Material" to "Transmute: Expulsom". Transmute Broken Isles meat into a petTransmute herbs into Expulsom. Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Sand Shifter x 10.Akunda's Bite x 10, Winter's Kiss x 10, Anchor Weed x 3.
  • Transmute: Fish to GemsTransmute Broken Isles meat into a petTransmute fish into raw gems. Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Sand Shifter x 10.5, Great Sea Catfish x 5.
  • Transmute: Herbs to ClothTransmute Ocho herbs into ore. [PHTransmute herbs into cloth] Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Aromatic Pollen x 5.Star Moss x 5, Sea Stalk x 5.
  • Transmute: Herbs to OreTransmute Ocho herbs into ore. [PHTransmute herbs into ore] Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Aromatic Pollen x 5.Siren's Pollen x 5, Riverbud x 5.
  • Transmute: Meat to PetTransmute Broken IslesTransmute meat into a pet. Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Meat 01 - Beast (NEEDS NAME) x 10.Meaty Haunch x 10, Stringy Loins x 10, Blood-Stained Bone x 5.
  • Transmute: Ore to ClothTransmute Ocho ore into cloth. [PHTransmute ore into cloth] Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Monalite Ore x 5, Storm Silver Ore x 5.
  • Transmute: Ore to GemsTransmute Ocho ore into raw gems. [PHTransmute ore into raw gems] Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Monalite Ore x 5, Storm Silver Ore x 5.
  • Transmute: Ore to HerbsTransmute Ocho ore into herbs. [PHTransmute ore into herbs] Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Monalite Ore x 5, Storm Silver Ore x 5.

Blacksmithing
  • Blacksmithing Name changed from "Classic Blacksmithing" to "Blacksmithing".
  • Honorable Combatant's Aegis Create a Honorable Combatant's Aegis. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 30, Durable Flux x 5.
  • Honorable Combatant's Aegis Reduces the materials required to create a Honorable Combatant's Aegis. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 25, Durable Flux x 4.
  • Honorable Combatant's Aegis Greatly reduces the materials required to create a Honorable Combatant's Aegis. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 15, Durable Flux x 3.
  • Honorable Combatant's Battleaxe Greatly reduces the materials required to create a Honorable Combatant's Battleaxe. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 20, Durable Flux x 3.
  • Honorable Combatant's Battleaxe Create a Honorable Combatant's Battleaxe. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 35, Durable Flux x 5.
  • Honorable Combatant's Battleaxe Reduces the materials required to create a Honorable Combatant's Battleaxe. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 30, Durable Flux x 4.
  • Honorable Combatant's Claymore Create a Honorable Combatant's Claymore. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 35, Durable Flux x 5.
  • Honorable Combatant's Claymore Reduces the materials required to create a Honorable Combatant's Claymore. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 30, Durable Flux x 4.
  • Honorable Combatant's Claymore Greatly reduces the materials required to create a Honorable Combatant's Claymore. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 20, Durable Flux x 3.
  • Honorable Combatant's Cutlass Greatly reduces the materials required to create a Honorable Combatant's Cutlass. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 10, Durable Flux x 3.
  • Honorable Combatant's Cutlass Reduces the materials required to create a Honorable Combatant's Cutlass. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 15, Durable Flux x 4.
  • Honorable Combatant's Cutlass Create a Honorable Combatant's Cutlass. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 25, Durable Flux x 5.
  • Honorable Combatant's Deckpounder Greatly reduces the materials required to create a Honorable Combatant's Deckpounder. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 20, Durable Flux x 3.
  • Honorable Combatant's Deckpounder Reduces the materials required to create a Honorable Combatant's Deckpounder. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 30, Durable Flux x 4.
  • Honorable Combatant's Deckpounder Create a Honorable Combatant's Deckpounder. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 35, Durable Flux x 5.
  • Honorable Combatant's Hatchet Reduces the materials required to create a Honorable Combatant's Hatchet. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 15, Durable Flux x 4.
  • Honorable Combatant's Hatchet Greatly reduces the materials required to create a Honorable Combatant's Hatchet. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 10, Durable Flux x 3.
  • Honorable Combatant's Hatchet Create a Honorable Combatant's Hatchet. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 25, Durable Flux x 5.
  • Honorable Combatant's Plate Armguards Create a Honorable Combatant's Plate Armguards. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 20, Durable Flux x 5.
  • Honorable Combatant's Plate Armguards Greatly reduces the materials required to create a Honorable Combatant's Plate Armguards. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 7, Durable Flux x 3.
  • Honorable Combatant's Plate Armguards Reduces the materials required to create a Honorable Combatant's Plate Armguards. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 14, Durable Flux x 4.
  • Honorable Combatant's Plate Boots Create a Honorable Combatant's Plate Boots. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 25, Durable Flux x 5.
  • Honorable Combatant's Plate Boots Reduce the materials required to create a Honorable Combatant's Plate Boots. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 15, Durable Flux x 4.
  • Honorable Combatant's Plate Boots Greatly reduce the materials required to create a Honorable Combatant's Plate Boots. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 10, Durable Flux x 3.
  • Honorable Combatant's Plate Gauntlets Reduces the materials required to create a Honorable Combatant's Plate Gauntlets. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 15, Durable Flux x 4.
  • Honorable Combatant's Plate Gauntlets Greatly reduces the materials required to create a Honorable Combatant's Plate Gauntlets. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 10, Durable Flux x 3.
  • Honorable Combatant's Plate Gauntlets Create a Honorable Combatant's Plate Gauntlets. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 25, Durable Flux x 5.
  • Honorable Combatant's Plate Greaves Create a Honorable Combatant's Plate Greaves. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 35, Durable Flux x 5.
  • Honorable Combatant's Plate Greaves Reduces the materials required to create a Honorable Combatant's Plate Greaves. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 30, Durable Flux x 4.
  • Honorable Combatant's Plate Greaves Greatly reduces the materials required to create a Honorable Combatant's Plate Greaves. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 20, Durable Flux x 3.
  • Honorable Combatant's Plate Waistguard Reduces the materials required to create a Honorable Combatant's Plate Waistguard. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 15, Durable Flux x 4.
  • Honorable Combatant's Plate Waistguard Create a Honorable Combatant's Plate Waistguard. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 25, Durable Flux x 5.
  • Honorable Combatant's Plate Waistguard Greatly reduces the materials required to create a Honorable Combatant's Plate Waistguard. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 10, Durable Flux x 3.
  • Honorable Combatant's Polearm Greatly reduces the materials required to create a Honorable Combatant's Polearm. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 20, Durable Flux x 3.
  • Honorable Combatant's Polearm Reduces the materials required to create a Honorable Combatant's Polearm. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 30, Durable Flux x 4.
  • Honorable Combatant's Polearm Create a Honorable Combatant's Polearm. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 35, Durable Flux x 5.
  • Honorable Combatant's Shanker Reduces the materials required to create a Honorable Combatant's Shanker. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 15, Durable Flux x 4.
  • Honorable Combatant's Shanker Greatly reduces the materials required to create a Honorable Combatant's Shanker. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 10, Durable Flux x 3.
  • Honorable Combatant's Shanker Create a Honorable Combatant's Shanker. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 25, Durable Flux x 5.
  • Mariner's Aegis Create a Mariner's Aegis. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.15, Durable Flux x 2.
  • Mariner's Armguards Create a. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.7, Durable Flux.
  • Mariner's Battleaxe Create a Mariner's Battleaxe. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.20, Durable Flux x 3.
  • Mariner's Boots Create a. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.10, Durable Flux x 2.
  • Mariner's Breastplate Create a. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.20, Durable Flux x 3.
  • Mariner's Claymore Create a Mariner's Claymore. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.20, Durable Flux x 3.
  • Mariner's Cutlass Create a Mariner's Cutlass. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.10, Durable Flux x 2.
  • Mariner's Deckpounder Create a Mariner's Deckpounder. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.20, Durable Flux x 3.
  • Mariner's Gauntlets Create a. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.10, Durable Flux x 2.
  • Mariner's Greaves Create a. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.20, Durable Flux x 3.
  • Mariner's Hatchet Create a Mariner's Hatchet. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.10, Durable Flux x 2.
  • Mariner's Helm Create a. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.15, Durable Flux x 2.
  • Mariner's Pauldrons Create a. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.15, Durable Flux x 2.
  • Mariner's Polearm Create a Mariner's Polearm. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.20, Durable Flux x 3.
  • Mariner's Shanker Create a Mariner's Shanker. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.10, Durable Flux x 2.
  • Mariner's Waistguard Create a. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.10, Durable Flux x 3.
  • Monal-Hardened Hoofplates Create a set of Monal Hardened Hoofplates. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.25, Durable Flux x 2.
  • Monal-Hardened Stirrups Create a set of Monal Hardened Stirrups. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.25, Durable Flux x 2.
  • Monalite Reinforced Chassis Create a Monalite Reinforced Chassis. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.75, Storm Silver Ore x 65, Platinum Ore x 30, Elemental Flux x 20.
  • Monalite Reinforced Chassis Reduce the materials require to create a Monalite Reinforced Chassis. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.70, Storm Silver Ore x 60, Platinum Ore x 28, Elemental Flux x 20.
  • Monalite Reinforced Chassis Greatly reduce the materials require to create a Monalite Reinforced Chassis. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.65, Storm Silver Ore x 55, Platinum Ore x 25, Elemental Flux x 20.
  • Monalite Skeleton Key Create a Monalite Skeleton Key. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.4.
  • Neptulon's Barrier Create a Neptulon's Barrier. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 35, Elemental Flux x 5.
  • Neptulon's Barrier Greatly reduce the materials required to craft a Neptulon's Barrier. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 20, Elemental Flux x 3.
  • Neptulon's Barrier Reduce the materials required to craft a Neptulon's Barrier. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 25, Elemental Flux x 4.
  • Stormsteel Axe Reduces the materials required to craft a Stormsteel Axe. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 22, Platinum Ore x 7, Elemental Flux x 3.
  • Stormsteel Axe Create a Stormsteel Axe. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 25, Platinum Ore x 10, Elemental Flux x 3.
  • Stormsteel Axe Greatly reduces the materials required to craft a Stormsteel Axe. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 20, Platinum Ore x 5, Elemental Flux x 3.
  • Stormsteel Dagger Reduces the materials required to craft a Stormsteel Dagger. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 22, Platinum Ore x 7, Elemental Flux x 3.
  • Stormsteel Dagger Greatly reduces the materials required to craft a Stormsteel Dagger. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 20, Platinum Ore x 5, Elemental Flux x 3.
  • Stormsteel Dagger Create a Stormsteel Dagger. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 25, Platinum Ore x 10, Elemental Flux x 3.
  • Stormsteel Girdle Create a Stormsteel Girdle. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 40, Platinum Ore x 18, Elemental Flux x 5.
  • Stormsteel Girdle Reduces the materials required to craft a Stormsteel Girdle. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 35, Platinum Ore x 15, Elemental Flux x 5.
  • Stormsteel Girdle Greatly reduces the materials required to craft a Stormsteel Girdle. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 30, Platinum Ore x 12, Elemental Flux x 5.
  • Stormsteel Greatsword Create a Stormsteel Greatsword. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 35, Platinum Ore x 10, Elemental Flux x 3.
  • Stormsteel Greatsword Reduces the materials required to craft a Stormsteel Greatsword. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 32, Platinum Ore x 7, Elemental Flux x 3.
  • Stormsteel Greatsword Greatly reduces the materials required to craft a Stormsteel Greatsword. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 30, Platinum Ore x 5, Elemental Flux x 3.
  • Stormsteel Legguards Greatly reduces the materials required to craft a Stormsteel Legguards. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 35, Platinum Ore x 15, Elemental Flux x 5.
  • Stormsteel Legguards Create a Stormsteel Legguards. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 50, Platinum Ore x 20, Elemental Flux x 5.
  • Stormsteel Legguards Reduces the materials required to craft a Stormsteel Legguards. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 45, Platinum Ore x 18, Elemental Flux x 5.
  • Stormsteel Spear Greatly reduces the materials required to craft a Stormsteel Spear. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 30, Platinum Ore x 5, Elemental Flux x 3.
  • Stormsteel Spear Reduces the materials required to craft a Stormsteel Spear. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 32, Platinum Ore x 7, Elemental Flux x 3.
  • Stormsteel Spear Create a Stormsteel Spear. Blacksmithing. 2 sec cast. Reagents: Monalite Ore x 5.Storm Silver Ore x 35, Platinum Ore x 10, Elemental Flux x 3.

Enchanting
  • Cooled Hearthing (New) Permanantly enchants bracers to reduce the cooldown of your hearthstone by 5 minutes while in Kul Tiras or Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard.
  • Enchanting Name changed from "Classic Enchanting" to "Enchanting".
  • Safe Hearthing (New) Permanantly enchants bracers to create an absorb shield around you while using your hearthstone on Kul Tiras or Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard.
  • Swift Hearthing Name changed from "Kul Tiran Hearthing" to "Swift Hearthing". Permanantly enchants glovesbracers to increase the speed of your hearthstone cast while in Kul Tiras or Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard.
  • Swift Hearthing Name changed from "Zandalari Hearthing" to "Swift Hearthing". Permanantly enchants glovesbracers to increase the speed of your hearthstone cast while in Kul Tiras or Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard.
  • Weapon Enchant - Gale-Force Striking Name changed from "Weapon Enchant - Stormstriking" to "Weapon Enchant - Gale-Force Striking".

Engineering
  • Engineering Name changed from "Classic Engineering" to "Engineering".

Fishing
  • Cataclysm Fishing (New) Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75. Fishing. Instant.
  • Draenor Fishing (New) Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 100. Fishing. Instant.
  • Fishing (New) Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 300. Fishing. Instant.
  • Kul Tiran Fishing (New) Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 100. Fishing. Instant.
  • Legion Fishing (New) Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 100. Fishing. Instant.
  • Northrend Fishing (New) Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75. Fishing. Instant.
  • Outland Fishing (New) Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75. Fishing. Instant.
  • Pandaria Fishing (New) Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75. Fishing. Instant.
  • Zandalari Fishing (New) Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 100. Fishing. Instant.

Herbalism
  • Herb Gathering Name changed from "Draenor Herbalism" to "Herb Gathering".
  • Herb Gathering Name changed from "Legion Herbalism" to "Herb Gathering".
  • Herb Gathering Name changed from "Pandaria Herbalism" to "Herb Gathering".
  • Herb Gathering Name changed from "Classic Herbalism" to "Herb Gathering".
  • Herb Gathering Name changed from "Cataclysm Herbalism" to "Herb Gathering".
  • Herb Gathering Name changed from "Zandalari Herbalism" to "Herb Gathering".
  • Herb Gathering Name changed from "Kul Tiran Herbalism" to "Herb Gathering".
  • Herb Gathering Name changed from "Outland Herbalism" to "Herb Gathering".
  • Herb Gathering Name changed from "Northrend Herbalism" to "Herb Gathering".
  • Siren Pollen Name changed from "Aromatic Pollen" to "Siren Pollen".
  • Siren Pollen Name changed from "Aromatic Pollen" to "Siren Pollen".
  • Siren Pollen Name changed from "Aromatic Pollen" to "Siren Pollen".

Inscription
  • Inscription Name changed from "Classic Inscription" to "Inscription".
  • Mass Mill Aromatic Pollen Mill multiple aromatic pollen at once. Inscription. 1 sec cast. Reagents: Aromatic Pollen x 20.Siren's Pollen x 20.

Jewelcrafting
  • Jewelcrafting Name changed from "Classic Jewelcrafting" to "Jewelcrafting".
  • Rubellite Staff of Intuition Craft a Rubellite Staff of Intuition. Jewelcrafting. 1.5 sec cast. Reagents: Light Parchment x 50, Sallow Pigment x 5, Roseate Pigment x 25.
  • Viridium Staff of Alacrity Craft a Viridium Staff of Alacrity. Jewelcrafting. 1.5 sec cast. Reagents: Light Parchment x 50, Sallow Pigment x 5, Roseate Pigment x 25.

Leatherworking
  • Leatherworking Name changed from "Classic Leatherworking" to "Leatherworking".

Mining
  • Mining Name changed from "Draenor Mining" to "Mining".
  • Mining Name changed from "Legion Mining" to "Mining".
  • Mining Name changed from "Outland Mining" to "Mining".
  • Mining Name changed from "Cataclysm Mining" to "Mining".
  • Mining Name changed from "Kul Tiran Mining" to "Mining".
  • Mining Name changed from "Zandalari Mining" to "Mining".
  • Mining Name changed from "Pandaria Mining" to "Mining".
  • Mining Name changed from "Northrend Mining" to "Mining".
  • Mining Name changed from "Classic Mining" to "Mining".

Skinning
  • Skinning Name changed from "Kul Tiran Skinning" to "Skinning".
  • Skinning Name changed from "Northrend Skinning" to "Skinning".
  • Skinning Name changed from "Cataclysm Skinning" to "Skinning".
  • Skinning Name changed from "Zandalari Skinning" to "Skinning".
  • Skinning Name changed from "Legion Skinning" to "Skinning".
  • Skinning Name changed from "Draenor Skinning" to "Skinning".
  • Skinning Name changed from "Pandaria Skinning" to "Skinning".
  • Skinning Name changed from "Outland Skinning" to "Skinning".
  • Skinning Name changed from "Classic Skinning" to "Skinning".

Tailoring
  • Tailoring Name changed from "Classic Tailoring" to "Tailoring".

Item Effects
  • Bargain For Power Name changed from "Agi Trinket C" to "Bargain For Power". Your spells and abilities have a chance to grant you 0 Masteryincrease your primary stat by 0 for 15 sec. Approximately 1 proc per minute.
  • Best In Show Name changed from "Agi Trinket C" to "Best In Show". Your spells and abilities have a chance to grant you 0 MasteryHaste for 15 sec. Approximately 1 proc per minute.
  • Blightcaller's Easy Death (New) Take the easy way out. Does not incur a repair cost. WARNING: This will kill you. Requires: Stormwind City 1.5 sec cast.
  • Bot Buster Bomb (New) Hurls an explosive bomb at an enemy, inflicting 65,000 Fire damage tand stunning for 2 sec. 40 yd range. 2.5 sec cast.
  • Briny Seashell (New) Your damaging spells have a chance to trigger a Waterspout at your target's location. The Waterspout erupts after until cancelled, dealing 0 Nature damage divided evenly among enemies within 8 yards. Approximately 4 procs per minute.
  • Burning Torch Burn a corpse to ash. 1030 yd range. 1.5 sec cast.
  • Butcher's Eye (New) Your attacks have a chance to grant you 0 Critical Strike for 15 sec. Approximately 1 proc per minute.
  • Cannonball Hurdler (New) Your attacks have a chance to deploy a cannon battery at your side for until cancelled, dealing 0 Fire damage divided evenly among enemies in a cone in front of it. Approximately 1.5 procs per minute.
  • Conch of Dark Whispers (New) Your damaging spells and abilities have a chance to grant you 0 Critical Strike for 15 sec. Approximately 1 proc per minute.
  • Dread Spore Name changed from "Int Trinket C" to "Dread Spore". Your spells and abilities have a chance to grant you 0 Mastery for 15 secYour attacks have a chance to launch a Dread Spore at the target, inflicting 0 Shadow damage. Approximately 1 proc per minute.
  • Elixir of Rising WavesHides the imbiber from detection as long at they're standing still. Lasts 60 secSends out a wave that grows in intensity, dealing more damage to the target the farther it travels. Instant. Approximately 6 procs per minute.
  • Endless Tincture of Renewed Combat Name changed from "Tincture of Undending Combat" to "Endless Tincture of Renewed Combat".
  • Exposure Name changed from "Int Trinket D" to "Exposure". Your spells and abilities have a chance to grant you 0 VersatilityCritical Strike for 15 sec. Approximately 1 proc per minute.
  • Fangs of Intertwined Essence (New) Your next 6 healing spell casts restore 0 mana. Instant. 10 sec cooldown.
  • Golden Luster (New) Increase your Versatility by 0 for 20 sec Instant.
  • Heart of Azeroth Name changed from "Absorbing Azerite" to "Heart of Azeroth". Use the Heart of Azeroth to absorb azerite from defeated elementals. 20 yd range (30 for friends). Instant.15 yd range. Instant.
  • Heart of Azeroth Name changed from "Sealing Wound" to "Heart of Azeroth".
  • Ignition Mage's Fuse (New) Increase your Haste by 0 for 20 sec, increasing every 4. Instant.
  • Jes's Howler Let out a Motivating Howl, granting 0 Versatility for 12 sec split among you and up to 4 nearby allies. For each ally you motivate, you gain an additional 0 Versatility. Lasts 12 sec. Limited to 5 targets. Instant. 30 sec cooldown.
  • Lady Waycrest's Music Box (New) Approximately 3 procs per minute.
  • Lady Waycrest's Music Box (New) Your damaging spells have a chance to cause a Cacaphonous Chord, dealing 0 damage to a nearby enemy. Your healing spells have a chance to cause a Harmonious Chord, restoring 0 health to a nearby injured ally. Approximately 3 procs per minute.
  • Mark Cannon Target (New) Mark a Fogsail Rowboat for a cannon strike. 60 yd range. Instant.
  • Master Hex (New) Transforms the target into a saurid for 5 sec. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Only works on Humanoids and Beasts. 30 yd range. Instant.
  • Plant Akunda's Bite Sapling Name changed from "Plant Akunda's Bite Seedling" to "Plant Akunda's Bite Sapling". Plants the Akunda's Bite SeedlingSapling in the ground. 1 sec cast.
  • Polymorph: Plant (New) 2.1 sec cast.
  • Potency Name changed from "Int Trinket B" to "Potency". Your spells and abilities have a chance to grant you 0 Critical StrikeVersatility for 15 sec. Approximately 1 proc per minute.
  • Power Infusion Infuse your Legendary ring with greater power, up to item level 795. 5 sec cast.169. 5 sec cast.
  • R.A.D.A.R. (New) Take a reading of the Rusted Vault. 10 yd range. Instant.
  • Refreshment Restores 200,000 health and 400,000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and while out of combat heal for 400 every 5 for 60 min. Instant.sec for 60 min. Instant.
  • Relic of the Makers Name changed from "Agi Trinket D" to "Relic of the Makers". Your spells and abilities have a chance to grant you 0 VersatilityMastery for 15 sec. Approximately 1 proc per minute.
  • Rezan's Gleaming Eye (New) Your attacks have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute.
  • Scroll of Town Portal (New) Teleports the caster to the Stronghold in Northfold. 5 sec cast.
  • Sezahjin's Trusty Vulture Bow Shoots a flaming arrow at a Starving Buzzard. 12-100 yd range. 1 sec cast.
  • Sharpened Claws Name changed from "Int Trinket D" to "Sharpened Claws". Your spells and abilities have a chance to grant you 0 Versatility for 15 sec. Approximately 1 proc per minute.Your attacks have a chance to summon a whirlwind of sharpened claws, inflicting 0 Physical damage to all enemies within 8 yards. Approximately 3 procs per minute.
  • Smelt Storm Silver (New) Smelt at a forge to create Mundane Storm Silver Bars. 10 sec cast. Reagents: Pile of Mundane Storm Silver Ore.
  • Smoldering Star Moss (New) Fan the smoldering leaves, causing smoke to cleanse the area. 20 yd range. 6 sec cast.
  • Teleport to Talanji's Rebuke (New) Teleport to location specified. 2.5 sec cast.
  • The Glaive of Vol'jin (New) Throw at the Spirit of Zalazane to destroy it. 50 yd range. 1.5 sec cast.
  • Want For Nothing Name changed from "Agi Trinket B" to "Want For Nothing". Your spells and abilities have a chance to grant you 0 Critical Strikeincrease your primary stat by 0 for 15 sec. Approximately 1 proc per minute.
  • Weakening PotionInflicts 0Inflicts 3,000 Nature damage to all targets within 05 yards of the impact. Weakens Matrons significantly. 100 yd range. Instant.
  • Webweaver's Soul Gem (New) Your damaging spells have a chance to summon a Volatile Shadeweaver, which creeps towards the target and explodes on contact, dealing 0 Shadow damage divided evenly among enemies within 8 yards. Approximately 2 procs per minute.



New Strings
Originally Posted by MMO-Champion
  • AZERITE_EMPOWERED_UNSELECTED_TRAITS_HELPTIP (New) - A new trait is available.|nShift Right Click to view.
  • AZERITE_ITEM_LEVELED_UP_TOAST_UNLOCKED_MULTIPLE (New) - New Traits Available
  • AZERITE_ITEM_LEVELED_UP_TOAST_UNLOCKED_SINGLE (New) - New %s Trait Available
  • BOOST2_HUNTERBEAST_DIREFRENZY (New) - Use |cFFFFFFFFDire Frenzy|r to enrage your pet and build focus.
  • BOOST2_HUNTERBEAST_REMIND_DIREFRENZY (New) - Use |cFFFFFFFFDire Frenzy|r.\n\nWatch for it to reset early.
  • BOOST2_HUNTERSURVIVAL_KILLCOMMAND (New) - Use |cFFFFFFFFKill Command|r to cause your pet to deal heavy damage.
  • BOOST2_HUNTERSURVIVAL_REMIND_KILLCOMMAND (New) - Use |cFFFFFFFFKill Command|r.
  • BOOST2_HUNTERSURVIVAL_REMIND_SERPENTSTING (New) - Use |cFFFFFFFFSerpent Sting|r.
  • BOOST2_HUNTERSURVIVAL_REMIND_WILDFIREBOMB (New) - Use |cFFFFFFFFWildfire Bomb|r.
  • BOOST2_HUNTERSURVIVAL_SERPENTSTING (New) - Use |cFFFFFFFFSerpent Sting|r to poison the target dummy.
  • BOOST2_HUNTERSURVIVAL_WILDFIREBOMB (New) - Use |cFFFFFFFFWildfire Bomb|r to set the target dummy on fire.
  • BOOST2_PRIESTDISC_ATONEMENT (New) - Use |cFFFFFFFFAtonement|r to heal your wounds.
  • BOOST2_WARLOCKAFF_DRAINLIFE - Use |cFFFFFFFFDrain Soul|r.Life|r.
  • BOOST2_WARLOCKAFF_REMIND_DRAINLIFE - Use |cFFFFFFFFDrain Soul|r.Life|r.
  • BOOST2_WARLOCKAFF_REMIND_SHADOWBOLT (New) - Use |cFFFFFFFFShadow Bolt|r.
  • BOOST2_WARLOCKAFF_SHADOWBOLT (New) - Use |cFFFFFFFFShadow Bolt|r.
  • BOOST2_WARRIOR_OVERPOWER (New) - Use |cFFFFFFFFOverpower|r.\n\n|cFFFFFFFFOverpower|r increases your Mortal Strike damage.
  • BOOST2_WARRIOR_REMIND_OVERPOWER (New) - Use |cFFFFFFFFOverpower|r.
  • ERR_BATTLEGROUND_JOIN_DISQUALIFIED (New) - %s has been disqualified from ranked play in this bracket.
  • EXPANSION_NAME7 (New) - Battle for Azeroth
  • ISLAND_LEAVE (New) - Leave Island
  • KIOSK_MODE_CREATE_NEW (New) - Create a Level 1 Character
  • KIOSK_MODE_PLAY_EXPANSION (New) - Play the New Expansion
  • SPELL_FAILED_WRONG_FACTION (New) - Wrong Faction
  • UNDERROTDUNGEON_CRAWGBOSS_ENERGY_BAR (New) - Rage



Misc Changes
Originally Posted by MMO-Champion
Battle Masters
  • Nagrand Arena (old) - Name changed from "zzOldNagrand Arena" to "Nagrand Arena (old)".
  • The Ring of Valor - Name changed from "zzOldThe Ring of Valor" to "The Ring of Valor".

Class Specializations
Priest
  • Discipline - Healer spec. Uses magic to shield allies from taking damage as well as heal their wounds. Mastery: Absolution. Icon:

Currency Types
Battle for Azeroth
  • War-Torn Seal of Fate PH (New) - Twists fate to provide an opportunity for additional treasure from Battle for Azeroth raid and dungeon bosses. Max Quantity: 6.

Hidden
  • Champions of Azeroth (New) - Grants reputation with the Champions of Azeroth.

Difficulties
Scenario
  • Heroic (New) - Players: 1-3. Fallback: Normal.
  • Mythic (New) - Players: 1-3. Fallback: Heroic.
  • Normal (New) - Players: 1-3.

Emotes
Unknown
  • %s boops %s's nose. (New)
  • %s boops her own nose. (New)
  • %s boops his own nose. (New)
  • %s boops your nose. (New)
  • You boop %s's nose. (New)
  • You boop your own nose. Boop! (New)

Flight Masters
Kul Tiras
  • Central Hills, Stormsong Valley - Name changed from "Wind Farm, Stormsong Valley" to "Central Hills, Stormsong Valley".
  • Deadwash, Stormsong Valley - Name changed from "Deadwash, Stormsong" to "Deadwash, Stormsong Valley".
  • Ferry - Eastpoint Station, Tiragarde Sound - Alliance only. Mount: NPC #132101.NPC #21396.
  • Ferry - Southwind Ferry Dock, Tiragarde Sound - Alliance only. Mount: NPC #132101.NPC #21396.
  • Fort Daelin, Stormsong Valley (New) - Alliance only. Mount: NPC #134687.
  • Krazzlefrazz Outpost, Drustvar (New) - Horde only. Mount: NPC #42886.
  • Mildenhall Meadery, Stormsong Valley - Alliance only. Mount: NPC #134687.NPC #138174.
  • Millstone Hamlet, Stormsong Valley (New) - Alliance only. Mount: NPC #134687.
  • Shrine of the Storm, Stormsong Valley (New) - Alliance only. Mount: NPC #124727.

Zandalar
  • Sanctuary of the Devoted, Vol'dun - Horde only. Mount: NPC #129538.Neutral. Alliance mount: NPC #129538. Horde mount: NPC #129538.
  • Shatterstone Harbor, Vol'dun - Name changed from "Alliance Docks, Vol'dun" to "Shatterstone Harbor, Vol'dun".

LFG Dungeons
Dungeons
  • Random Island Expeditions Heroic (New) - Head out for adventure on an Island Expedition! Level 110+. Suggested level: 120. Roles: 3 damage.
  • Random Island Expeditions Mythic (New) - Head out for adventure on an Island Expedition! Level 110+. Suggested level: 120. Roles: 3 damage.
  • Random Island Expeditions Normal (New) - Head out for adventure on an Island Expedition! Level 110+. Suggested level: 120. Roles: 3 damage.
  • Skittering Hollow (New) - Head out for adventure on Skittering Hollow. Map: Skittering Hollow (Islands 5). Level 110+. Suggested level: 120. Roles: 3 damage.
  • Skittering Hollow (New) - Head out for adventure on Skittering Hollow. Map: Skittering Hollow (Islands 5). Level 110+. Suggested level: 120. Roles: 3 damage.
  • Skittering Hollow (New) - Head out for adventure on Skittering Hollow. Map: Skittering Hollow (Islands 5). Level 110+. Suggested level: 120. Roles: 3 damage.
  • The Dread Chain (New) - Head out for adventure on The Dread Chain. Map: The Dread Chain (Islands 4). Level 110+. Suggested level: 120. Roles: 3 damage.
  • The Dread Chain (New) - Head out for adventure on The Dread Chain. Map: The Dread Chain (Islands 4). Level 110+. Suggested level: 120. Roles: 3 damage.
  • The Dread Chain (New) - Head out for adventure on The Dread Chain. Map: The Dread Chain (Islands 4). Level 110+. Suggested level: 120. Roles: 3 damage.
  • The Molten Cay (New) - Head out for adventure on The Molten Cay. Map: Molten Cay (Islands 6). Level 110+. Suggested level: 120. Roles: 3 damage.
  • The Molten Cay (New) - Head out for adventure on The Molten Cay. Map: Molten Cay (Islands 6). Level 110+. Suggested level: 120. Roles: 3 damage.
  • The Molten Cay (New) - Head out for adventure on The Dread Chain. Map: Molten Cay (Islands 6). Level 110+. Suggested level: 120. Roles: 3 damage.
  • The MOTHERLODE!! - Name changed from "The Undermine" to "The MOTHERLODE!!".
  • The MOTHERLODE!! - Name changed from "The Undermine" to "The MOTHERLODE!!".
  • The Rotting Mire (New) - Head out for adventure on The Rotting Mire. Map: The Rotting Mire (Islands 9). Level 110+. Suggested level: 120. Roles: 3 damage.
  • The Rotting Mire (New) - Head out for adventure on The Rotting Mire. Map: The Rotting Mire (Islands 9). Level 110+. Suggested level: 120. Roles: 3 damage.
  • The Rotting Mire (New) - Head out for adventure on The Rotting Mire. Map: The Rotting Mire (Islands 9). Level 110+. Suggested level: 120. Roles: 3 damage.
  • The Whispering Reef (New) - Head out for adventure on The Whispering Reef. Map: Whispering Reef (Islands 10). Level 110+. Suggested level: 120. Roles: 3 damage.
  • The Whispering Reef (New) - Head out for adventure on The Whispering Reef. Map: Whispering Reef (Islands 10). Level 110+. Suggested level: 120. Roles: 3 damage.
  • The Whispering Reef (New) - Head out for adventure on The Whispering Reef. Map: Whispering Reef (Islands 10). Level 110+. Suggested level: 120. Roles: 3 damage.
  • Thros, the Blighted Lands (New) - Something something death realm. Map: Thros, The Blighted Lands. Level 108+. Suggested level: 100. Roles: 1 damage.
  • Un'gol Ruins (New) - Head out for adventure on Un'gol Ruins. Map: Un'gol Ruins (Islands 1). Level 110+. Suggested level: 120. Roles: 3 damage.
  • Un'gol Ruins (New) - Head out for adventure on Un'gol Ruins. Map: Un'gol Ruins (Islands 1). Level 110+. Suggested level: 120. Roles: 3 damage.
  • Verdant Wilds (New) - Head out for adventure on Verdant Wilds. Map: Verdant Wilds (Islands 8). Level 110+. Suggested level: 120. Roles: 3 damage.
  • Verdant Wilds (New) - Head out for adventure on Verdant Wilds. Map: Verdant Wilds (Islands 8). Level 110+. Suggested level: 120. Roles: 3 damage.
  • Verdant Wilds (New) - Head out for adventure on Verdant Wilds. Map: Verdant Wilds (Islands 8). Level 110+. Suggested level: 120. Roles: 3 damage.

Unknown
  • Crimson Descent (New) - Map: Uldir. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Halls of Containment (New) - Map: Uldir. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Heart of Corruption (New) - Map: Uldir. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage.

Map Areas
Arathi Highlands 2
  • Arathi Highlands (New)
  • Arathi Highlands > Ar'gorok (New)
  • Arathi Highlands > Boulderfist Hall (New)
  • Arathi Highlands > Circle of East Binding (New)
  • Arathi Highlands > Circle of Elements (New)
  • Arathi Highlands > Circle of Inner Binding (New)
  • Arathi Highlands > Circle of Outer Binding (New)
  • Arathi Highlands > Dabyrie's Farmstead (New)
  • Arathi Highlands > Drywhisker Gorge (New)
  • Arathi Highlands > Drywhisker Mine (New)
  • Arathi Highlands > Faldir's Cove (New) - Music: Zone-Jungle.
  • Arathi Highlands > Galson's Lode (New)
  • Arathi Highlands > Go'Shek Farm (New)
  • Arathi Highlands > Hammerfall (New) - Music: Zone-Orgrimmar.
  • Arathi Highlands > Hatchet Ridge (New)
  • Arathi Highlands > High Perch (New)
  • Arathi Highlands > Newstead (New)
  • Arathi Highlands > Northfold Crossing (New)
  • Arathi Highlands > Refuge Pointe (New)
  • Arathi Highlands > Stromgarde Keep (New)
  • Arathi Highlands > Thandol Span (New)
  • Arathi Highlands > The Backwoods (New)
  • Arathi Highlands > The Drowned Reef (New) - Music: Zone-Desert Cave.
  • Arathi Highlands > Thoradin's Wall (New)
  • Arathi Highlands > Valorcall Pass (New)
  • Arathi Highlands > Witherbark Village (New) - Music: Zone-Jungle.

Kalimdor
  • Allied - Mag'har Orc Unlock (New)

Kul Tiras
  • Drustvar > Iceveil Glacier (New) - Pet battle levels: 25-25.
  • Drustvar > Rimestone's Lair - Name changed from "Drustvar > PH Glacier Cave" to "Drustvar > Rimestone's Lair".
  • Drustvar > Snowmelt Foothills (New) - Pet battle levels: 25-25.
  • Drustvar > The Swine's Larder (New) - Music: ZONE_80_Drustvar_Town. Pet battle levels: 25-25.
  • Drustvar > Vadekius's Rest (New) - Pet battle levels: 25-25.
  • Stormsong Valley > Chillstone Mine (New)
  • Stormsong Valley > Highland Pass (New)
  • Stormsong Valley > Seabreeze Landing - Name changed from "Stormsong Valley > Fishing Village" to "Stormsong Valley > Seabreeze Landing".
  • Stormsong Valley > Seawatch Point (New)
  • Stormsong Valley > Seekers Vista (New)
  • Stormsong Valley > The Clearcut (New)
  • Stormsong Valley > The Golden Flagon (New)
  • Stormsong Valley > The Rusty Blade (New)
  • Stormsong Valley > Warfang Hold (New)
  • Thros, the Blighted Lands (New) - Music: ZONE_80_Drustvar_Woods. Pet battle levels: 25-25.
  • Tiragarde Sound > Plunder Harbor (New) - Music: DGN_80_Freehold_Outskirts. Pet battle levels: 25-25.
  • Tiragarde Sound > Proudmoore Academy (New)

Molten Cay (Islands 6)
  • Molten Cay - Name changed from "Volcano Island" to "Molten Cay".

Skittering Hollow (Islands 5)
  • Skittering Hollow - Name changed from "Islands - Spider Cenote" to "Skittering Hollow". Music: Zone-70-BrokenIsles-TheGreatSea. Pet battle levels: 25-25.

Snowblossom Village (Islands 3)
  • Snowblossom Villiage - Name changed from "Panderan Farm" to "Snowblossom Villiage".

The Dread Chain (Islands 4)
  • The Dread Chain - Name changed from "Permafrost Necromancy" to "The Dread Chain".

The Motherlode
  • The MOTHERLODE!! - Name changed from "THE MOTHERLODE" to "The MOTHERLODE!!".
  • The MOTHERLODE!! > Crapopolis (New)
  • The MOTHERLODE!! > Downrange: Bar, Grill, and Minefield (New)
  • The MOTHERLODE!! > Lucky Strike Mines (New)
  • The MOTHERLODE!! > Platinum Sands (New)
  • The MOTHERLODE!! > Plume Lake (New)
  • The MOTHERLODE!! > R&D (New)
  • The MOTHERLODE!! > Rocketzan (New)
  • The MOTHERLODE!! > The Back Door (New)
  • The MOTHERLODE!! > The High Road (New)
  • The MOTHERLODE!! > The V.M.Z. (New)
  • The MOTHERLODE!! > White Frag Lane (New)

The Rotting Mire (Islands 9)
  • The Rotting Mire - Name changed from "Archipelago [PH]" to "The Rotting Mire".

Unknown
  • Allied - Dark Iron Dwarf Unlock (New)

Warfronts Arathi
  • Arathi Highlands > Circle of Inner Binding (New)
  • Arathi Highlands > Thoradin's Wall (New)

Warfronts Arathi - Alliance
  • Arathi Highlands > Circle of Inner Binding (New)
  • Arathi Highlands > Thoradin's Wall (New)

Zandalar
  • Vol'dun > Forgotten Hollow - Name changed from "Vol'dun > The Singing Meadow" to "Vol'dun > Forgotten Hollow".
  • Vol'dun > Snarlfang Den (New)
  • Vol'dun > Terrace of the Fang - Name changed from "Vol'dun > Temple Ruins" to "Vol'dun > Terrace of the Fang".
  • Vol'dun > Valley of Sorrows - Name changed from "Vol'dun > Tempest Canyon" to "Vol'dun > Valley of Sorrows".
  • Vol'dun > Vorrik's Sanctum - Name changed from "Vol'dun > Vorrik's Adytum" to "Vol'dun > Vorrik's Sanctum".
  • Zuldazar > Bay of Kings (New)
  • Zuldazar > Cast Away Encampment (New)
  • Zuldazar > Greater Vigilant Isle - Name changed from "Zuldazar > Greater Vigilant" to "Zuldazar > Greater Vigilant Isle".
  • Zuldazar > Lower Vigilant Isle - Name changed from "Zuldazar > Lower Vigilant" to "Zuldazar > Lower Vigilant Isle".
  • Zuldazar > Old Merchant Road (New)
  • Zuldazar > Sandscar Breach - Name changed from "Zuldazar > Dol'watha" to "Zuldazar > Sandscar Breach".
  • Zuldazar > Savagelands - Name changed from "Zuldazar > Kwathari Wildlands" to "Zuldazar > Savagelands".
  • Zuldazar > Seekers Expedition (New)
  • Zuldazar > Seekers Outpost - Name changed from "Zuldazar > Seeker's Outpost" to "Zuldazar > Seekers Outpost".
  • Zuldazar > The Forward Guard (New)
  • Zuldazar > Village in the Vines - Name changed from "Zuldazar > Tor'nowa" to "Zuldazar > Village in the Vines".
  • Zuldazar > Zeb'Saur [UNUSED] - Name changed from "Zuldazar > Zeb'Saur" to "Zuldazar > Zeb'Saur [UNUSED]".

Map Difficulties
  • Alliance Battleship - Wind's Redemption Voldun - Name changed from "Alliance Battleship - Wind's Redemption Voldun Static" to "Alliance Battleship - Wind's Redemption Voldun".
  • Arathi Highlands 2 (New)
  • Havenswood (Islands 2) - 38 (New) - Max players: 3.
  • Havenswood (Islands 2) - 39 (New) - Max players: 3.
  • Havenswood (Islands 2) - 40 (New) - Max players: 3.
  • Jorundall (Islands 7) - 38 (New) - Max players: 3.
  • Jorundall (Islands 7) - 39 (New) - Max players: 3.
  • Jorundall (Islands 7) - 40 (New) - Max players: 3.
  • Molten Cay (Islands 6) - 38 (New) - Max players: 3.
  • Molten Cay (Islands 6) - 39 (New) - Max players: 3.
  • Molten Cay (Islands 6) - 40 (New) - Max players: 3.
  • Prototype - Ships (New) - Max players: 5.
  • Skittering Hollow (Islands 5) - 38 (New) - Max players: 3.
  • Skittering Hollow (Islands 5) - 39 (New) - Max players: 3.
  • Skittering Hollow (Islands 5) - 40 (New) - Max players: 3.
  • Snowblossom Village (Islands 3) - 38 (New) - Max players: 3.
  • Snowblossom Village (Islands 3) - 39 (New) - Max players: 3.
  • Snowblossom Village (Islands 3) - 40 (New) - Max players: 3.
  • The Dread Chain (Islands 4) - 38 (New) - Max players: 3.
  • The Dread Chain (Islands 4) - 39 (New) - Max players: 3.
  • The Dread Chain (Islands 4) - 40 (New) - Max players: 3.
  • The Rotting Mire (Islands 9) - 38 (New) - Max players: 3.
  • The Rotting Mire (Islands 9) - 39 (New) - Max players: 3.
  • The Rotting Mire (Islands 9) - 40 (New) - Max players: 3.
  • Thros, The Blighted Lands - Normal Scenario (New) - Max players: 5.
  • Transport: Proto - Alliance Ship (New) - Max players: 5.
  • Transport: Proto - Horde Ship (New) - Max players: 5.
  • Un'gol Ruins (Islands 1) - 38 (New) - Max players: 3.
  • Un'gol Ruins (Islands 1) - 39 (New) - Max players: 3.
  • Un'gol Ruins (Islands 1) - 40 (New) - Max players: 3.
  • Verdant Wilds (Islands 8) - 38 (New) - Max players: 3.
  • Verdant Wilds (Islands 8) - 39 (New) - Max players: 3.
  • Verdant Wilds (Islands 8) - 40 (New) - Max players: 3.
  • Whispering Reef (Islands 10) - 38 (New) - Max players: 3.
  • Whispering Reef (Islands 10) - 39 (New) - Max players: 3.
  • Whispering Reef (Islands 10) - 40 (New) - Max players: 3.

Maps
Battle for Azeroth
  • Alliance Battleship - Wind's Redemption Voldun - Name changed from "Alliance Battleship - Wind's Redemption Voldun Static" to "Alliance Battleship - Wind's Redemption Voldun".
  • Arathi Highlands 2 (New) - Directory: ArathiHighlands2. Type: Normal.
  • Prototype - Ships (New) - Directory: ProtoShips. Type: Normal.
  • Thros, The Blighted Lands (New) - Directory: ScenarioThrosDeathRealm. Type: Scenario.
  • Transport: Proto - Alliance Ship (New) - Directory: TransportProtoAllianceShip. Type: Normal.
  • Transport: Proto - Horde Ship (New) - Directory: TransportProtoHordeShip. Type: Normal.

Mounts
Ground Mounts
  • Dark Iron Core Hound (New) - Ground Mount. Dark Iron Core Hound. "You don't get dogs hotter than this." Source: Achievement: Allied Races: Dark Iron Dwarf

Scenarios
Combat Training
  • 04: Clever Girl - Name changed from "04: Just A Flesh Wound" to "04: Clever Girl". Learn about Lacerate.Raptor Strike.
  • 04: Looking for More - Learn about Dire Beast.Frenzy.
  • 05: Pet, Attack! - Name changed from "05: Attacking From All Sides" to "05: Pet, Attack!". Learn about Flanking Strike.Kill Command.
  • 05: Shadow Manifest - Name changed from "05: Stealing Health" to "05: Shadow Manifest". Learn about Drain Soul.Shadow Bolt.
  • 06: Poison Delivery - Name changed from "06: Clever Girl" to "06: Poison Delivery". Learn about Raptor StrikeSerpent Sting.
  • 07: Uncomfortably Hot - Name changed from "07: Bite, Bite, Goose!" to "07: Uncomfortably Hot". Learn about Mongoose Bite.Wildfire Bomb.
  • 08: Healed Through Others' Suffering - Name changed from "08: A Small Plea" to "08: Healed Through Others' Suffering". Learn about Plea.Atonement.
  • 08: Stealing Health - Name changed from "08: Life Tap" to "08: Stealing Health". Learn about Life Tap.Drain Soul.
  • 09: Playing Possum - Name changed from "10: Playing Possum" to "09: Playing Possum".
  • 10: A Quick Test - Name changed from "11: A Quick Test" to "10: A Quick Test".
  • 10: A Quick Test - Name changed from "11: A Quick Test" to "10: A Quick Test".
  • 11: Challenge Accepted - Name changed from "12: Challenge Accepted" to "11: Challenge Accepted".
  • 11: Twice the Challenge - Name changed from "12: Twice the Challenge" to "11: Twice the Challenge".
  • 12: Defend Against the Legion Assault - Name changed from "13: Defend Against the Legion Assault" to "12: Defend Against the Legion Assault".
  • 12: Defend Against the Legion Attack - Name changed from "13: Defend Against the Legion Attack" to "12: Defend Against the Legion Attack".
  • 13: Assault on Broken Shore - Name changed from "14: Assault on Broken Shore" to "13: Assault on Broken Shore".
  • 13: Assault on Broken Shore - Name changed from "14: Assault on Broken Shore" to "13: Assault on Broken Shore".

The Fall of Lordaeron
  • 13: The Dark Lady - Rendezvous with Sylvanas in the keep.Follow Sylvanas.
  • 14: (New)

THE MOTHERLODE
  • 01: THE MOTHERLODE (New)
  • 01: THE MOTHERLODE (New)

The MOTHERLODE!!
  • 01: The MOTHERLODE!! - Name changed from "01: Kezan Dig Site" to "01: The MOTHERLODE!!". Claim control of Kezan from the Venture Company.The Motherlode from the Venture Company.
  • 01: The MOTHERLODE!! - Name changed from "01: Kezan Dig Site" to "01: The MOTHERLODE!!". Claim control of Kezan from the Venture Company.The Motherlode from the Venture Company.
  • 01: The MOTHERLODE!! - Name changed from "01: Kezan Dig Site" to "01: The MOTHERLODE!!". Claim control of Kezan from the Venture Company.The Motherlode from the Venture Company.

The Stormwind Extraction
  • 06: The City Stirs - Name changed from "06: The Stormwind City Shuffle" to "06: The City Stirs".
  • 07: WAY Behind Enemy Lines - Escape the Cathedral district.Escape Cathedral Square.
  • 08: No Diplomatic Solutions - Name changed from "08: The Harbor Run" to "08: No Diplomatic Solutions". Reach Talanji's ship in Stormwind Harbor.Evade the wrath of Lady Jaina Proudmoore.
  • 09: The Harbor Run (New) - Get to Talanji's ship in Stormwind Harbor.
  • 10: Fate's Cold Logic - Name changed from "09: Well, Ship" to "10: Fate's Cold Logic".

Uldir
  • 01: LFR 1 (New)
  • 01: LFR 2 (New)
  • 01: LFR 3 (New)

Skills
Professions
  • Alchemy - Alchemy - Name changed from "Alchemy - Classic Alchemy" to "Alchemy - Alchemy".
  • Blacksmithing - Blacksmithing - Name changed from "Blacksmithing - Classic Blacksmithing" to "Blacksmithing - Blacksmithing".
  • Enchanting - Enchanting - Name changed from "Enchanting - Classic Enchanting" to "Enchanting - Enchanting".
  • Engineering - Engineering - Name changed from "Engineering - Classic Engineering" to "Engineering - Engineering".
  • Herbalism - Herbalism - Name changed from "Herbalism - Classic Herbalism" to "Herbalism - Herbalism".
  • Inscription - Inscription - Name changed from "Inscription - Classic Inscription" to "Inscription - Inscription".
  • Jewelcrafting - Jewelcrafting - Name changed from "Jewelcrafting - Classic Jewelcrafting" to "Jewelcrafting - Jewelcrafting".
  • Leatherworking - Leatherworking - Name changed from "Leatherworking - Classic Leatherworking" to "Leatherworking - Leatherworking".
  • Mining - Mining - Name changed from "Mining - Classic Mining" to "Mining - Mining".
  • Skinning - Skinning - Name changed from "Skinning - Classic Skinning" to "Skinning - Skinning".
  • Tailoring - Tailoring - Name changed from "Tailoring - Classic Tailoring" to "Tailoring - Tailoring".

Secondary Skills
  • Cooking - Cooking - Name changed from "Cooking - Classic Cooking" to "Cooking - Cooking".
  • Fishing - Cataclysm Fishing (New)
  • Fishing - Draenor Fishing (New)
  • Fishing - Fishing (New)
  • Fishing - Kul Tiran Fishing (New)
  • Fishing - Legion Fishing (New)
  • Fishing - Northrend Fishing (New)
  • Fishing - Outland Fishing (New)
  • Fishing - Pandaria Fishing (New)

World Map Areas
The Motherlode
  • The MOTHERLODE!! - Name changed from "THE MOTHERLODE" to "The MOTHERLODE!!".

World Safe Locations
Kul Tiras
  • 8.0 Stormsong - Intro - Flight to Stormsong Safe Loc - GJC (New)
  • Boralus Dungeon - Exit Target (New)
  • Shrine of the Storm Dungeon - Exit Target (New)

Molten Cay (Islands 6)
  • The Molten Cay (New)

Shrine of the Storm
  • Shrine of the Storm Dungeon - Boss 3 (New)
  • Shrine of the Storm Dungeon - Entrance Target - Name changed from "Shrine of the Storm Dungeon - Entrance" to "Shrine of the Storm Dungeon - Entrance Target".

Skittering Hollow (Islands 5)
  • Skittering Hollow (New)

The Dread Chain (Islands 4)
  • The Dread Chain (New)

The Motherlode
  • 8.0 Kezan Dungeon - Boss 1 (New)
  • 8.0 Kezan Dungeon - Boss 2 (New)
  • 8.0 Kezan Dungeon - Boss 3 (New)
  • 8.0 Kezan Dungeon - Entrance Target (New)

The Rotting Mire (Islands 9)
  • The Rotting Mire (New)

Thros, The Blighted Lands
  • 8.0 Jaina Line - Thros - Entrance - TSH (New)

Uldir
  • Nazmir Raid - LFR Wing 2 Start (New)
  • Nazmir Raid - Zul Platform (LFR) (New)

Verdant Wilds (Islands 8)
  • Verdant Wilds (New)

Whispering Reef (Islands 10)
  • The Whispering Reef (New)

Zandalar
  • 8.0 Kezan Dungeon - Exit Target (Alliance) (New)
  • 8.0 Kezan Dungeon - Exit Target (Horde) (New)

Blood Elf Golden Eyes, Spells and the Global Cooldown, FinalBossTV - BfA Warriors

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Hearthside Chat: Echo w/ Peter Whalen - Two New Witchwood Cards Revealed

Battle for Azeroth - Blood Elf Golden Eyes
The latest build of Battle for Azeroth included three new face options with golden eyes for the Blood Elf model.







Battle for Azeroth - Spells and the Global Cooldown
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I wanted to provide feedback on a change that went out in today's build (26297). All DPS and HPS cooldowns are now on the GCD. This includes WIngs and Seraphim for Paladins, Trueshot for Hunters, Battlecry for Warrior, etc. to name a few. This appears to be a change that affects every class.

This is a bad change because its very awkward and I urge Blizzard to revert this. I spent some time on a Paladin today on Alpha and it felt super strange to hit Wings or Sera when I wanted too without them activating. I was usually was in the middle of a GCD and had to keep mashing my keybind so it would activate as soon it could. WoW has a very responsive combat system so when I hit an ability like this, I would like it to trigger at the time of the initial button press, not when the next GCD is open. If defensive cooldowns like Ardent Defender are still off the GCD, then their burst damage/healing counterparts should also be off the GCD as a matter of balance and consistency. I can only imagine how this feels for classes and specs that depend on their CDs more heavily like a Mage. If you play one of these classes or specs, please speak up.

Thank you for the feedback. This set of changes reflects an experiment in the latest Alpha build. Some context and explanation follows.

The "global cooldown" was so named because it originally was nearly universal. In the early days of WoW, virtually all abilities were on the GCD, with some of the only exceptions being "on next swing" attacks like the old Heroic Strike and Maul, which didn't have an immediate effect when activated. For melee players especially, with mostly instant abilities, the global cooldown was the metronome that governed the rhythm and pacing of WoW combat, including the agile Rogue being able to act more quickly than others. But over the years, more and more abilities have been taken off the GCD, to the point that, depending on class, spec, and talent choice, it's possible in Legion for someone to have 10+ abilities in their spellbook that ignore the "global" cooldown.

Recently, we took a step back and surveyed the landscape of what did and didn't respect the GCD, looking to justify each of these decisions anew. This process is still ongoing, and further changes may come.

Aside from setting the overall pacing of combat, abilities being on the global cooldown can create potentially interesting choices: If you're in an arena match and are low on health being melee attacked, but so is your target on the enemy team, do you use your next GCD to try to finish off your opponent, or to get yourself out of harm's way? That's a nuanced decision, where a skilled and experienced player is more likely to intuitively make the right read of the situation. If your defensive/escape tool is off the GCD, then there is no decision: You simply do both.

But on the other hand, taking something off the GCD improves responsiveness, and opens up avenues of reactive gameplay. Until Wrath of the Lich King, most spell interrupts were on the global cooldown. Back then, someone tasked with interrupting a boss (Reliquary of Souls in Black Temple was notorious in this regard) would often stop using any abilities at all when it was their turn in the rotation, lest they find themselves on cooldown and unable to interrupt. That's technically a decision, but more of a nuisance than a satisfying choice. Similarly, trying to use Lay on Hands to save the day in response to a sudden dip in your tank's health, only to have the spell fail to cast because you'd executed a standard part of your rotation a half-second prior, simply felt bad. We have no plans to put either of those abilities back on the GCD.

This brings us to a broad category of abilities that are off the GCD in Legion: Offensive burst cooldowns. These are almost always pre-planned and not generally used in response to an unexpected situation. With them off the GCD, talenting into such abilities often just becomes a matter of adding another line to a burst macro without any additional gameplay as a result. In endgame raid and dungeon situations, stacking all possible cooldowns has an outsized impact on someone’s total performance, while in PvP, the fact that major damage amplifiers can be applied simultaneously with an outgoing damage ability (e.g. Battle Cry/Recklessness -> Avatar -> Mortal Strike) heavily limits counterplay and makes worst-case burst damage more severe.

Thus, we're putting most activated offensive cooldowns, along with On Use offensive trinkets, back on the GCD. We will tune these effects around this change (see, for example, the increase to the duration of Recklessness in the latest Alpha build). Abilities like the Elemental shaman's Stormkeeper have demonstrated that an offensive cooldown that takes the place of another spell (and even has a cast time) can still feel very potent.

Finally, while we wouldn't make a gameplay change solely for this reason, there is some additional upside to being able to better telegraph the activation of a major cooldown via animation and visuals. For example, Battle Cry/Recklessness has a warcry animation associated with it, but in practice that visual is virtually never seen, since it's usually overriden by an attack animation milliseconds later.

When you're used to a specific ability being off the GCD, there is some learned muscle memory that will make for a jarring experience when that changes. Or abilities that have always been macroed together may now need to be split out into two separate keybinds. Thus, we realize that initial reactions to the change are likely to be mixed at best. But we're making these changes with an eye towards long-term improvement to the pacing and feel of combat, as outlined above.

Please play around with these changes, and let us know what you think: Are there any specific offensive cooldowns that we've changed in this build that feel especially bad? Are there any abilities that are still off the GCD but don't need to be?

FinalBossTV 1st Impressions of Warriors in Battle for Azeroth
FinalBossTV made a few videos recently on his first impressions for Warriors in Battle for Azeroth!



Family Guy - Warcraft Episode on April 1, PvP Hotfixes, BfA - PvP Talents, DLC #626

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Sales: Amazon has the G633 headset, Razer BlackWidow X Chroma, Linksys AC1900 Router, and other things on sale.

Once More Unto The Breach - Adventuring With Kanai

Odds and Evens - New Legendary Minions Encourage Creativity in Witchwood

Family Guy - Warcraft Episode on April 1
Family Guy announced that an episode with some Warcraft references is coming on April 1st. The episode description is: "After Peter and the guys get caught pretending to be military veterans and are found guilty of the Stolen Valor Act, a judge sentences them to join the U.S. Coast Guard."



PvP Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
People on the arena forums are stating the Demonic PvP tabard was just hotfixed and replaced with the same one used in the Ferocious season. The Demonic one was complained about because it looked so bad. From what I can tell so far these reports are true.

Why would that be hotfixed but not the Elite sets? They are both items on the exact same vendor.

Hey guys! This is a bit off-topic for this thread and is a separate issue. It was identified this morning that the previous Demonic Tabard and Cloak didn't look demonic enough so the Ferocious ones were recolored and changed to be the new appearances. Thus looking far more Demonic to match the name.

When you're comparing these things I would suggest looking at the kind of change it is to realize how they're different. For example, an art related change and a change related to adding an item attached to season ratings are very different changes that have different steps to alter them, especially when needing to use the in-game rating systems to verify who can obtain seasonal items from PVP.

I know its frustrating to still not have something you've earned but like I previously stated we have the intention to give this to you guys sooner rather than later. I'm still continually reading the thread and have upped the cap again, as soon as I know more information I'll share it when I can.

Battle for Azeroth - PvP Talents
Originally Posted by Blizzard (Blue Tracker / Official Forums)
PvP talents are not yet enabled on Alpha servers, and more information will be available once we move into more focused PvP testing. Don't worry though, players will have an opportunity to use PvP talents while leveling in Battle for Azeroth!

Honorable Medallion is still granted to all characters once they enter PvP for the first time. We're also planning on unlocking access to PvP talents at a much lower level than in Legion.

Dark Legacy Comics #626
DLC #626 has been released!

Chronicle Vol 3, Occularus, Levantus, World Quest Bonus Event

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Challenge Rift - Week 40

New Warlock Legendary Card Reveal - Lord Godfrey

Warcraft Chronicle Volume 3 Released
Warcraft Chronicle Volume 3 released today! Check out our previous coverage for more information.




Greater Invasion Boss - Occularus
Occularus is up this week, rewarding item level 930 loot!



World Boss - Levantus
Levantus is up this week! Shamans can get the The Warmace of Shirvallah hidden artifact appearance for Doomhammer.






World Quest Bonus Event
Originally Posted by Blizzard (Blue Tracker / Official Forums)
An extra weekly quest and rewards are here.

Get out your best map and plan your route across every part of the Broken Isles, as this is a great time to immerse yourself in World Quests.

This Week
All week, open your map (default hotkey: m) and then select any of the five main Broken Isles zones to consider the World Quests available to you. Hover your mouse over a World Quest on the map to see what tasks are needed complete it, the rewards you’ll receive, and the time remaining that the quest is available to you.

Look for the following all week long:


If you’ve been looking to impress some emissaries, this is the week to do it!

Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Battle for Azeroth Alpha - Build 26310

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Battle for Azeroth Alpha - Build 26310
A new build is on the way!


New Models






Blood Elf - Golden Eye Options
The previously mentioned Golden Eye options for Blood Elves were hooked up as options that players can select in this build!









New Icons













New Loading Screens



Misc Changes
Originally Posted by MMO-Champion
Game Tips
  • Tip #599 - Tip: Nobody has seen Alleria or Turalyon in years... until now! Level 101-110.Tip: Everyone knows Alleria and Turalyon were on Argus this whole time. Level 101-110.



Achievement Changes
Originally Posted by MMO-Champion
Battle for Azeroth Dungeon
Dungeons & Raids

General
  • Epic (New) Equip an item of at least Epic quality, with a minimum item level of 315, in every slot. 10 points.
  • Got My Mind On My Money (New) Loot 500,000 gold. 10 points. Account Wide.
  • Level 120 (New) Reach level 120. 10 points.
  • Superior (New) Equip an item of at least Superior quality, with a minimum item level of 285, in every slot. 10 points.

Guild Feats of Strength
Guild

Legacy
  • Brokenly Epic Equip an epic item in every slot with a minimum item level of 840. 10 points.prior to Battle for Azeroth).
  • Brokenly Superior Equip a superior item in every slot with a minimum item level of 790. 10 points.prior to Battle for Azeroth).
  • Cataclysmically Epic Equip an epic item in every slot with a minimum item level of 359. 10 points.prior to Battle for Azeroth).
  • Cataclysmically Superior Equip a superior item in every slot with a minimum item level of 333. 10 points.prior to Battle for Azeroth).
  • Epic Equip an epic item in every slot with a minimum item level of 213. 10 points.prior to Battle for Azeroth).
  • Greedy Win a greed roll on a superior or better item above level 185 by rolling 100. 10 points.
  • Mystically Epic Equip an epic item in every slot with a minimum item level of 476. 10 points.prior to Battle for Azeroth).
  • Mystically Superior Equip a superior item in every slot with a minimum item level of 450. 10 points.prior to Battle for Azeroth).
  • Needy Win a need roll on a superior or better item above level 185 by rolling 100. 10 points.
  • Savagely Epic Equip an epic item in every slot with a minimum item level of 640. 10 points.prior to Battle for Azeroth).
  • Savagely Superior Equip a superior item in every slot with a minimum item level of 608. 10 points.prior to Battle for Azeroth).
  • Superior Equip a superior item in every slot with a minimum item level of 187. 10 points.prior to Battle for Azeroth).



Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood
  • Blood BoilDeals [ 49.14%Deals [ 30% of Attack Power ] Shadow damage and infects all enemies within 10 yds with Blood Plague. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [ 49.8% of Attack Power ] health from the target over 24 sec. 2 charges. Death Knight - Blood Spec. Instant. 7.5 sec recharge. 2 charges.
  • Blood Death Knight Increases damage/healing by 15%29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Strike, Death's Caress, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Soul Reaper Increases periodic damage/healing by 15%29%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Strike, Death's Caress, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Soul Reaper Increases damage/healing by 80%: Consumption and Death Strike Decreases damage/healing by 37%: Blood Boil and Blood Plague Death Knight - Blood Spec.Death Knight - Blood Spec.
  • Mastery: Blood Shield Each time you heal yourself with Death Strike, you gain [ 37.5%[ 150% of Spell Power ]% of the base amount healed as a Physical damage absorption shield. Also increases your attack power by [ 25% of Spell Power ]%. Death Knight - Blood Spec.0.0%. Death Knight - Blood Spec.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Burning Alive Every 2 sec, your Fiery Brand deals [ 7.37%[ 5% of Attack Power ] Fire damage and spreads to one nearby enemy. Vengeance Demon Hunter - Level 100 Talent.
  • Fracture Rapidly slash your target for [ 160.4%[ 120% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Pain. Requires Melee Weapon. 2 charges. Vengeance Demon Hunter - Level 104 Talent. Melee range. Instant. 4.5 sec recharge. 2 charges.
  • Razor Spikes While Demon Spikes is active, you deal 30%15% increased Physical damage and your melee attacks snare targets by 20% for 6 sec. Vengeance Demon Hunter - Level 99 Talent.

Vengeance
  • Immolation Aura Engulf yourself in flames, instantly causing [ 24.57% of Attack Power ] Fire damage to enemies within 8 yards and radiating [ 9.17% of Attack Power ] Fire damage every sec. Lastsfor 6 sec. Generates 20 Pain over 6 sec. Demon Hunter - Vengeance Spec. Instant. 15 sec cooldown.
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 26.21%[ 13.5% of Attack Power ] Fire damage, and an additional [ 26.04%[ 27% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Thrash Strikes all nearby enemies, dealing [ 6.55% of Attack Power ] Bleed damage and an additional [ 19.66% of Attack Power ] Bleed damage over 15 sec. Awards 1 combo points. Requires Cat Form. Feral, Guardian. 45 Energy. 8 yd range. Instant.
  • Thrash Strikes all nearby enemies, dealing [ 6.22% of Attack Power ] Bleed damage and an additional [ 4.21%[ 12.5% of Attack Power ] Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times. Generates 5 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant.8 yd range. Instant.

Talents
  • Galactic Guardian Your damage has a 7%5% chance to trigger a free automatic Moonfire on that target. When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage. Guardian Druid - Level 75 Talent.

Guardian
  • Guardian Druid Increases damage/healing by 4%: Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize, Thrash Increases periodic damage/healing by 4%: Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize, Thrash Decreases damage/healing by 46%: Moonfire Increases periodic damage/healing by 8%: Moonfire Druid - Guardian Spec.Druid - Guardian Spec.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Piercing Shot A powerful shot which deals [ 468.8%[ 281.3% of Attack Power ] Physical damage to the target and up to [ 187.5%[ 112.5% of Attack Power ] Physical damage to all enemies between you and the target. Requires Ranged Weapon. Marksmanship Hunter - Level 100 Talent. 35 Focus. 40 yd range. Instant.
  • Serrated Shot Fire a shot that buries deep into your target, causing them to take [ 25%[ 10% of Attack Power ] Bleed damage instantly and an additional [ 100%[ 40% of Attack Power ] Bleed damage over 12 sec. Requires Ranged Weapon. Marksmanship Hunter - Level 15 Talent. 10 Focus. 40 yd range. Instant.
  • Steel Trap Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 30 sec and dealing [ 351% of Attack Power ] Bleedcausing them to bleed for [ 351% of Attack Power damage over 30 sec. Damage other than Steel Trap may break the immobilization effect. Limit 1. Trap will exist for 60 sec. Survival Hunter - Level 60 Talent. 40 yd range. Instant.
  • Viper's VenomRaptor StrikeMongoose Bite has a chance to make your next Serpent Sting cost no Focus and deal an additional 300% initial damage. Survival Hunter - Level 15 Talent. Approximately 4 procs per minute.
  • Wildfire Infusion Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following properties each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Mongoose Bite and Butchery to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra explosion against enemies suffering from your Serpent Sting and refreshes your Serpent Stings. Survival Hunter - Level 100 Talent.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals [ 225%[ 180% of Attack Power * mult ] Physical damage. Damage increased by 50% against a target you have not yet damaged. Requires Ranged Weapon. 2 charges. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. Instant. 12 sec recharge. 2 charges.
  • Marksmanship Hunter Increases damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Serrated Shot, Stampede, Steady Shot, Steel Trap, Stomp, Volley Increases periodic damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Serrated Shot, Stampede, Steady Shot, Steel Trap, Stomp, Volley Hunter - Marksmanship Spec.Decreases damage/healing by 40%: A Murder of Crows Hunter - Marksmanship Spec.
  • Quick Shot A quick shot that causes [ 60%[ 48% of Attack Power ] Physical damage. Requires Ranged Weapon. Hunter - Marksmanship Spec. 15 Focus. 40 yd range. Instant.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Blackout Combo Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%100%. Breath of Fire: Cooldown reduced by 3 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. Brewmaster Monk - Level 100 Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • ConsecrationDeals [ 2.29%Deals [ 3.5% of Attack Power ] Holy damage every 1 sec to enemies within 8 yards. Unlimited range. Instant.
  • Crusader Strike (Holy, Protection) Strike the target for [ 60%[ 90% of Attack Power ] Physical damage.
  • Crusader Strike (Retribution) Strike the target for [ 60%[ 90% of Attack Power ] Physical damage.
  • Holy Shock Blasts the target with Holy energy, causing [ 70%[ 90% of Spell Power ] Holy damage to an enemy, or [ 100% of Spell Power ] healing to an ally. 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing [ 70%[ 90% of Spell Power ] Holy damage to an enemy, or [ 100% of Spell Power ] healing to an ally. 100 yd range. Instant.
  • Judgment (Holy) Judges the target, dealing [ 75%[ 112.5% of Spell Power ] Holy damage, and causing the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 sec.
  • Judgment (Protection) Judges the target, dealing [ 75%[ 112.5% of Spell Power ] Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strike.
  • Judgment (Retribution) Judges the target, dealing [ 75%[ 112.5% of Spell Power ] Holy damage, and causing them to take 15% increased damage taken from your next Holy Power spender.
  • Light's Hammer Name changed from "Arcing Light" to "Light's Hammer".

Talents
  • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 7.37%[ 10% of Attack Power ] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. 3 charges. Protection Paladin - Level 15 Talent. Instant. 4.5 sec recharge. 3 charges.
  • Zeal Judgment grants you Zeal, causing your next 3 auto attacks to attack 50% faster and deal an additional [ 10% of Attack Power ] Holy damage. Retribution Paladin - Level 15 Talent.

Holy
  • Holy Paladin Holy Paladin core passive Paladin - Holy Spec.Increases damage/healing by 150%: Consecration Paladin - Holy Spec.
  • Holy Shock Triggers a burst of Light on the target, dealing [ 70%[ 90% of Spell Power ] Holy damage to an enemy, or [ 100% of Spell Power ] healing to an ally. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown.

Holy & Protection
  • Consecration Consecrates the land beneath you, causing [ 20.6%[ 31.5% of Attack Power ] Holy damage over 9 sec to enemies who enter the area. Paladin - Holy & Protection Spec. Instant. 9 sec cooldown.

Protection
  • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 7.37%[ 10% of Attack Power ] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. Paladin - Protection Spec.
  • Hammer of the Righteous Hammers the current target for [ 13.34%[ 27% of Attack Power ] Physical damage. Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for [ 8.7% of Attack Power ] Holy damage. Requires One-Handed Melee Weapon. 2 charges. Paladin - Protection Spec. Melee range. Instant. 4.5 sec recharge. 2 charges.
  • Protection Paladin Increases damage/healing by 12%: Arcing Light, Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Execution Sentence, Eye for an Eye, Hammer of the Righteous, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Shield of the Righteous, Wake of Ashes Increases damage/healing by 42%: Flash of Light Increases damage/healing by 35%: Judgment Decreases damage/healing by 10%: Consecration Paladin - Protection Spec.50%: Flash of Light Decreases damage/healing by 42%: Judgment Paladin - Protection Spec.
  • Shield of the Righteous Slams targets in front of you with your shield, causing [ 32.76%[ 42.5% of Attack Power ] Holy damage, and increasing your Armor by 250% of your Strength for 5 sec. Requires Shields. 3 charges. Paladin - Protection Spec. Melee range. Instant. 20 sec recharge. 3 charges.

Retribution
  • Retribution Paladin Increases damage/healing by 70%: Flash of Light Increases damage/healing by 45%: Judgment Increases damage/healing by 50%: Crusader Strike Increases damage/healing by 333%: Consecration Paladin - Retribution Spec.188%: Consecration Paladin - Retribution Spec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blade FlurryWhile active, your meleeCauses your attacks also strike all nearby enemies for 35% of normal damage for 1050% of normal damage for 12 sec. 100 yd range. Instant.

Talents
  • Blade Fury (New) Increases the duration of Blade Flurry by 3 sec and its damage by 5%. Outlaw Rogue - Level 100 Talent.
  • Blade Rush Charge to your target with your blades out, dealing [ 150%[ 130% of Attack Power ] Physical damage to all nearby enemiesWhile Blade Flurry is active, also hits all nearby enemies for 100% damage. Generates 25 Energy over 5 sec. Requires One-Handed Melee Weapon. 20 yd range. Instant.Outlaw Rogue - Level 100 Talent. 20 yd range. Instant.
  • Elaborate Planning Your finishing moves grant 10% increased damage done for 5 sec. Outlaw Rogue - Level 100 Talent.Rogue - Level 15 Talent.
  • Ghostly Strike Strikes an enemy with your cursed weapon, dealing [ 60%dealing [ 80% of Attack Power ] Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec. Awards 1 combo points. Requires Melee Weapon. Outlaw Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
  • Killing Spree Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of [ 286.4% of Attack Power + 150% of Spell Power ] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy targetover 2 sec. While Blade Flurry is active, also hits all nearby enemies for 100% damage. Requires Melee Weapon. Outlaw Rogue - Level 100 Talent. 10 yd range. Instant.
  • Quick Draw Half-cost uses of Pistol Shot granted by Saber Slash now generate [ 25% of Spell Power ] additional combo point, and deal [ 50 + 25% of Spell Power ]%50% additional damage. Outlaw Rogue - Level 15 Talent.
  • Swordmaster Saber Slash has a [ 10 + 25% of Spell Power ]%10% increased chance to strike an additional time. Outlaw Rogue - Level 15 Talent.

Assassination
  • Assassination Rogue Increases damage/healing by 32%: Bag of Tricks, Cannonball BarrageBlade Rush, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Ghostly Strike, Gloomblade, Goremaw's Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mutilate, Poison Bomb, Poisoned Knife, Rupture, Sinister Strike, Toxic Blade, Wound Poison Increases periodic damage/healing by 32%: Bag of Tricks, Cannonball BarrageBlade Rush, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Ghostly Strike, Gloomblade, Goremaw's Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mutilate, Poison Bomb, Poisoned Knife, Rupture, Sinister Strike, Toxic Blade, Wound Poison Rogue - Assassination Spec.

Outlaw
  • Ambush Ambush the target, causing [ 25% of Spell Power + 95.47%[ 95.47% of Attack Power ] Physical damage. Awards 2 combo points. Requires Melee Weapon. Requires Stealth. Rogue - Outlaw Spec. 60 Energy. Melee range. Instant.50 Energy. Melee range. Instant.
  • Blade FlurryWhile active, your meleeCauses your attacks also strike all nearby enemies for 35% of normal damage for 1050% of normal damage for 12 sec. Requires One-Handed Melee Weapon. 2 charges. Rogue - Outlaw Spec. 1015 Energy. Instant. 25 sec recharge. 2 charges.
  • Combat Potency Your off-hand attacks have a 40%75% chance to generate 10 Energy. Rogue - Outlaw Spec.
  • Combat Potency Name changed from "Vitality" to "Combat Potency". Increases your Energy regeneration rate by 30%. Rogue - Outlaw Spec.35%. Your off-hand attacks have a 75% chance to generate 10 Energy. Rogue - Outlaw Spec.
  • Outlaw Rogue Increases damage/healing by 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball BarrageBlade Rush, Blunderbuss, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Goremaw's Bite, Greed, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mastery: Main Gauche, Mutilate, Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash, Toxic Blade, Wound Poison Increases periodic damage/healing by 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball BarrageBlade Rush, Blunderbuss, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Goremaw's Bite, Greed, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mastery: Main Gauche, Mutilate, Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash, Toxic Blade, Wound Poison Rogue - Outlaw Spec.
  • Restless Blades Finishing moves reduce the remaining cooldown of Adrenaline Rush, Between the Eyes, Sprint, Grappling Hook, Cannonball Barrage, Killing Spree, Marked for DeathGhostly Strike, Marked for Death, Blade Rush, Killing Spree, and Vanish by cdr sec per combo point spent. Rogue - Outlaw Spec.

Subtlety
  • Subtlety Rogue Increases damage/healing by 25%: Akaari's Soul, Backstab, Cannonball BarrageBlade Rush, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Eviscerate, Ghostly Strike, Gloomblade, Goremaw's Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mutilate, Nightblade, Poison Bomb, Second Shuriken, Shadowstrike, Shuriken Storm, Shuriken Toss, Toxic Blade, Wound Poison Increases periodic damage/healing by 25%: Akaari's Soul, Backstab, Cannonball BarrageBlade Rush, Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Eviscerate, Ghostly Strike, Gloomblade, Goremaw's Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mutilate, Nightblade, Poison Bomb, Second Shuriken, Shadowstrike, Shuriken Storm, Shuriken Toss, Toxic Blade, Wound Poison Rogue - Subtlety Spec.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Elemental Blast Harnesses the raw power of the elements, dealing [ 181.25%[ 63% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec. Elemental Shaman - Level 15 Talent. 40 yd range. 2 sec cast.
  • Icefury Hurls frigid ice at the target, dealing [ 225%[ 55% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 400%60% increased damage. Generates 15 Maelstom. Elemental Shaman - Level 45 Talent. 40 yd range. 2 sec cast.
  • Lightning Shield Surround yourself with a shield of lighting for 60 min. Melee attackers have a chance to suffer [ 9.83% of Attack Power ] Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 15 charges, the shield discharges and forms a Lightning Feral Spirit to fight for you for 1510 sec. Enhancement Shaman - Level 45 Talent. Instant.
  • Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing [ 22%[ 15% of Spell Power ] Fire damage to all enemies within 8 yards. Elemental Shaman - Level 60 Talent. 40 yd range. Instant.

Elemental
  • Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 9%: Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Elemental Spirits, Feral Lunge, Flame Shock, Flametongue Attack, Frost Shock, Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Stormstrike, Stormstrike Off-Hand, Sundering, Thunderstorm, Volcanic Inferno, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 9%: Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Elemental Spirits, Feral Lunge, Flame Shock, Flametongue Attack, Frost Shock, Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Stormstrike, Stormstrike Off-Hand, Sundering, Thunderstorm, Volcanic Inferno, Windfury Attack, Windstrike, Windstrike Off-Hand Shaman - Elemental Spec.

Enhancement
  • Enhancement Shaman Decreases damage/healing by 18%30%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Elemental Spirits, Feral Lunge, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Hailstorm, Icefury, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury, Windfury Attack, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 18%30%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Elemental Spirits, Feral Lunge, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Hailstorm, Icefury, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury, Windfury Attack, Windstrike, Windstrike Off-Hand Shaman - Enhancement Spec.

Restoration
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 25%: Chain Lightning, Crashing Storm, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Elemental Spirits, Feral Lunge, Flame Shock, Flametongue Attack, Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 25%: Chain Lightning, Crashing Storm, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Elemental Spirits, Feral Lunge, Flame Shock, Flametongue Attack, Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 14%: Lava Burst Shaman - Restoration Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Bilescourge Bombers Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing [ 20%[ 15% of Spell Power ] Shadow damage to all enemies within 10 yards. Demonology Warlock - Level 15 Talent. 2 Soul Shard. 100 yd range. Instant.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 25%[ 18% of Spell Power ] Fire damage to the target and [ 10%[ 8% of Spell Power ] Fire damage to nearby enemies. Destruction Warlock - Level 100 Talent. 1.5% of Base Mana. 40 yd range. 3 sec cast (Channeled).
  • Dark Soul Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 sec. Destruction Warlock - Level 100 Talent. 3% of Base Mana. Instant.Instant.
  • Deathbolt Launches a bolt of death at the target, dealing 35%40% of the total remaining damage of your damage over time effects on the target. Counts up to 16 sec of your Corruption's damage. Affliction Warlock - Level 15 Talent. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Dreadlash Name changed from "Growing Shadows" to "Dreadlash".
  • Grimoire of Sacrifice Sacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal [ 30%[ 35% of Spell Power ] additional Shadow damage. Lasts 60 min or until you summon a demon pet. Warlock - Level 90 Talent. Unlimited range. Instant.
  • Grimoire of Supremacy While you have an Infernal active, every Soul Shard you spend increases the damage of your Chaos Bolt by 5%8%. Destruction Warlock - Level 90 Talent.
  • Haunt A ghostly soul haunts the target, dealing [ 55% of Spell Power ] Shadow damage and increasing your damage dealt to the target by 10% for 1215 sec. If the target dies, Haunt's cooldown is reset. Affliction Warlock - Level 15 Talent. 2% of Base Mana. 40 yd range. 1.5 sec cast.
  • Roaring Blaze Conflagrate burns the target for an additional [ 33%[ 48% of Spell Power ] Fire damage over 6 sec. Destruction Warlock - Level 90 Talent.

Demonology
  • Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 62%[ 90% of Spell Power ] Shadowflame damage. Generates 2 Soul Shards. Warlock - Demonology Spec. 40 yd range. 4.5 sec cast.
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 23%[ 50% of Spell Power ] Shadowflame damage to all enemies within 0 yards. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant.
  • Mastery: Master DemonologistDemonic Empowerment also increases the damage ofIncreases the damage done by your demons by [ 180% of Spell Power ]%. Warlock - Demonology Spec.

Demonology & Destruction

Destruction
  • Destruction WarlockIncreases damage/healing by 15%: Bilescourge Bombers, Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Corruption, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire Increases periodic damage/healing by 15%: Bilescourge Bombers, Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Corruption, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire Warlock - Destruction Spec. Warlock - Destruction Spec.

Pets
  • Felstorm The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for [ 26.52%[ 33% of Attack Power ]% weapon damage every sec for 5 sec. The Felguard cannot take any other action during Felstorm. Special Ability. 60 Energy. Instant.
  • FireboltDeals [ 25%Deals [ 40% of Spell Power ] Fire damage to a target. (Right-Click to toggle) Basic Attack. 40 Energy. 40 yd range. 1.8 sec cast.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Deep Wounds Your Devastator and Revenge also cause [ 58.5%[ 70% of Attack Power ] Bleed damage over 15 sec. 100 yd range. Instant.

Talents
  • Booming Voice Demoralizing Shout also generates 60 Rage, and increases damage you deal to affected targets by 25%15%. Protection Warrior - Level 90 Talent.
  • Cleave Strikes all enemies in front of you with a sweeping attack for [ 48.36% of Attack Power ] Physical damage, inflictingHitting 3 or more targets inflicts Deep Wounds. Requires Two-Handed Melee Weapon. Arms Warrior - Level 75 Talent. 20 Rage. Melee range. Instant.
  • Devastator Your auto attacks deal an additional [ 33%[ 21% of Attack Power * mult ] Physical damage and have a 30%20% chance to reset the remaining cooldown on Shield Slam. Protection Warrior - Level 75 Talent.
  • Reckless AbandonBattle CryRecklessness lasts 2 sec longer and generates 100 Rage. Fury Warrior - Level 100 Talent.

Protection
  • Deep Wounds Your Devastator and Revenge also cause [ 58.5%[ 70% of Attack Power ] Bleed damage over 15 sec. Warrior - Protection Spec.
  • Demoralizing Shout Demoralizes all enemies within 10 yards, reducing the damage they dodeal to you by 20% for 8 sec. Generates 0 Rage. Warrior - Protection Spec. Instant.

Professions


Item Effects
  • Bargain For Power Your spells and abilities have a chance to increase your primary stat by 0 for 15 sec. Approximately 1 proc per minute.1.5 procs per minute.
  • Best In Show Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute.1.5 procs per minute.
  • Charged Spear Throw Hook an enemy and pull them toward the caster. 100150 yd range. 1.5 sec cast.
  • Civil Servant Name changed from "Int Trinket A" to "Civil Servant". Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute.Mayor Striggs absorbs 0 damage over 8 sec. 40 yd range. Instant.
  • Dread Spore Your attacks have a chance to launch a Dread Spore at the target, inflicting 0 Shadow damage. Approximately 1 proc per minute.3 procs per minute.
  • Exposure Your spells and abilities have a chance to grant you 0 Critical Strike for 15 sec. Approximately 1 proc per minute.8 sec. Approximately 2 procs per minute.
  • Magical Intrusion Dampener (New) Makes you immune to some annoyances. Persists through death. Lasts 12 hrs. Instant.
  • Mud Dive Name changed from "Str Trinket A" to "Mud Dive". Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Instant.Trunksy does a Mud Dive, inflicting 0 Nature damage divided evenly among enemies within 8 yards of the target. 40 yd range. Instant.
  • Plant Banner (New) Plant a vulpera banner into all nearby Faithless corpses. 15 yd range. Instant.
  • Polymorph: Plant 2.1 sec cast.Polymorph into a flower to allow wasps to harvest your pollen. 2.1 sec cast.
  • Potency Your spells and abilities have a chance to grant you 0 Versatility for 15 sec. Approximately 1 proc per minute.12 sec. Approximately 1.5 procs per minute.
  • Relic of the Makers Your spells and abilities have a chance to grant you 0 Mastery for 15 sec. Approximately 1 proc per minute.10 sec. Approximately 2 procs per minute.
  • REUSE ME (DNT) Name changed from "Weapon Enchant - Threat Reduction (NEEDS NAME)" to "REUSE ME (DNT)". Permanently enchant a weapon to reduce the amount of threat you generate when fighting an enemy. Enchanting. Instant. Reagents: Shadow Dust x 15.
  • Roar of Rezan (New) Let loose a devilish roar. Instant.
  • Sample BloodRetrieves a blood sample from your target 25 yd range. 3 sec cast (Channeled).
  • Sharpened Claws Your attacks have a chance to summon a whirlwind of sharpened claws, inflicting 0 Physical damage tosplit evenly among all enemies within 8 yards. Approximately 3 procs per minute.2 procs per minute.
  • Siren's Melody Name changed from "Str Trinket C" to "Siren's Melody". Your spells and abilities have a chance to grant you 0 Mastery for 15 sec. Approximately 1 proc per minute.heal you for 0 over 6 sec. Approximately 1.5 procs per minute.
  • Tea Time! Name changed from "Agi Trinket A" to "Tea Time!". Your spells and abilities have a chance to grant you 0 Haste for 15 secMr. Munchykins serves a friendly target tea, granting 0 Haste for 15 sec. 40 yd range. Instant. Approximately 1 proc per minute.
  • Teleport to Talanji's Rebuke Teleport to location specified. 2.5 sec cast.Instant.
  • Tongo's Head (New) Throw Tongo's head at Mojambo to challenge him. 30 yd range. Instant.
  • Want For Nothing Your spells and abilities have a chance to increase your primary stat by 0 for 15 sec. Approximately 1 proc per minute.10 sec. Approximately 2 procs per minute.



New Strings
Originally Posted by MMO-Champion
  • ROGUE_ASS_CORE_ABILITY_1 - Melee attack with a short cooldown that generates 1 Combo Point, silences the target, and deals damage over time.deals damage over time, and silences the target if used from stealth.
  • ROGUE_COMBAT_CORE_ABILITY_2 - Ranged attack that generates 1 Combo Point and is freecheaper and better after Saber Slash gets a bonus attack.
  • ROGUE_COMBAT_CORE_ABILITY_3 - Ability that consumesspends Combo Points to provide a random combat enhancement for a time.
  • ROGUE_COMBAT_CORE_ABILITY_4 - Melee ability with an increased range that consumes Combo Points.Melee attack that spends Combo Points.
  • ROGUE_COMBAT_CORE_ABILITY_5 - Ranged attack that consumesspends Combo Points and deals strong damage when it critically strikes.
  • ROGUE_COMBAT_CORE_ABILITY_6 - Ability that causes your attacks to hit multiple targets while active, but reduces Energy generation.Passive. Each Combo Point you spend reduces the remaining cooldown of many of your abilities.
  • ROGUE_SUB_CORE_ABILITY_1 - Attack that requires Stealth and generates 1 Combo Point. Teleports you behind your target when used while out of combat.Stealthed.
  • ROGUE_SUB_CORE_ABILITY_3 - Melee attack that consumesspends Combo Points to deal damage over time.
  • ROGUE_SUB_CORE_ABILITY_4 - Melee attack that consumes Combo Points.spends Combo Points.

Stormsong Valley Testing, WoW at PAX East, AWC Spring Finals This Weekend

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Battle for Azeroth Alpha - Stormsong Valley Open for Testing
The latest build of the Battle for Azeroth Alpha added the Alliance Zone Stormsong Valley for testing.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Things are still in an early state and likely to go through a fair amount of iteration. Please feel free to post any feedback on the content or bugs you encounter.

We've applied a hotfix so you should be able to play the intro now which will unlock additional questing in the zone. You can use the zone choice table now in Boralus to do the intro.


World of Warcraft is Headed to PAX East
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World of Warcraft is headed to PAX East and you’re invited to join us! Whether you’re attending in person or you’re keeping up with all the great PAX coverage from afar, we’ve got you covered.

General Information
What: Hosted annually in Boston, PAX East is a celebration of gaming culture and community
Where: Boston Convention and Exhibition Center Booth #18019
When: April 5-8, 10 a.m. to 6 p.m. EDT

Head over to east.paxsite.com to learn more about panel schedules, hotel and travel information, forums, and more. You can also download the PAX East mobile app from Guidebook free for Android and iOS devices.

PAX East Attendees
If you’re braving the Boston weather, then you’ll want to stop by the World of Warcraft booth to warm up. We’ll have demo stations available from 10 a.m. to 6 p.m. EDT in booth #18019 showing off the new Island Expedition feature. Declare your allegiance as Horde or Alliance and lay claim to Azeroth’s hottest new resource – Azerite.

If you’re looking to purchase some great Blizzard swag while at the event, make sure to stop by booth #18007! We’ll have plenty of great World of Warcraft items available for purchase including a convention exclusive — a limited-edition individually numbered print!




Please note that this is a single art print.

Join Us Online
Tune to in Twitch.tv/Warcraft Friday, April 6 and Saturday, April 7 at 2 p.m. EDT as World of Warcraft developers take you further into Island Expeditions.

We’ll also be hosting some of your favorite streamers on the Warcraft Twitch channel as they dig into the gameplay live from the show floor. Stay tuned for a full schedule. You won’t want to miss it!

Whether you visit the booth or you join us online, we can’t wait to see you at PAX East!

AWC Spring Finals Viewer's Guide
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On March 31, we go live from Columbus, Ohio with the Arena World Championship Spring Finals. New for 2018, the format includes four teams each from Europe and North America in the biggest battle of Western teams outside of BlizzCon. The winner will grab a piece of the $100,000 prize pool and earn a spot at the year-end WoW Arena World Championship tournament.

Get caught up with all the info you’ll need to enjoy the Spring Finals.

Broadcast Schedule

March 31st
  • 9:00 a.m. PST
  • 12:00 p.m. EST
  • 6:00 p.m. CEST

April 1st
  • 9:00 a.m. PST
  • 12:00 p.m. EST
  • 6:00 p.m. CEST

Streams
English: Twitch.tv/Warcraft
French: Twitch.tv/WarcraftFR
German: Twitch.tv/WarcraftDE
Russian: Twitch.tv/WarcraftRU



Talent

Desk Host:Rich W Campbell
Commentator: Sid “Supatease” Compston
Commentator: Elliott “Venruki” Venczel
Commentator: Adrian “Healingstat” Archer-Lock
Analyst: Mohammed “Ziqo” Bashir


Format & Prizing

Total Prize Pool: $100,000 USD & Automatic Qualification for BlizzCon

  • 1st place: $50,000 & Automatic Qualification for BlizzCon
  • 2nd place: $20,000
  • 3rd place: $10,000
  • 4th place: $8,000
  • 5th– 6th place: $4,000
  • 7th– 8th place: $2,000

Opening Match ups
  • Skill Capped Black (EU) vs Sneakier Snakes (NA)
  • XRB to the Moon (EU) vs Super Frogs (NA)
  • Ascendant (EU) vs The Rejects (NA)
  • Reformed (EU) vs Method Orange (NA)

AWC Europe Rosters

1. Skill Capped Black - Whaazz, Raiku, Swapxy, Chas
2. XRB to the moon - Loony, Wallirikz, Zeepeye, Blizo
3. Ascendant - Ratapai, Vilaye, Maro, Akrololz
4. Reformed - Disyo, Relzah, Flappers, Gelubaba

AWC North American Rosters

1. Method Orange - Cdew, Mes, Trill
2. The Rejects - Jahmilli, Rubcub, Sethcurry, Roastyz
3. Super Frogs - Chanimals, Wealthyman, Kubzy, Mageiden
4. Sneakier Snakes - Dilly, Milkmanx, Syfoxy, Kaska

The Story
Some of the underdogs at the Spring Finals are finding form at just the right time. With the Sneakier Snakes taking North America Cup #3 to sneak into the Spring Finals they will be looking to catch fire at just the right time. Running one of the most dangerous Jungle Cleaves in the world, the pressure from Sneakier Snakes has looked better and better each week. The European region has its own underdog too with Ascendant coming in as a #3 seed. Don’t be fooled by that seeding for Ascendant though; in EU Cup #3 Ascendant lost to two of the top teams in the world: Skill Capped Black and XRB; the top two seeds in Europe.

With a lethal RMP, Ascendant will be looking to match up with North America’s more direct compositions, especially if they can push the games later and get further into dampening. Sneakier Snakes should be showing a different angle, with their aggressive Jungle Cleave looking to push early and notch quick wins. The stylistic matchups will be in the spotlight on the big stage at the Spring Finals with the top North American teams, including Method Orange, playing a very aggressive fast style. On the other side, Europe has the behemoth Skill Capped Black playing an extremely smooth RMP right now with some very quick set ups. If both Sneakier Snakes and Ascendant can keep their red-hot play going into the Spring Finals anything is possible for them, even with tough matchups in round 1.

The World of Warcraft Arena World Championship Spring Finals kick off March 31st featuring the best from North America and Europe. *

Where to Discuss
Join in on the conversation about these games here!


More Information
Visit the AWC Website for information on this tournament and others, or to learn more about competitive WoW Arena!
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